Unit 3 – Activity 2: Reflection

What an amazing learning experience to work through a real business problem that resulted in prototyping a digital learning solution.  As I reflect back on the last eight weeks of my academic journey within LRNT527, I am thankful for the immersive experience of working through the design thinking process.  Having the opportunity and support to elevate my understanding through the various stages of design thinking: empathize, define, ideate, prototype and test in context of a real instructional design project I’m working on, New Employee On-boarding Program, has brought an additional layer of considerations and human connectedness that were brushed over, muted and at times lacking from the basic model I follow within ADDIE.

The opportunities to really connect with end users and hear, observe and empathize that will be impacted by what I chose to design and implement was immensely enriching and further clarifying especially as it came to issues and solutions that were not even a considered by our learning an development team.

The transition from the empathy interviews to really concertizing, synthesizing and confirming what is we are trying to solve was revolutionary.  Trying out techniques like the Point of View (POV) and How Might We (HMV) to re-frame the challenge in to actionable statements was rewarding and really enabled us to shift to ideating and populating limitless and boundless ideas.

Lastly to be able to create and begin building a digital learning resource in the prototype phase to help make it things come to reality was encouraging, as ideas began to come to fruition for the new employee on-boarding program and acclimation, socialization phase.

As I reflect back on the rigor and accelerated timelines, I was proud to have accomplished what I had within the 8 weeks.  It took good planning and persistence at times with colleagues in the workplace to execute all the one on one interviews, as well as the design thinking workshops, however it was achieved, with a result of some great ideas, participation, and early adaption and buy in, along with a collective sense of ownership to a successful new employee on-boarding experience.

In addition here are some additional reflections based on feedback from my instructor and peers that were also considered, valued and truly appreciated.

What was the most surprising thing that you learned by participating in the design thinking process and designing and developing your digital learning resource?

How easy it is to get trapped in the mindset as an instructional designer and expert in the field of adult education, that you know the answers and the solutions.  It may seem to be quicker to be exclusive within your learning and development team to deliver on learning solutions, however the POWER of having not just subject matter experts, but end users and those in the extreme pockets to participate and engage in the process is so revealing to what we have not or could not have considered in isolation on our own.  To really demonstrate empathy, empowers a level of willingness to share and be vulnerable to be expressive from our end users.  It is such a critical part to moving on to design and developing the digital learning resource.

What suggestions and improvements did you receive? Did you get any feedback that you did not expect? What feedback needs further investigation? 

      •  Further consideration around what specifically happens after 90 days as the cohort graduates and moves on. How can the SLACK discussions and resources and all the richness be accessible and perhaps further leveraged for future cohorts or even shared among cohorts that are starting in the same quarter but different times.
      • What if there is a lack of participation during the pre on-boarding phase. What kind of expectations are created and expected of the new hires, who actually have not yet started officially and may also be winding down with their previous employer.  How would other peers in the cohort perceive that?
      • Giving individuals more choice to either post their introduction via video or in written format, enabling those that may be less digitally savvy or reserved to have alternative options to posting their introduction.

What are the next steps you would like to take to build upon your digital learning resource?

I will be making changes based on the feedback received, as well as continue to build out further what day one, week one and future activities and posts would be on SLACK as it relates to ACCLIMATE – SOCIALIZATION.  From there I will start to look the other 2 elements of ACCLIMATE, which are administration and organizational philosophy and use of the DLR Slack.

How you might utilize the design thinking process for the design and creation of digital learning resources in the future, or for other tasks that you may encounter within your instructional context.

I intend to overlay Design Thinking with the use of the ADDIE Model.  Currently when we are in the Analysis, Design. Development, Implementation and Evaluation phases for instructional design, we leverage subject matter experts at certain times.  However, I will start to embed tasks from design thinking and incorporate it within the ADDIE model to ensure we are also engaging end users into our design and development.  Engaging in various types of activities to lean in to empathy, define, ideate, prototype and test offered up by Standford D.School.

