Design Principles for Diverse Educational Environments

The design principles I have authored below are part of my final assignment for LRNT 524 – Innovation, Design and Learning Environments at Royal Roads University. In this course, we have explored a number of instructional design concepts, theories and models that shed light on both effective instructional design and optimal design of learning environments with particular consideration for equity and accessibility for learners, culturally responsive practices with a focus on Indigenous learners, and learner engagement.

 My nine design principles below are deeply informed by my personal instructional design context and my extensive experience as an educator within k-12 education. I currently lead and teach (ELA, Math, Social Studies and Life Transitions) within the Alternative Education Program at a large high school in northwestern Saskatchewan. The Alternative Education Program is a program for grade 10-12 students who have demonstrated academically that they are not able to be successful within the Regular and Modified educational programs at the high school level. Typically, based on formal cognitive and academic performance assessments, these students are working academically, and in many cases socially, at a grade one to a grade seven level. Typically, students have one or more diagnosed cognitive impairments that are impacting their academic performance. Common diagnoses for students who are enrolled with the program include: high functioning Autism Spectrum Disorder, Fetal Alcohol Syndrome, Anxiety Disorder, Selective Mutism, Depressive Disorder, Attention Deficit Hyperactivity Disorder, Orthopedic Disability, Global Development Delay among other intellectual disabilities. Further to this, many students may have a combination of the above, as well as have a history of trauma, come from very diverse family and economic situations, and may have diverse sexual orientations. Currently, about 40% of the students in the program are First Nations and Metis and about 60% are Caucasian.

I am immensely grateful to get to lead, teach and journey with these individuals every day.  The design principles detailed below allow me to design instruction and learning environments that focus on accessibility for all learners, culturally responsive practices for Indigenous learners, and learner engagement for this incredibly socially and academically diverse group of learners. Below each principle is a short description of the principle’s foundation and three examples of what the principle looks like in action.

Design Principles for Diverse Educational Environments

Design with Empathy

Ensure that instruction is designed with the strengths, challenges, experiences, identities, and perspectives of the learners in mind.

This principle is rooted in design thinking (Hasso Plattner Institute of Design at Stanford, 2018), as well as the analysis stage of ID models such as ADDIE (Dousay, 2018; Gardner, 2011) and INCLUSIVE ADDIE (Gamrat et. al., 2022).

What it looks like:

  • Reviewing students’ cumulative files prior to designing instruction. This includes Individualized Education Plans (IIPs), Records of Adaptation (ROAs), Psychoeducational Assessments or other formal academic assessments.
  • Contacting home to introduce yourself to parents/caregivers at the beginning of the school year and setting up a meeting to review individual goals, academic programming for the year and gain insights about learners.
  • Conducting informal surveys with learners at the beginning of the school year regarding preferred learning styles, interests, ambitions, goals, likes, and dislikes etc.

Design with Alignment

Ensures that instruction is designed backwards from clear learning outcomes.

This principle is rooted in designing using Backwards Design framework, known in my school division as the Understanding by Design (UbD) framework, founded by Wiggins and McTighe (Wiggins & McTighe, 2005; Brown, 2004)

What it looks like:

  • Prioritizing curricular outcomes that the instructor feels are most important to cover given the allotted time.
  • Reflecting and authoring the enduring understandings and key questions that will guide unit and course design to compliment designing from the curricular learning outcomes.
  • Not basing instructional content and assessment solely on the sequential order and content of a single textbook or other resource.

Design for Universal Accessibility

Ensures that every student has equitable, accessible, and culturally inclusive access to learning and successful course completion through design utilizing the three principles of the Universal Design for Learning (UDL) framework.

This principle is rooted in the Universal Design for Learning framework which is comprised of three design principles: 1) multiple means of engagement 2) multiple means of representation, and 3) multiple means of action and expression (CAST, 2024; Takacs et. al., 2021).

