In my last blog post I noted that I wanted to focus on getting up to speed on what universal design for learning (UDL) was. More specifically I stated: “I wanted to look at research into UDL that was not specifically tied to MOOCs or apps. Essentially I wanted to know what the research about UDL had to say about learning in general” (Hartlen, 2018). In my experience as a secondary educator, UDL was not explicity mandated by any school I worked at, but through differentiated instruction (DI), and assessment for learning (AFL) practices it was indirectly applied as best practice teaching, unbeknownst to me.
Now that I have delved a little deeper into UDL, and have a firmer grasp of the seven principles, my plan now is to evaluate these various principles further as I continue the investigation started in my team Awesome Sauce’s inquiry into various edX courses delivered through an app.
In addition to the seven principles of UDL outlines by King-Sears (2009), in my last blog I referenced three core components that drive UDL:
- Multiple means of representation to give learners various ways of acquiring information and knowledge
- Multiple means of expression to provide learners alternatives for demonstrating what they know,
- Multiple means of engagement to tap into learners’ interests, challenge them appropriately, and motivate them to learn (Edyburn, 2005).
Having now explored edX101: Overview of Creating an edX Course as part of team Awesome Sauce’s critical inquiry for this course, I hope to apply my new understandings of UDL to more content driven courses aimed at the general public, rather than a course directed at prospective instructors to see if UDL is embedded into course design. I noted that although universal accessibility is addressed in the accessible content section of the course (edX101, 2018a), the website accessiblity policy does not specifically reference any UDL principles (edX101, 2018b) so it will be interesting to see how UDL is addressed in other courses offered by edX, and how strictly this policy in general is enforced.
From a secondary education standpoint, I can see the value in UDL, and it where educators generally have a great degree of flexibility in determining assessment strategies, which often include a variety of options to demonstrate learning for learners, I have a difficult time envisioning how this works in a MOOC where there are potentially thousands of learners.
I am left wondering, is UDL a viable framework for delivering a MOOC through an app, or even just in delivering a MOOC? To what extent do UDL principles potentially impact the value of course content? And finally, do these principles impede delivery by making it more difficult to administer?
References
edX (Producer). (2018a). edX101: Overview of Creating an edX Course. [MOOC]. Retrieved from https://courses.edx.org/courses/course-v1:edX+edX101+1T2018/course/
edX (Producer). (2018b). Website Accessibility. edX101: Overview of Creating an edX Course. [MOOC]. Retrieved from https://www.edx.org/accessibility
Edyburn, D. (2005). Universal Design for Learning. Special Education Technology Practice, 7(5), 16-22. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download doi=10.1.1.552.9700&rep=rep1&type=pdf
King-Sears, M. (2009). Universal design for learning: Technology and pedagogy. Learning Disability Quarterly, 32(4), 199-201. DOI : 10.2307/27740372