The Sutton Six

LRNT524 Assignment 4

I’m the last in my line of Suttons. My grandfather “Buck” had one daughter (my mother), and she had one daughter (me). When my mom married, she took on my dad’s name and when we lost my grandpa in 1988, the family thought that was the end of our Sutton lineage. It was then that I decided to change my name to Sutton to extend our name for one more generation. I too have one daughter (and two stepsons) who do not carry the Sutton name so I’m making the most of it as long as I can.

For this assignment, I saw an opportunity – not just to keep our name alive – but rather because of the intrinsic meaning of the name to me and how it relates to the principles I hold in life and learning design. My grandfather was a fire chief in suburban Chicago and my mother is a psychologist in Vancouver. Both professions are strongly principled and take oaths to serve both as commitments to their professional principles and because they hold people’s lives in their hands. Before my grandfather, several generations of Sutton men and women were in service roles, taking care of others.

Helping organizations adopt AI does not carry such weight but inspiring businesses and individuals toward positive change and measurable success through learning is where I find meaning and so take my oath in the form of The SUTTON Six design principles.

SCALABLE
Effective learning design should be able to grow and adapt. Drawing from Successive Approximation Model (Allen, 2012), this principle emphasizes the need for adjustable learning designs and technologies to accommodate more learners or learning contexts while ensuring the core learning experience remains robust and effective no matter the scale.

UNIVERSAL
Learning experiences must be inclusive and accessible to all learners. This principle reflects Universal Design for Learning (Takacs et. al., 2021) with a commitment to ensuring that learning materials are designed considering accessibility, localization, Indigenization, equity, and inclusion of culturally relevant materials for learning where everyone can thrive.

TIME-SMART
Learning design and delivery should be efficient. It must respect both the learners’ and instructors’ time and understand human limitations on cognitive load as described by Sweller (2019). This principle focuses on streamlining learning by optimizing the use of time and technology to focus on the most relevant content in quick, digestible chunks.

Tailored
Learning experiences should be tailored to meet the unique needs of individual learners. Recognizing that learners are diverse, this principle encourages Stanford d.School’s (2018) Design Thinking practices of inquiry and understanding of learners’ needs – both as individuals and businesses – to design and deliver experiences for their learning styles and preferences.

Outcome-based
Designs should focus on measurable results and actions. Using Constructive Alignment (Biggs, 1996), this principle highlights the importance of connecting learning activities and assessments with specific business outcomes. This ensures effective design with demonstrable progress for learners toward their goals.

Nimble
The process of design should embrace Kaizen’s continuous improvement (Kregel, 2019). This principle acknowledges that the learning landscape is dynamic and requires the ability to evolve and improve designs. Like SAM (Allen, 2012), it encourages ongoing evaluation and rapid adjustments based on learner feedback, data, and emerging technologies.

The SUTTON Six design principles – Scalable, Universal, Time-Smart, Tailored, Outcome-Based, and Nimble – represent my commitment to creating learning environments that are not only effective but also equitable, engaging, and relevant. These design principles are the latest discovery on my interdisciplinary learning journey. Drawing from course materials and academic literature, my professional experiences, constructivist bias, socio-technical systems theory, and 27 years of design thinking practice, it was validating, cathartic, and deeply informative to pen these principles. I am committed to continuous improvement in creating experiences that are transformative for all learners – and, in making the Sutton family proud in doing so.


Some final thoughts…

My work supporting organizations in digital transformation is a complex challenge shaped by a panicked convergence of technological, organizational, and human elements. Designing learning experiences to improve the adoption of technology requires an interdisciplinary approach and why I’m in the MAIS program. The interconnected nature of technology, organizations, and individuals necessitates collaboration between different disciplines to enrich our theoretical understanding and enhance the practical applicability of strategies aimed at fostering successful digital transitions. Effective digital transformation involves not only a profound grasp of technology but also requires crucial changes in process and people that can be realized through effective learning experiences. I’m grateful for this assignment and this leg of the journey. Thank you for welcoming me into the MALAT program – taking LRNT523/524 has been amazing.