What it looks like:

  • Designing from the perspective that a student can learn and demonstrate mastery of an outcome in a number of ways and that the outcome is the only non-negotiable.
  • Utilizing choice menus for learners which list a number of options for content (including modality), assignment, and assessment approaches to demonstrating achievement of an outcome. This provides opportunity for cultural inclusivity, learner engagement through personally meaningful content, and allowing students an opportunity to access and demonstrate learning according to personal strengths, preferences, and accessibility.
  • Co-constructing assessment criteria, classroom procedures, seating arrangements, physical classroom structure, and rules and expectations with learners whenever appropriate, and building in as many individual accommodations as possible into the learning environment for all learners to benefit from.

Design Structured and Predictable Learning Environments

Ensures that every learner experiences a learning environment that is safe, orderly, and designed with intentionality so all learners can give their full attention to learning.  

This principle is rooted in literature regarding optimal learning environments for students, particularly those who have anxiety or related disorders and/or have a history of trauma (Government of Saskatchewan, n.d.; Crichton & Childs, 2022; Forbes, 2020).

What it looks like:

  • Classroom rules, procedures, routines and consequences are clearly established, communicated in multiple formats, and cocreated with students whenever appropriate.
  • Classroom uses a reduced lighting strategy with lo-fi background sounds in order to create a calm, low stimulus setting whenever appropriate.  
  • Maximizing class signage and displays (using both words and symbols) for bell schedules, instructions for accessing technology, the locations of materials, directions to the bathroom, counsellors’ office, library etc., and a large calendar of classroom and school events in order to reduce anxiety for students and promote a sense of belonging and ownership over the classroom and school.

Design for Belonging

Ensures that every learner feels as a sense of belonging to each other, and to the classroom.

This principle is rooted in literature regarding optimal design principles for schools (Crichton & Childs, 2022), as well has the importance of relationships for learning as grounded in Social Constructivist Learning Theory (Brieger et.al., 2020; Millwood, 2013)

What it looks like:

  • Intentionally engage learners in tasks that highlight their personality, preferences, skills, likes and interests etc. and displaying these products within the classroom, especially at the beginning of the course.
  • Utilize circle processes for class check-ins, and consensus decision making when appropriate.
  • Continually look for teachable moments regarding the principles of healthy relationships within class content (ex. novel studies) and the day to day happenings of the class (ex. applying the principle of the Golden Rule).

Design for Real World Application

Ensures that course content and assessment methods are meaningful and relevant to students and foster continual growth toward maximum independence following graduation.

This principle is rooted in literature on effective learning experiences (Crichton & Childs, 2022) and Merrill’s (2002) First Principles of Instruction which states as its first principle that learners learn best when engaged in real world problems.

What it looks like:

  • Basing lessons and course content in real world problem solving. (ex. using budgeting, effective consumer choices, and/or entrepreneurship to teach basic math operations, ELA writing skills and social studies concepts).  
  • Engaging students in increasingly difficult learning tasks which culminate in a real world problem solving task. (ex. learning effective sentence structure and basic grammar first, then effective paragraph structure, and finally creating a school news magazine that will be published for the student body).
  • Teaching and utilizing design thinking processes to solve real world problems (ex. design a high school elective course that is believed to be much needed but currently does not exist).

Design for Enjoyment

Ensures that lessons are designed to promote the engagement of all students and that learning and attending school are made enjoyable and memorable whenever possible.

This principle is rooted in literature on effective learning experiences (Crichton & Childs, 2022), Universal Design for Learning (CAST, 2024; Takacs et. al., 2021), and my core desire for students to experience attending school as enjoyable and memorable.

What it looks like:

  • Offering experiential, kinesthetic, and cooperative learning experiences for students that bring them out of a typical routine and/or take them outside of the classroom, school or campus.
  •  Celebratory class events and recognizing students in fun and energetic ways like our current family Christmas dinner, our “You Crushed it” Awards (which include a can of Crush as the trophy), or our YouTube roller coaster celebration for birthdays.
  • Designing cooperative whole class learning games that are fun and interactive, are tied to course outcomes, and where winning teams are recognized in a light hearted and fun way.

