My thoughts, questions, and concerns from Developing Distance Education Content using the TAPPA Process (Moore, 2016)
Tappa is best suited for the microinstitution in distance education environments. It is intended to create consistency and be applied to various projects, industries, and learning environments. The process gives the majority of the creative control and flexibility to the instructional designer and provides a framework for them to work with. The TAPPA process:
- Maximizes efficiency of rapid prototyping.
- Provides consistent development and delivery.
- Is adaptive and responsive regardless of tech savviness of users.
- Is a framework provided but the instructional designer takes it on from there.
Target
- Anticipate desired outcomes and then work backwards.
- Solid task and learner analysis.
- Recommends subsequent steps (missing from the backwards design model).
- Focuses on the end result.
Accomplishment
- Best methods to evaluate, how is success evaluated?
- Originates from ADDIE and Dick 7Carey Models (defining what will make this projet effective).
- Helps determine achievable and realistic goals.
- Helps identify potential issues.
Past
- Has something like this been done before?
- What can you learn from similar projects done in the past?
- Allows designers to step back and evaluate progress.
- Utilizing software and coding from previous work to encourage efficiency and rapid prototyping.
Prototype
- Creates an opportunity for subject matter experts and users to test out and provide feedback.
- Feedback can be quickly used to transform the end product.
- Formative assessments would be evaluated to see if they are effective based on how the design is built.
- This step is a consolidated version of the development and evaluation stages in the ADDIE design.
Artifact
- If all preceding steps have been completed properly, successful execution of the artifact will be the final step.
Popular models may not be ideal for online learning as they were created before it became prevalent. Models like ADDIE and Dick and Carey were developed before online learning became a “thing”.
It is essential for instructional designers to adapt and flex the models they are so used to using. If a department or organization has been using a certain model for years, how can one approach the renewal or adaption of other designs that may better serve the organization better in the future?
The author discussed how the institution he was involved with focused their early years on the technical side of delivering training content with little focus on pedagogy and proper instructional design. Does anybody else feel like this is a focus in their institution? Is capital invested heavily in the technology but not necessarily the content design itself?
Moore, R. L. (2016). Developing distance education content using the TAPPA process. TechTrends, 60(5), 425–432.