References

Allen, M. (2012). Leaving ADDIE for SAM: Moving beyond Content-Centered design. In ASTD Handbook IIhttps://content.alleninteractions.com/hubfs/eBooks%20-%20White%20Papers%20-%20Case%20Studies/White-Paper-Allen-Interactions-Leaving-ADDIE-for-SAM-Beyond-Content-Centered-Design.pdf

Biggs, J. (1996). Enhancing teaching through constructive alignment. Higher Education, 32(3), 347–364. https://doi.org/10.1007/bf00138871

Kregel, I. (2019). Kaizen in university teaching: continuous course improvement. International Journal of Lean Six Sigma, 10(4), 975–991. https://doi.org/10.1108/ijlss-08-2018-0090

McTighe, J., & Wiggins, G. (2012). Understanding by design framework. Association for Supervision and Curriculum Development. https://files.ascd.org/staticfiles/ascd/pdf/siteASCD/publications/UbD_WhitePaper0312.pdf

Stanford d.school (2018). Design Thinking Bootleg. Stanford d.school. https://dschool.stanford.edu/resources/design-thinking-bootleg

Sweller, J. (2019). Cognitive load theory and educational technology. Educational Technology Research and Development, 68(1), 1-16. https://doi.org/10.1007/s11423-019-09701-3

Takacs, S, Zhang, J., Lee, H., Truong, L., & Smulders, D. (2021) A comprehensive guide to applying universal design for learning. Justice Institute of British Columbia. https://pressbooks.bccampus.ca/jibcudl/ 

Instructional Design Models for Smart AI Adoption

LRNT524: Week 4 Blog

Helping small and medium-sized businesses (SMBs) implement AI goes beyond just introducing new technology. AI can boost productivity, open up new business opportunities, and keep a company relevant. However, the real challenge lies in preparing managers and employees for the significant shifts in strategy and culture that AI brings with it. Instructional design (ID) models can support the smart integration of AI in business by providing efficient, effective, and tailored learning experiences.

Our AI Adoption Program incorporates Universal Design for Learning (UDL) and microlearning models grounded in constructivist learning theory. These combined approaches provide SMBs with a clear and effective method for addressing the challenges associated with adopting AI.

Bite-Sized AI Education

Let’s face it, business leaders are busy. Microlearning can be the answer for corporate training needs by delivering knowledge in short, digestible bursts. As Dolasinski and Reynolds (2020) explain, microlearning is ideal for learners with limited time and attention.

Each module in our program is designed in sections to make it easier and less time-consuming to complete. The AI Basic Training module has three parts: AI fundamentals, data infrastructure overview, and a prompting workshop for generative AI. Each part equips leaders with consumable, practical knowledge they can immediately apply to their businesses.

Making AI Accessible

AI adoption isn’t a one-size-fits-all activity. Every business is unique, from its leadership styles to cultural nuances. UDL, outlined by Heaster-Ekholm (2020), aims to be participatory in nature by offering “multiple means of engagement,” so different people can connect with the content (p. 58).

Our AI Readiness Assessment uses UDL principles to deliver insights in various formats. Data-driven leaders get dashboards, big-picture thinkers get narrative overviews, and visual learners get colorful infographics. By meeting participants where they are, we create a more accessible, confidence-boosting learning experience.

Constructivist Learning

According to Heaster-Ekholm (2020), the constructivist learning process focuses on activities where learners build connections and create meaning from their experiences. Translation? It’s not enough to talk about AI – you’ve got to use it. That’s exactly where the AI Pilot in our program comes in.

During the pilot, SMBs take current business problems, apply AI, and learn what works and where they need improvement. One of the teams I worked with used AI to respond to customer support emails. The responses were, let’s say, embarrassing. Emails seemed artificial and lacked personality. After hearing to customer feedback, they fine-tuned their approach. The result? AI-generated emails were much improved, and more importantly, the pilot team was inspired to continue adopting AI.