 

Unit 2 – Activity 3: Developing a Design Plan

Design Plan

Design Challenge

To design a formalized and comprehensive new employee on-boarding program that makes employees feel welcomed, included, and aware of our expectations and their responsibilities.

In designing the new employee on-boarding program I’ll be focusing on 3 essential elements within the program; acclimate, guide and develop. For the purpose of this design challenge I will narrow the scope down to the element of acclimate, with a further foci on only one of the three components within acclimate, which will be socialization.  The other two components that will not be discussed in this assignment, but will be congruently worked on are administration and organizational philosophy.

Description

On-boarding starts when the offer letter is signed, not on the new hires first day.  If you wait until the employee’s first day, you miss the opportunity to build on the excitement generated during recruitment process, in turn stalling the new hire’s enthusiasm and their acclimation to the organization.

The purpose of Slack as a digital learning resource for acclimation – socialization is to provide an online communication tool to promote a sense of connectedness, inclusion, awareness and psychological safety for a new employee transitioning into their new role, new team and new organization.  Helping new hires move through their employee life cycle of pre on-boarding and on-boarding and offering them opportunities engage early on with the learning team, HR business advisers, their manager and immediate colleagues, other new hires, as well as other members of the organization reduces the anxieties that come with starting a new job. Slack will provide a chance to communicate and share with through group and private messaging information and questions, as we build out the learning community for the new hires who are starting their new hire journey together.

Learning Goals

Using Slack as a digital learning resource to acclimate new hires during their employee life cycle of pre on-boarding and on-boarding will result in new employees being able to:

  • Get familiar with using Slack as a primary enterprise online communication tool
    • Embedded within HRIS & LMS
    • Desktop & mobile application accessible
  • Connect with learning team, HR business partners and manager
  • Watch welcome message from immediate team members and executive team
  • Build new connections with new hires starting on the same hire date and cohort session
  • Become familiar with expectations of day one and 3-day orientation session
  • Identify key contacts and networks during on-boarding phase
  • Learn and sign up for upcoming company and social events
  • Ask questions before you even start and during your on-boarding phase
  • Influence and share your opinions, ideas and thoughts to elevate new employee on-boarding experience
  • Engage in learning discussion forums
  • Stay informed on all your required learning requirements as part of your new employee learning journey

 Intended Audience

As Slack will be an enterprise solution for ALL employees within the organization, my focus will drill down to a Slack channel that will be created specifically for new hires.  Therefore it is important to note that new hires could possibly be invited and be part of other Slack channels from their team, manager, projects and enterprise.

For my design challenge I will specifically narrow it down in suggesting that there will be a specific Slack channel created for each new hire group.  We offer 10 new hire intakes per year, so there would be 10 new hire Slack channels set up and new hires will be invited appropriately in to their specific new employee on-boarding cohort Slack channel.

With new hires as the intended audience, there will be one learning & development team member facilitating this closed channel.  The facilitator from the learning team will be responsible for managing, maintaining and supporting new hires in this channel for 90 days, at which time the channel will be archived.  The facilitator will also be responsible to reach out to other members of the learning community to support answer to unfamiliar questions and/or invite them as a guest.

Rationale

As part of the new employee on-boarding program, acclimation – socialization becomes a critical, essential and significant focus in helping new employees feel a sense of belonging, safety, connection and support as they transition in to their new role, new team and new organization. From when they accept the role to their first days and months on the job, you want to ensure their excitement and engagement doesn’t fall flat. Having a digital learning resource, such as Slack, will enable stronger acclimation, collaboration and communication during pre on-boarding and on-boarding with those that are going through a similar journey as them.  Cultivating a culture of connection and feeling a sense of belong is vital.

