The relevant resource that I would like to share is a program called ‘Quizlet’. Those of you in the MALAT online cohort may have had contact with Quizlet during our theoretical frameworks presentations in LRNT 522. For those of you not familiar with it, Quizlet provides study tools for teachers and students. It works on the freemium (Weller, 2011) pricing strategy however the tools that have no charge are very useful. Quizlet provides several options for teaching and learning:
- Flip Cards allow the learner to self-pace through the study set and also provides them with an option to hear the answer by clicking on the speaker on the card https://quizlet.com/84067184/flashcards
- The Write study mode allows the learner to type the answer, the only drawback is it requires the exact spelling and capitalization https://quizlet.com/84067184/write
- The Spell study mode simply asks the learner to spell what they hear https://quizlet.com/84067184/spell
- The test study mode combines written questions, multiple choice, and true/ false question in a test format https://quizlet.com/84067184/test
- The Match study mode allows the learner to drag corresponding items onto each other and make them disappear. It is timed and your classes scores can be kept adding an element of gamification to the learning https://quizlet.com/84067184/match
- The Gravity study mode asks you to type in the answer before the asteroid crashes into the planet, this is a fun game but similar to the Write study mode it requires the exact spelling and capitalization. This mode would be good for math questions https://quizlet.com/77484184/gravity
- The Learn study mode progressively gets harder and customizes your learning using fill in the blanks, true/false, multiple choice, and flashcards https://quizlet.com/84067184/learn
- As you may have noticed, all the previous study modes are designed for the students to move through at their own pace, but with Quizlet Live, you can create a gamified element to your classroom by randomly grouping the students in teams and having them compete in real time
Quizlets are easy to create and provide a variety of options to meet different learning styles. They provide immediate feedback and also can incorporate gamification in your classroom (online or on-ground). These study sets can be implemented by a course designer or teacher in a behaviorist, cognitivist, or constructivist course design and delivery environment (Ertmer & Newby, 2013).
Resources
Ertmer, P., & Newby, T. (2013). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly, 26(2), 43-71.
Weller, M. (2011). A pedagogy of abundance. Spanish Journal of Pedagogy, 249, 223–236.