Designing for AI Success

Our AI Adoption Program leverages best practices of UDL to embrace diversity, microlearning for enhanced accessibility, and constructivist theory to engage learners in hands-on activities. These approaches are the backbone of our program, empowering SMB leaders to not only understand AI but also feel confident to adopt it.

Looking ahead, I see opportunities to integrate more scaffolded learning. This approach aligns with Vygotsky’s Zone of Proximal Development, allowing learners to progress step-by-step with just enough challenge to stretch their capabilities without overwhelming them.

The next frontier is gamification. Game mechanics such as leaderboards, badges, or AI-mediated game role-play can spark interest in the content and offer participants immediate feedback and positive reinforcement. This would build on the program’s constructivist foundation by allowing more room for active learning.

By continuing to refine and expand the instructional design framework at the core of our AI Adoption Program, I can ensure it remains a dynamic, impactful tool for SMBs navigating the complex world of AI. Employing these instructional design models doesn’t just teach leaders what AI can do – it equips them to unlock its full potential with confidence and creativity.


References

Dolasinski, M. J., & Reynolds, J. (2020). Microlearning: a new learning model. Journal of Hospitality & Tourism Research, 44(3), 551–561. https://doi.org/10.1177/1096348020901579

Heaster-Ekholm, K. L. (2020). Popular instructional design models: their theoretical roots and cultural considerations. International Journal of Education and Development Using Information and Communication Technology16(3), 50–65. http://files.eric.ed.gov/fulltext/EJ1275582.pdf

Ideogram.ai. (2024). Photographic image for blog post: Instructional Design Models for Smart AI Adoption. https://ideogram.ai/


Responsible Use of AI

This blog post was created through a synergy between human expertise and AI assistance. Specifically, Ideogram.ai was used to generate a photographic image based on my input and preferences. Each element was written by me with copy-editing help from ChatGPT. The use of AI in this manner adheres to the guidelines and recommendations provided by my program, ensuring the work maintains originality and academic integrity.

Education’s AI Makeover

LRNT524 Assignment 1: PechaKucha by Darren Fischer & Kirsten Sutton


AI is rapidly transforming education. 

A college’s administration is responsible for establishing and maintaining the vision for their institute’s evolution. These days they are faced with the challenge to integrate generative AI meaningfully and responsibly into their institutions before they fall behind. 


The Problem Statement

The college community needs to develop digital literacy in adopting
Generative AI because faculty and students are not confident to use it.


Darren and I created character profiles, empathy maps, and used insights gathered through the Empathy and Define steps of Design Thinking to refine our design challenge in a POV Madlib.

Check out the results in this fun Pecha Kucha designed in partnership with AI. Enjoy the 6:40!


References

d.school at Stanford University, & Talkin, F. (2018). Design Thinking Bootleg. https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/5b19b2f2aa4a99e99b26b6bb/1528410876119/dschool_bootleg_deck_2018_final_sm+%282%29.pdf

Ideogram.ai. (2024). Photographic image for blog post: College AI Education. https://ideogram.ai/g/aOajzx40ROC0EedfeyVtnQ/1

Ideogram.ai. (2024). Photographic image for PechaKucha: Empowering College Community with Gen AI 2024. https://ideogram.ai/g/2wI-J-8pTwCEzlrTVDcjvA/1

Infinite Scroll Curriculum: Education in 2030

LRNT523 Activity 7

I’m captivated by science fiction, often dreaming of the remarkable technologies imagined in my favorite books, movies, and TV shows. Star Trek introduced us to the universal translator and food replicators, while Dune gifted us personal shields for enhanced safety. H.G. Wells and Back to the Future opened the door to time travel, creating endless possibilities for exploration.

Among my favorite future worlds is in local BC author William Gibson’s Neuromancer, a dazzling dive into cyberspace around the year 2040 where technology blurs the line between reality and virtual existence. In the digital labyrinth of Neuromancer, characters navigate what has become an overwhelming data landscape. Our students, like Case, may find themselves lost in a sea of memes and quizzes instead of engaging with fundamental concepts. In their 2020 paper, Macgilchrist et al. describe a parallel social science future of “smooth users” (p. 77) and “digital nomads” (pp. 80-82) with technology inextricably embedded into their lives and education.