Tool

The digital learning resource tool that will be used for this design challenge is Slack.  The reason for moving ahead with Slack is that during the empathy, define and ideate phases there was several ideas and many will be pro-typed and tested, however focusing on the acclimation – socialization portion of this design challenge and the use of a digital learning resource there was a unified and collective voice hoping for some sort of social collaboration tool where new hires could join, connect and learn as community, in turn suggesting it would help and improve their new employee on-boarding experience.  To find a tool that can help make connections even before starting and arriving on their first day, to just being able to ask questions during the pre-on-boarding and on-boarding phase, and receive and access information related to their new employee on-boarding and learning, as well as connect with people who may be going through a similar experience would be very useful and extremely helpful in their acclimation – socialization.

Interesting enough the organization was retiring the use of Hip-chat as the new employee on-boarding projected initiated.  The IT team at that point were exploring Yammer, Slack and Microsoft Teams as some of options.  With lots of analysis, not to mention our HRIS and LMS having Slack integrated already as the social collaboration tool within software application, Slack has been decided as the enterprise solution.  With a launch date of September 2019, I have the opportunity to leverage Slack as a digital learning resource and tool, integrate and design it as part of the new employee on-boarding program.

As we will be going with Slack as an enterprise solution, I will be leveraging several capabilities offered through Slack such as creating a private channel for each new hire cohort, having specific topic-centered discussions, reaching out to the whole group or just individuals directly when needed, using audit and video call features, desktop sharing, polls, file sharing and even inviting guests.

Assessment & Evaluation Plan

The success of this digital learning resource will be assessed and evaluated through several types of methods.  The active participation and usage within the private channel set up will be a great indicator of possible levels of engagement, even challenges with logging in as a new user and new application for some.  There will be opportunities to also see who is participating in the formal discussion chats as part of pre, during and post course work and assignments.  For instance during the 3-day orientation workshop, which is hosted as a blended classroom training, will have some required pre-work discussion on our compliance and mandatory training.  Another example under acclimation – socialization could be sharing an introduction of yourself on Slack.  We will also amend to our new employee survey that is sent after week one and 45 days and 3 months on the job and in that survey we’ll incorporate sections on acclimation – socialization, administration and organizational philosophy to gather qualitative and quantitative data.  There will also be opportunities to engage in conversations with new hires and get insights through polls, as well as interviews and ongoing feedback.  We will also review exit survey data and employee engagement surveys for indicators and comments suggesting good or bad ratings related to new employee on-boarding.

Learning Theories & Instructional Design Principles Used

Learning Theories

Slack will encourage learning interactions with new hires by having them engage in asking questions, responding and sharing information, as well as participating in discussions.  Those interactions can occur between one or more new hires, between the new hire and the learning & development team member (facilitator / teacher), as well as with the new hire and the content shared in the channel.  The Social Constructivism Theory suggests that “active engagement by the learners is critically important, and that multiple perspectives and sustained dialogue lead to effective learning” (Anderson, 2016, p.38).  As Slack will be a formal and informal platform for new employee on-boarding, being leveraged as part of pre-post discussions from a classroom or virtual learning event, as well as a tool for informal collaboration and discussions to take place between new hires, content and instructor there will be a reliance on new hires to embrace this tool to help in their on-boarding experience, supporting their acclimation into their new role, new team and new organization.  “The instructor becomes a facilitator and a guide in learners’ interactions with varied resources to resolve problems and gain personal understanding.  Heutagogy Theory thus emphasizes self-direction and focuses on the development of efficacy in utilizing the online tools and information available” (Anderson, 2016, p.42). Finally, leaning on Connectivism Theory, as one of the primary outcomes of the new employee on-boarding program design revolving around acclimation is socialization.  This theory suggests “learning environments are created and used by learners to access, process, filter, recommend and apply information with the aid of machines, peers and experts with the learning network.  In the process, learning expands based on the power of the network to create and personalize knowledge, connections and artifacts of those within it” (Anderson, 2016, p.43).