Design to Remove Barriers

Ensures that learning is designed to allow for flexibility and agility in order to remove any barriers that may inhibit student success and their pursuit of mastery.  

This principal is rooted in instructional design models like agile design (Svihla, V., 2018) and the Successive Approximations Model (SAM) (Allen Interactions, n.d) which emphasize flexibility in design and the expectation of multiple iterations of design elements based on feedback until the optimal design solution is found. It is also rooted in the Universal Design for Learning framework (CAST, 2024; Takacs et. al., 2021) in the belief that the only non-negotiable within the learning journey is the course outcome.

What it looks like:

  • Being constantly vigilant in looking for fight, flight, or freeze responses to assigned course work, especially from students who have anxiety or depressive disorders and/or a history of trauma.
  • Providing students with academic tasks that are proactively leveled for their success and growth as best as possible and iterating quickly as the student gives verbal or non-verbal feedback regarding barriers to success.
  • Proactively building strong relationships with students so they feel as safe as possible in disclosing struggles they are having with the learning, allowing you to make quick iterations and pivots to the design.

Design to Value the Learning Journey

Ensures that the process of constructing learning is also designed in a way that establishes its value.

This principle is rooted in Constructivist Learning Theory which poses that learning is constructed by the learner based on the personal relevance of the learning to the learner and their personal and social context (Hayman, 2024).

What it looks like:

  • Engaging students in self and peer assessing projects based on pre-established/ co-constructed criteria and allowing students to engage with and reflect on feedback in order to edit projects prior to submitting them for summative assessment.
  • Engaging learners in constructing learning through peer interactions such as think-pair-shares etc. 
  • Individually conferencing with students regarding their progress towards an outcome and coaching students towards approaching learning in ways that are meaningful to them.

References

Allen Interactions. (n.d.). SAM: Successive approximations model. Allen Interactions. https://www.alleninteractions.com/services/custom-learning/sam/elearning-development

Brieger, E., Arghode, V., & McLean, G. (2020). Connecting theory and practice: reviewing six learning theories to inform online instruction. European Journal of Training and Development, 44(4), 321-339. https://doi.org/10.1108/EJTD-07-2019-0116

Brown, J.L. (2004). Implementing understanding by design: A summary of lessons learned. In J.L. Brown, Making the most of understanding by design (pp.12-37). Association for Supervision & Curriculum Development.

CAST (2024). Universal design for learning guidelines 3.0 [graphic organizer]. CAST. https://udlguidelines.cast.org/

Crichton, S., & Childs, E. (2022). Design principles for schools: Putting the science of learning and development into action. Learning Policy Institute. https://k12.designprinciples.org/design-principles

Dousay. T. A. (2018). Instructional design models. In R. West (Ed.), Foundations of Learning and    Instructional Design Technology: Historical Roots and Current Trends. https://edtechbooks.org/lidtfoundations/instructional_design_models

Forbes, H.T. (2020). Classroom 180: A framework for creating, sustaining, and assessing the trauma-informed classroom. Beyond Consequences Institute.

Gamrat, C., Tiwari, S., & Bekiroglu, S.O. (2022, March 10). INCLUSIVE ADDIE: Initial considerations for DEI pedagogy. Educause Review. https://er.educause.edu/articles/2022/3/inclusive-addie-initial-considerations-for-dei-pedagogy

Gardner, J.C. (2011). The ADDIE analysis phase [Video]. YouTube. https://youtu.be/JZdv5lrJs4U?si=Yq51mwqUq3tO12qd

Government of Saskatchewan. (n.d.). Supporting students with intensive needs in the classroom: Bipolar, depressive, anxiety or related disorders.  https://www.edonline.sk.ca/webapps/blackboard/content/listContent.jsp?course_id=_3941_1&content_id=_661474_1&mode=reset

Hasso Plattner Institute of Design at Stanford. (2018). Design thinking bootleg. d.school at Stanford University.  https://static1.squarespace.com/static/57c6b79629687fde090a0fdd/t/5b19b2f2aa4a99e99b26b6bb/1528410876119/dschool_bootleg_deck_2018_final_sm+%282%29.pdf

Hayman, J. (2024, June 17th) Week 3: Instructor notes [Notes]. Retrieved from https://moodle.royalroads.ca/moodle/mod/book/view.php?id=751895&chapterid=264897

Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development,   50(3), 43-59.