Fast forward to 2030, where I envision a classroom shaped by these technological dichotomies. I picture students glued to their screens, swiping through an Infinite Scroll Curriculum, absorbing everything from “Mad Math Memes” to “Historical Life Hacks.” Selwyn (2024) warns that excessive reliance on technology can turn students into information zombies, leading to superficial experiences. Who needs critical thinking when “Socks 101” is trending in your feed? Here, in the 2030 classroom, meaningful learning takes a backseat to viral knowledge bites.

As we digitally march forward, I see a future that’s a blend of hope and caution. EdTech has the potential to democratize access to knowledge, but our challenge will be to harness it wisely. If we’re not careful, we might find 2030 classrooms filled with endless TikTok tutorials on “How to Look Busy While Doing Nothing!”


References

Gibson, W. (1984). Neuromancer. Ace Books.

Ideogram.ai. (2024). Cartoon image for blog post: Infinite Scroll Curriculum: Education in 2030. https://ideogram.ai/g/EuRVBKohSOKDBSozrYhFGg/1

Macgilchrist, F., Allert, H. & Bruch, A. (2020) Students and society in the 2020s. Three future ‘histories’ of education and technology, Learning, Media and Technology, 45:1, 76-89, https://doi.org/10.1080/17439884.2019.1656235

Selwyn, N., Pangrazio, L., Nemorin, S., & Perrotta, C. (2020). What might the school of 2030 be like? An exercise in social science fiction. Learning, Media and Technology45(1), 90-106. https://doi.org/10.1080/17439884.2020.1694944

Yoda vs. Elon Musk: Does EdTech really teach, or just deliver?

LRNT523: Activity 5
Written by Kirsten & Kym

The media debate between Richard Clark (Yoda) and Robert Kozma (Elon Musk) is as hot as ever in today’s EdTech-saturated world. Clark famously argues that media is just a tool for delivery, like receiving from DoorDash—it doesn’t influence how we learn. Kozma fires back, claiming that the media does much more, actually transforming the learning experience.

Aligned with this debate is a recent conversation between one of ed-tech’s darlings MagicTech and Adam Spencer of AbleDocs (now GrackleDocs) on pandemic-driven tech in education. During the lockdown, accessibility tools like AI captions and digital learning platforms were hailed as breakthroughs, particularly for students with disabilities. But did these innovations actually improve learning, or just change the way it’s delivered? Clark would say that while these tools improved access, they didn’t improve the learning process itself—good instruction could happen with or without them. Kozma, on the other hand, would argue that such tools expand how students can interact with content, creating genuinely new educational experiences.

In “Technology Gives K–12 Teachers the Power to Teach from Anywhere” (EdTech Magazine, 2023) the author explores how advancements in educational technology allow teachers to adapt lessons and instruct from various locations, making the teaching process more flexible and inclusive. Cloud platforms, virtual learning environments, and collaboration tools like Google Classroom and Microsoft Teams are central to this transformation allowing real-time communication, remote lesson planning, and assessment. Kozma would argue these tools reshape traditional teaching approaches, promoting accessibility and equity in education. Clark would contend that interactive learning experiences can be achieved just as effectively without technology.

By revisiting this debate, it reminds us to always critically examine the EdTech industry’s bold claims. Clark encourages us to question Kozma’s optimism and ask whether these technologies are truly enhancing student learning. So, when researching new tech in education, the question we need to ask is: should we meet Yoda in the swamp or fly to Mars with Elon?