Instructional Design Principles

There will be various instructional design principles leveraged and incorporated in to the design of the formalized new employee on-boarding program and the 3 elements; acclimate, guide and develop.  Within the element of acclimation and its 3 components of socialization, administration and organizational philosophy I can confidently suggest learning outcomes will be developed based on Blooms Taxonomy, ensuring the classifications are satisfied at the appropriate cognitive and affective domain.

As Slack will be integrated in to the new employee on-boarding program and leveraged as a tool not only for socialization, but also for administration and organizational philosophy, the courses and learning solutions designed for this blended learning program will have within the DACUM chart and Lesson Plan, where, when, why and how Slack will be leveraged as part of the learning outcomes during the formalized portions.

Lastly as there are several moving parts to this program, that will eventually be leveraging more than one digital learning resource other than Slack such as our LMS called Ulti-Pro Learning, Panopto, LinkedIn Learnings, e-Learnings, Videos, webinars, to name just a few, I will be using the SECTIONS model as a framework for making effective decisions about the choice and use of media for teaching and learning.

 Instructions for Use

Once a new hire accepts their offer and we have received a signed copy of their acceptance letter, we will have them added as an active employee in to our HRIS, which would also include access (single sign on) to our LMS.  They will be certain user restrictions and access to our HRIS, as they have not officially started, but once they start on day one, they will be granted full access as a new user.  During the pre on-boarding phase, new hires will receive an invitation to log in to the HRIS portal, which will give them access to the LMS.  They will use their user name provided, employee number, company email address and temporary password.  Once logged on they will have limited access to their profile, new hire letter, welcome video and LMS.  They will also at this time be asked to accept the Slack invitation sent for their appropriate private Slack Channel.  The user will also be provided a one page internally customized standard operating procedures (SOP) document, as well as generic tools and resources offered by Slack for getting new users started.  At two weeks prior to their official start date as a new hire cohort, a L&D team member, I will be engaging with them through group a discussion, followed by a few other connection points before they arrive for their first day on the job.

Plan for Use

The use of Slack as a digital learning resource will be to support the acclimation of new hires during the new employee on-boarding program and phase of their journey.  The use of Slack will be for internal use only by new hires for a period of 90 days.  New hires can interact with one another, with the content and the facilitator.  There will be formal learning and informal learning taking place in this Slack Channel as part of the new employee’s on-boarding process.  It will be a closed group, however the instructor can invite guests to the channel if and where deemed appropriate or as part of the learning.  The use of this Slack Channel is to help new hires in their new employee on-boarding experience by making them feel welcomed, included, and aware of our expectations and their responsibilities.

 References

Anderson, T. (2016). Theories for learning with emerging technologies. In G. Veletsianos (Ed.), Emergence and innovation in digital learning: Foundations and applications (pp. 35 – 50). Edmonton, AB: AU Press.

Bates, A. W. (2015). Chapters 2 In Teaching in a digital age: Guidelines for designing teaching and learning. Vancouver BC: Tony Bates Associates Ltd.

Bates, A. W. (2015). Chapters 8 In Teaching in a digital age: Guidelines for designing teaching and learning. Vancouver BC: Tony Bates Associates Ltd.

Unit 1 – Activity 4: The Define Phase

image by: Dorothy Sidhu

Moving from empathy interviews to distilling and synthesizing in the define phase of the design thinking model, I’ve quickly learned my initial perspectives and assumptions are forced to be put aside in order to hold the space with a beginners mindset; one that is unbiased, non-judgmental and untampered enabling it to be extended, shifted, surprised and enriched from the diversity of thoughts.  Through observations, information receiving, dialogue, questioning, and learning’s from the end users it is rewarding and equally invigorating on how much comes up.  Design thinking as a tool and method enriches the instructional design process resulting in a better solution that will have a greater chance of adoption.  As Eli Woolery commented, “it can be a powerful way to create innovative design solutions to challenging problems and even create new and disruptive business models never considered” (Woolery, 2017).

image by: Supriya Nigam

As part of my design challenge I’m focusing on ways to support the acclimation of new employees through digital learning technologies to create greater opportunities for socialization in order to help increase interpersonal relationships, connectedness and networks as part of a new employee’s on-boarding experience.   Our organizations data from 90-day new hire engagement survey’s to exit survey’s suggested low engagement scores and people leaving the organization because of a poor new employee on-boarding experience, alongside leadership and management.