Millwood, R. (2013, May 10). Learning Theory. Richard Millwood: A New Learning Landscape. https://blog.richardmillwood.net/2013/05/10/learning-theory/

Svihla, V. (2018). Design thinking and agile design: New trends or just good designs? In R. West (Ed.), Foundations of Learning and Instructional Design Technology: Historical Roots and Current Trends. https://edtechbooks.org/lidtfoundations/design_thinking_and_agile_design

Takacs, S, Zhang, J., Lee, H., Truong, L., & Smulders, D. (2021) A comprehensive guide to applying universal design for learning. Justice Institute of British Columbia. https://pressbooks.bccampus.ca/jibcudl/ 

Wiggins, G., & McTighe, J. (2005). Understanding by design (2nd ed.). ASCD.

Creating Effective Learning Environments in K-12 Education

In creating effective learning environments in K-12 education, as in any other education setting, it is important to have a well thought our instructional design model (IDM) in order to best meet the needs of learners and accomplish the learning goals of the program. This is especially true in my personal context, teaching high school students with cognitive impairment at a culturally diverse large middle and secondary school in northwestern Saskatchewan. In this context, I believe the key to effective instructional design (ID) is flexibility in allowing learners to interpret tasks and create work in ways that are meaningful to them and their personal contexts.

In this context, when considering effective design models for learning environments, ADDIE first comes to mind due to its prevalence of use as a “go to” IDM for many contexts (Heaster-Ekholm, 2020). As a teacher, ADDIE provides a logical, linear workflow that begins at the most important stage of instructional design, analyzing the learners and educational environment to better understand the design challenge and needs of the learner. From here, an educational program can be designed, developed, implemented, and lastly evaluated to see if the goals of the educational program where achieved. It has been stated that ADDIE is more of a design process than a design model and that it forms the framework that many other IDMS are built upon (Heaster-Ekholm, 2020; Dousay, 2018). With a flexible, agile approach to each phase of the ADDIE model, as informed by constant formative assessment of the design, ADDIE can provide a foundational IDM for my K-12 creating an effective learning environment in K-12 education. With this in mind, other models of ID , that resonate with me in the K-12 educational context are the Understanding by Design (or Backwards Design) model and utilization of Universal Design for Learning (UDL) as an instructional approach.

The Understanding by Design (UbD) model has been significantly promoted by my school division over the last decade or more and is a standard for teacher ID with our division.  It is a default approach for myself personally, and I have come to trust it as an effective model both as a teacher and as a learner. As a teacher, UbD focuses on clarifying the objectives of the lesson first, then designing the assessments you will use to assess the extent learners have achieved the objectives, and lastly, curating the learning content and activities that you will engage learners in in order to equip them for the assessments (Wiggins & McTighe, 2005). This model works to create an effective learning environment through producing clarity, intentionality, and alignment through the design process, and through the learner experience. As a learner, UbD provides clarity in engaging with content and tasks, and assessments based on course objectives provide the north star for where learning in headed. Further to this, perhaps my favorite aspect of UbD as a learner is that it provides a general design foundation for many aspects of life. This can best be summarized by the phrase, “begin with the end in mind” (FranklinCovey, n.d.), which is the second habit from Stephen Covey’s bestselling book “The Seven Habits of Highly Effective People” (2013). As mentioned above, within my current context, as long as students are offered choice and flexibility in the learning content and assessment method based on the analysis of the learner, their culture, and their strengths, especially with students who have cognitive impairments, UbD can provide an excellent model for creating an effective learning environment.