References

Buck, T. E. (2024, January 18). Technology Gives K–12 Teachers the Power to Teach from Anywhere. Technology Solutions That Drive Education. https://edtechmagazine.com/k12/article/2023/11/technology-gives-k-12-teachers-power-teach-anywhere

Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445-459. https://doi.org/10.3102/00346543053004445

Ideogram.ai. (2024). Photographic image for blog post: Yoda vs. Elon Musk: Does EdTech really teach, or just deliver. https://ideogram.ai/explore

Kozma, R. B. (1991). Learning with media. Review of Educational Research, 61(2), 179-211. https://doi.org/10.3102/00346543061002179

Magic EdTech. (2024, June 12). Preparing Learners with Disabilities for the Workforce of Tomorrow [Video]. YouTube. https://www.youtube.com/watch?v=rfdhmL5qcuw

Cassandra or Chicken Little?

LRNT523: Assignment 1

Decoding Audrey Watters role in Ed Tech

Audrey Watters is a renowned writer, educator and speaker, known for her biting critiques of Ed Tech. Being considered one of the OGs wasn’t what drew me to her for this assignment. It was instead her reputation as a troublemaker and rabble rouser, dubbing herself “Ed Tech’s Cassandra” (Watters, 2023). Anyone comparing herself to a mythological prophet was someone I wanted to know more about.

Fascinated by the woman, I dug into her legendary critiques. It felt like my first rocky attempts at watching Game of Thrones: hard to get through but oddly compelling. As a card-carrying technology enthusiast, hearing Watters lambaste my beloved tech was tough. Watters had raised alarm bells, but I couldn’t help thinking, was she more Chicken Little than Cassandra?

Cassandra, cursed to utter true prophecies that no one believed, foresaw Troy’s fall but couldn’t sway her people, leading to their ruin. Chicken Little, on the other hand, freaked out over an acorn thinking the sky was falling, sparking unfounded and unnecessary panic.

Truth: I was hoping for a Chicken Little win to let my tech community off the hook.

But I’ve struggled to feather Watters. I couldn’t dismiss her as merely an alarmist. Watters backs her critiques with robust research and many of her warnings, like the exaggerated hype of MOOCs replacing traditional education, have proven prescient (McMillan Cottom, 2017; Selwyn 2021). And rather than an acorn-hazed forecaster of doom, her insights offer a thoughtful guide on how tech can integrate with education without ethical compromise.

Watters shouldn’t be portrayed as the fated Cassandra either, dismissed by overly optimistic tech evangelists. Watters is neither a prophet of tragedy nor a misguided alarmist. She has emerged as a vital voice – a grounded skeptic, ensuring Ed Tech doesn’t lose its way in the dazzle of innovation.


References

Audrey Watters. (2023). Audrey Watters. https://audreywatters.com/

McMillan Cottom, T. (2017). Lower ed: The troubling rise of for-profit colleges in the new economy. The New Press.

Selwyn, N. (2021). Education and technology: Key issues and debates (2nd ed.). Bloomsbury Academic.


Links

Hack Education – Audrey Watters Ed Tech blog with the best list of definitions for the word “hack”

Future Trends Forum 1: Audrey Watters (youtube.com) – Conversation with Bryan Alexander on all things Watters (while demonstrating Shindig conference software)

Teaching Machines with Audrey Watters (youtube.com) – Watters reading an excerpt from her book “Teaching Machines” for UTS Learner’s Experience Lab


Just for fun

Chicken Little (2005) Trailer – YouTube – would you tell anyone?

From Control to Curate: The Decentralized Learning Revolution

LRNT523: Activity 3

As a management consultant guiding organizations through AI adoption, one thing is clear: how people share and acquire knowledge is changing as fast as the technology they’re trying to adopt. Weller’s insights (2020) from 2002-2011 still ring true, offering lessons that are more relevant than ever. Let’s jump into two that stood out to me.

Curate, Don’t Create

Remember when everyone was obsessed with creating content? Blogging, vlogging, and yes, a bit of oversharing. But then came a revelation: why create when you can curate? Tools like RSS feeds and wikis taught us that the real power lies in gathering and curating content from existing sources. For organizations, this is a goldmine—stop writing long, outdated manuals and start curating the best resources from across the web. It’s faster, stays fresher, and it’s a whole lot less painful.