In the initial phase of designing a new employee on-boarding program, exploring acclimation as one of the three key objectives, followed by guide and develop as the other critical areas will hopefully result in reducing the higher than average voluntary turnover and low engagement scores that the organization has been trending over the past couple of years.

image by: Ditte Mortensen

During the empathy phase, using the interview for empathy method I was able to conduct 1:1 sessions in person and video Skype for 30 minutes each with 22 end users in the month of June.  The end users consisted of individuals who were recently hired from less than a week ago to 6 months on the job, from different departments and locations.  In addition, among the 22 end users, two individuals were ex-staff that were classified as ‘extreme users’ who had left the organization recently and were open to the idea of having a discussion to share their perspectives to help build a successful new employee on-boarding program.  Upon gathering all the various stories, responses, thoughts, ideas, challenges and even solutions from the 22 participants, I was able to group end user responses in to themes and common issues and concerns within a timeline of when these were occurring from the time they were hired.

image by: Gavin O’Leary

Moving in to the define phase, which is intended to help develop a deep understanding of the end users and the design space, as well as come up with actionable problem statements that can be leveraged in the design and creation of a successful solution (d.school, 2016), I took some time to reflect on the initial design challenge and the problem, which was with recent increased trends in new employee voluntary turnover and organizational engagement and exit surveys, employees have expressed challenges and concerns with the lack of a new employee on-boarding program and orientation to help support their acclimation in to the organization, team and role resulting in feelings of abandonment, lack of support, uncertainty and disengagement and asked if this still was true based on what was collected from end users.

 Using the Point of View (POV) and How Might We (HMW) methods created a space to re-frame the design challenge into an actionable problem statement that will support generative ideation and design vision (d.school, 2016).

Using the POV formula suggested by Stanford University Institute of Design

[USERbe specific] needs to [USER’S NEEDuser verb] because [SURPRISING INSIGHTobservation and interpretation]

further supports building out HMW questions, which creates opportunities broad and wide range of solutions, however narrow enough to come up with specific and unique ideas.

For example my initial design challenge could now sound like, “A new employee needs to feel connected, supported, and a sense of belonging to the organization, team and individual because it will result in a greater on-boarding experience, resulting in higher engagement, increased retention and trusting relationships.”  As a result of this statement it can result in questions such as the following:

  • How might we create a connection with the new employee once they sign the offer letter and before their first day on the job?
  • How might we leverage our HRIS (Human Resources Information System) and/or LMS (Learning Management System) or other technologies to engage with our new hire during pre on-boarding and on-boarding?
  • How might we be able to connect recently graduated new hires with brand new employees during on-boarding?
  • How might we create a learning community and network for new employees to connect with once they have joined us?
  • How might we look at acclimation – socialization during the different timelines of pre on-boarding, day one, week one, first month to engage, connect and support new hires?
  • How might we want create and define the new employee on-boarding experience?
  • How might we remove any waste and undervalued processes within the new employee on-boarding phase?
  • How might we create engaging learning solutions during the orientation session within the new employee on-boarding program?

 As part of the design challenge, experiencing the empathy and define phases and furthermore the four phases within empathy which are discovery, immersion, connection and detachment as suggested by Kouprie & Visser were such invaluable step and experience to support the instructional design process.  It truly evokes curiosity, exploration, feeling and emotion, explicit and implicit intentions, increased understanding and meaning, leading to a more wholesome and accurate picture of our end users and greater interpretation and ideation.