Lastly, when it comes to design flexibility within my current context, beginning to take a Universal Design for Learning (UDL) approach to ID as a teacher has been highly successful. According to Takacs et al. (2021) “UDL is a curriculum design, development, and delivery framework [and]…seeks to include the maximum number of learners in instruction by offering multiple paths to get to the same learning outcomes” (p.11). UDL has three principles of implementation: “Multiple means of engagement: the why of learning, multiple means of representation: the what of learning, [and] multiple means of action and expression: the how of learning” (p.11). As a teacher, designing with UDL in mind means offering students choice in the content and content modality, the assessment method and helping them to connect the purpose of the learning to their own personal context. This approach can provide the flexibility needed to make learning meaningful for students in a way that motivates their journey towards achieving the learning objectives. It also can provide a means for cultural inclusivity through offering choice and providing opportunities for them to connect learning to their prior knowledge and personal context, thus working to create an effective learning environment (Heaster-Ekholm, 2020).

References

Heaster-Ekholm, K. L. (2020). Popular instructional design models: Their theoretical roots and cultural considerations. International Journal of Education and Development Using Information and Communication Technology, 16(3), 50–65.

Dousay. T. A. (2018). Instructional design models. In R. West (Ed.), Foundations of Learning and    Instructional Design Technology: Historical Roots and Current Trends. https://edtechbooks.org/lidtfoundations/instructional_design_models

Wiggins, G., & McTighe, J. (2005). Understanding by design. Association for Supervision & Curriculum Development. https://ebookcentral.proquest.com/lib/royalroads-ebooks/detail.action?docID=3002118# 

FranklinCovey. (n.d.). Habit 2: Begin with the end in mind. FranklinCovey. https://www.franklincovey.com/the-7-habits/habit-2/  

Covey, S. R. (2013). The 7 habits of highly effective people: Powerful lessons in personal change. Simon & Schuster.

Takacs, S, Zhang, J., Lee, H., Truong, L., & Smulders, D. (2021) A comprehensive guide to applying universal design for learning. Justice Institute of British Columbia. https://pressbooks.bccampus.ca/jibcudl/  

PechaKucha: The Challenge of Promoting Learner Engagement for Students with Cognitive Impairments

My partner Joan and I have both had the privilege of educating students with cognitive impairments during our teaching careers.

I currently lead the Alternative Program at a large rural Saskatchewan high school in northwestern Saskatchewan. The Alternative Program is a program for students in grade 10-12 who have various levels of cognitive impairment which severely limit their ability to participate in the regular or modified academic programming at the school.

As a member of the Student Services Department at the school as well as the lead teacher in the Alternative Program, I have come to witness and experience the challenges that surround providing effective academic and social programming for students with cognitive impairments. Each student exists on a spectrum within their stated diagnosis, and some students have multiple diagnoses related to cognitive impairment. I have also witnessed the particular challenges that regular program instructors have in providing level and strength appropriate academic programming for these students, as these students comprise only a small fraction of the students they work with in their teaching assignments. Without levels and strength appropriate content and assessment methods, these students can become very disengaged, discouraged, and are at risk of not attending. I believe designing a toolkit of information regarding the strengths and limitations of various cognitive diagnoses, effective instructional methods and accommodations to suit the spectrum of diagnosis, and information on implementation using the principles of Universal Design could be highly effective as a pedagogical and professional development tool for educators.

My partner Joan has had the privilege of teaching in a specialized school for students with autism for four years, up until December 2023. Her experience was profoundly impactful, allowing her to develop a deep understanding of the complexities involved in designing effective academic and social programming for students with unique cognitive and behavioural needs. Each student brought a distinct set of strengths and challenges, requiring an individualized and flexible approach to instruction and engagement.

During her time at the school, she observed that many students thrived in structured environments supported by visual aids, hands-on activities, and predictable routines. These settings enabled them to build confidence and develop essential skills at their own pace, highlighting the importance of thoughtful instructional design tailored to individual needs.

Below is our PechaKucha presenting our journey through the Empathy and Define stages of the Design Process which resulted in our problem statement: High school students with cognitive impairments need flexible, differentiated, and interactive learning experiences that are tailored to their unique cognitive abilities to sustain their engagement and promote student success.