Connectivism vs. Corporate Control

Now here’s a challenge we still face: connectivism. This theory suggests that learning happens through networks—connections between people, resources, and information. Sounds great, right? Enter corporate control. Most organizations are still clinging to rigid, top-down learning models while touting learning frameworks like the 70-20-10 model (70% on-the-job, 20% social learning, 10% formal training). But in reality, it’s all formal training! Employees need space to explore, innovate, and connect freely—or else, they’re learning at a 1990s pace in a 5G world.

Takeaway: The future of learning is decentralized. Stop controlling—start curating and connecting.


References

Jasper Art. (2024). Photographic image for blog post: From Control to Curate: The Decentralized Learning Revolution. https://app.jasper.ai/art

Weller, M. (2020). 25 years of ed tech. Athabasca University Press. https://read.aupress.ca/read/25-years-of-ed-tech/section/e69021f2-91b6-4ca4-9d0b-81d3e9748707

Over the Fence

LRNT523: Activity 1

Hi everyone! I’m thrilled to be diving back into academia after a long and exciting detour in the tech world. I originally earned my BA in English and Linguistics way back in 1996 with dreams of continuing my studies, but life had other plans. Fast forward 27 years, and I’ve spent most of that time in technology, where I’ve held executive roles like CTIO at Vancity and Managing Director at SAP Labs Canada. But now, I’m finally taking the plunge to pursue that elusive Masters degree I’ve always wanted.

I’m a lifelong learner with a passion for asking questions and challenging the status quo. My journey has been anything but linear—I’ve explored everything from private investigator to being a certified chef. This eclectic background is what drew me to the Master of Arts in Interdisciplinary Studies. 

Yes – that’s me in the photo

My story is that I have always been curious. Willing to talk to anyone. Anytime. Anywhere. Ask my family. I embarrass them daily. I’ll chat with people at the checkout, in an elevator, on stage, during meetings, in multiple languages. I’ve always had a curiosity for people, culture and different perspectives.

I fit best into any situation that is diverse, chaotic and creative in a role that is people-centered, with a variety of tasks and responsibilities where I can try out my latest wild ideas.

MAIS is the perfect program and LRNT523 is going to be tons of fun! 

I look forward to learning with all of you and contributing to our collective exploration of how technology can and has transformed education. 

Kirsten

Give it a Think: Lessons from Ed Tech and Mobile Development

LRNT523: Activity 2

In the early days of moving in-person instruction online, there was a sense of excitement—much like the shift from desktop to mobile devices. Both transitions promised new horizons but encountered similar obstacles. As Weller (2020) notes, early e-learning efforts assumed that moving in-person instruction online would be as simple as digitizing lectures and hitting “upload.” Spoiler alert: it’s not.

This underestimation of complexity is a key parallel between the two fields. Early mobile app developers thought, “Just shrink it down. What could go wrong?” The result? Apps that required a magnifying glass to read the text and the dexterity of a surgeon to click the buttons. Sadly, both ignored the unique affordances and limitations of their new medium.

At SAP, I led an engineering team that developed a collaboration tool integrated into SuccessFactor’s LMS. Weller (2020) discusses the struggle for interoperability in e-learning (pp. 58-61). This mirrored our experience integrating search capabilities across our LMS and collaboration platforms. Similarly, as we moved our product from desktop to mobile, the dream was a universal app that worked perfectly across all devices and operating systems. In reality, it’s like trying to get your old VHS tapes to play on a shiny new Blu-ray player—there’s a lot of frustration, and eventually, you just give up and switch to Netflix.

While surely frustrating at the time, Weller (2020) highlights how broadband challenges and resistance from educators inspired innovation in ed tech beyond simply replicating in-class experiences. These obstacles forced them to rethink core aspects of education and focus on what the internet could uniquely provide for communication and interaction online (p. 25).

Whether we’re talking about online learning or mobile apps, the lesson here is clear: Don’t just shrink it—rethink it.

Reference

Weller, M. (2020). 25 Years of Ed Tech. Athabasca University Press. 

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