References

Kouprie, M., & Visser, F. S. (2009). A framework for empathy in design: stepping into and out of the user’s life. Journal of Engineering Design20(5), 437–448. https://doi.org/10.1080/09544820902875033

Stanford University Institute of Design. (2016). bootcamp bootleg. Retrieved June 13, 2019, from http://dschool-old.stanford.edu/wp-content/uploads/2013/10/METHODCARDS-v3-slim.pdf

Woolery, E. (2017).  Design thinking handbook.  [Blog post].  Retrieved from https://www.designbetter.co/design-thinking/define

 

Unit 1 – Activity 3: Design Challenge – Empathy Methods

Empathy is at the heart of design. Without the understanding of what others see, feel, and experience, design is a pointless task. – Tim Brown

Image by: Arpan Mitra Meets Interactive Media

A team from Standford d. school worked on a design challenge and created a portable incubator called Embrace, similar to a heated sleeping bag to save newborn babies born outside of the hospital from hypothermia.  Without interviewing moms, healthcare workers and shopkeepers and learning of key barriers the iterations pro-typed from this product would not have been adopted. Using a beginners mindset and immersing oneself in the user’s experience and guessing less on the product design helped with the success of Embrace (Woolery, 2019).

Design Challenge

My design challenge is no large feet like Standford’s team embraced, however one that is still important for the success of the organization I’m with.  The design challenge is to create a meaningful and engaging on-boarding experience for all new employees.  Using similar approaches and considerations of interviewing, learning from those involved, along with having beginners, open and unprescribed mindset will certainly help in the right direction in creating a remarkable new employee on-boarding program.

With recent increases in voluntary turnover of employees less than 1-year on the job, supported by comments captured in exit interviews and exit surveys on the unsuccessful acclimation during their first few months on the job, along with 2019 annual engagement survey capturing existing staffs concerns of impacts to team and production with the recent higher volumes of attrition has drawn lots of attention to this organizational problem.

As I look at an employee life cycle from pre-onboarding, to on-boarding, to developing and growing (retention) and finally off-boarding I will specifically focus on on-boarding and learning technologies, as the primary focus for this design challenge.  Centered on acclimation as the first phase, and then followed by development and growth as phase two and three in the new employee on-boarding program, I will be seeking out ways to possibly leverage learning technologies to help build new employee learning communities to create an environment of belonging, safety, connection and support as they transition in to a new organization, new team and new role within their first few months.  As quantitative and qualitative data suggested this through exit interviews and survey’s it will be a consideration as one of many solutions that may need to come in play to help with the growing problem of high voluntary turnover and no formal on-boarding program.  However, as I immerse myself in to the design challenge I will remind myself part of the quality of design is “empathetic understanding goes beyond knowledge; when empathizing you do not judge, you relate to [the user] and understand the situations and why certain experiences are meaningful to these people” (Kouprie & Visser, 2009, p. 438 as cited by Battarbee, 2004).

Key Stakeholders

  • Existing new employees that are less than 6 months on the job
  • Existing employees 6-12 months on the job
  • Ex-employees left organization in the over the past 6 months
  • Managers, supervisors and department heads who have had high voluntary turnover of new employees over the past 18 months
  • Recruiting managers
  • Talent Acquisition Specialists
  • Human Resources Business Partners
  • Information Technology team members
  • Office support
  • Learning partners who currently support new employees on-boarding

Why the Journey Map Empathy Method

Many of the methods suggested by Standford University Institute of Design are ones I can see leveraging throughout the process of empathizing as part of the human centered approach I will need to gain insights, appreciations, perspectives and understanding of the people for whom I am designing (2016), such as assuming a beginners mindset and not judging and being mindful of biases, questioning, being curious, being present and actively listening, as well as interviewing, engaging with extreme users, especially those that have left the company recently, story share, saturate and group, and empathy map.  The method I can see using right away from my design challenge will be the journey map.    The reason I am choosing a journey map is I am finding there is a natural employee life cycle progression and particular milestones that earmark the success of one cycle to another.  As it is all interconnected and interdependent, even though I will be focusing on on-boarding, I can’t lose sight line to the other key dependencies and will want to also flag those in the process of my design as entry or exit points.  For instance pre-onboarding if not successful, could set the on-boarding phase off on the wrong foot with an employee who is already perhaps feeling slightly disengaged and demotivated possibly.  As well without a clear transition from on-boarding to growing and developing the employee in their specific role as well as future career goals and succession could also lead to possible missed connections in the greater success of the new employee on-boarding within the first day they start to their 90 days.  Honing in the first day and the moment they set foot in to the building, to who they meet and what they do first thing in the morning such as filling out forms or meeting their team or getting a tour of the building, eventually looking at their first week and first month up until their first 90 days as they hit the completion of their probationary period.  How many opportunities have they had coaching sessions with their manager, to how many hours did they spend completing mandatory online learning alone to time shadowing team mates and informally learning?  How many times did they call they help desk for help and did they participate in any social events and meet any of the senior executive team.

How will I use the Journey Map

I plan to capture all the various things one encounters in from day one to day 90 through observations, discussions and conversations, individual reflections, interviews, surveys, check-ins, workshops and focus groups.  By capturing these moments of good and bad experiences throughout their first 90 days, such as after day one, after the first week, after the first month etc. it will help identify what is meaningful and important to the new employee as part of their experience.  What went extremely well and what didn’t go so well.  When did they find those favorable movements up in their experience to make it feel like they made the right decision to join and those times where those dips left them thinking if they should have not left their previous employer?   Through capturing these on a journey map in these different time intervals on a large facilitator paper through post it notes and images that may have been through all the various methods in capturing empathy will provide a robust story and picture of what employees are wanting and needing as part of their new employee experience to make it engaging and meaningful.

Possible Challenges

There are  few challenges I already can anticipate such as the timelines suggested for on-boarding, through research have suggested on-boarding can range up to possibly 3 months or probationary period, or in some cases it could carry out as far out to 9 months, so how do I ensure I have captured the right amount of time for this new employee on-boarding program and I guess that will be quickly identified through empathy and finding out from end users what they perceive as a sufficient amount of time for on-boarding.

 I will have external contractors involved in the design and development of the courses and lessons, so ensuring there isn’t much lost in translation from what the end users have stated to what I have relayed to the external contractors.

There are multiple stakeholders involved and it will be important to capture each of those user experiences.  So, not only is the sheer volume of connecting and hearing from different end users critical, but to do it within timelines to keep the project moving.  Also there could be competing spaces of different end users and they may conflict, for instance IT members are in charge of setting up computers, hardware and required software applications for a new employee.  There have been several instances no workstations were set up or delays, which has left new employees feeling dissatisfied, arriving with no desk making them feel un-welcomed.  In the current process IT has suggested due to the short notice and/or lack of ticket from the hiring manager delays occur, whereby the recruiting managers have said they work based on quick turnaround times so someone may be hired within a very short window.

Finally, my own assumptions and space in building new employee programs from previous organizations and also being a new employee in the organization I work for as well could create some biases and perspectives that might lead to leaning towards a certain direction.

References

IDEO. (2015). Design Kit – Methods. Retrieved from http://www.designkit.org/methods

Kouprie, M., & Visser, F. S. (2009). A framework for empathy in design: stepping into and out of the user’s life.Journal of Engineering Design20(5), 437–448. https://doi.org/10.1080/09544820902875033

Matthews, M., Williams, G., Yanchar, S., & McDonald, J. (2017). Empathy in distance learning design practiceTech Trends, 61(5), 486-493.

Stanford University Institute of Design. (2016). Bootcamp Bootleg.  Retrieved from http://dschool-old.stanford.edu/wp-content/uploads/2013/10/METHODCARDS-v3-slim.pdf

Woolery, E.  (June 2019).  Empathize- the Heart of Design [Blog post].  Retrieved from https://www.designbetter.co/design-thinking/empathize