The following is a joint blog post from Team 5: Christina Jones, Eunice Leung, Tala Mami, Kerry Sharples, and Lorne Strachan.

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The learning technology our team collectively took part in was a virtual healthcare simulation provided by Centennial College, Ryerson University, and George Brown College. The goal of this blog post is to take you on a journey of our simulation experiences and highlight our key learnings.

Each team member was responsible for completing a module of the experience individually before coming together as a team to discuss the findings. There were five modules offered: Emergency Room, Mental Health, Orthopedic Rehabilitation, Pediatrics, and Perinatal, with additional sub-modules depending on which experience the team member chose. Materials in each e-module provided participants with clear learning objectives, theoretical base, readings, resources, and a content summary. This prepared learners for the module simulation experience by providing an opportunity to answer reflective questions, conduct a self-assessment, and participate in an opinion poll related to each module. The simulation was designed to enable an interactive and experiential learning opportunity to explore clinical knowledge and skills. Materials were provided to allow the participant to interact with building confidence within the simulated environment.

Elements That Benefited Our Experience

The steps were easy to navigate and the use of video to replicate the hospital environment provided a realistic and relatable visual experience. A structured approach starting with a narration of each module, then interacting with the simulation allowed the participant to view which therapeutic approaches should be taken, additional information was then provided to supplement the learning modules. Lastly what the team described as the most rewarding learning experience was the post-simulation evaluation (scorecard). The scorecard debriefs offered detailed feedback and further resources to the participant including the appropriate measures to be taken grounded in clinical understanding. An empathetic approach and insight into the importance of communication were key learning objectives. The debrief had the option of a printable PDF, which allows the participant to review their scenarios adding to a well-rounded learning experience that can be later reflected upon. 

Drawbacks That Were Observed 

The fidelity or realism of the simulation provided a low degree of similarity between training and operational situations. The team discussed the fidelity detracted from the experience as the benefits afforded by debriefing and analyzing the collaborative experience would be enhanced by a more realistic representation. The live-action simulation with text-based responses was a little underwhelming and the simulation provided limited options to explore key skills leading the participant to predetermined conclusions. It lacked an immersive quality by limiting the path of the learner experience. Because the experience allowed limited predetermined responses, only a moderate degree of similarity between the training and operational situation was present, which would not effectively predict real-life situations. 

Within each scenario, only one diagnosis/procedure/issue was presented, and the team felt a more well-rounded experience with multiple diagnoses would have been preferred. The questions asked seemed to be relevant to the objectives set for the participant, however, they seemed quite preliminary in their scope. Due to limited options to explore the key competencies and being coupled with unfamiliarity in a clinical environment, the simulation lacked confidence-building attributes. As a participant, the simulation was quite lackluster, and, in the end, the Virtual Healthcare Experience felt more like a proof-of-concept or example of how video could be used to create a scenario-based learning event and not a simulation. The currency of simulation was also not readily discernible which brings uncertainty regarding how relevant the material is considering the rate of change in healthcare.  

Each team member gained knowledge from the virtual learning experience based on the learning objectives outlined in the module. The team believed the criteria were met for a valid learning experience. With the continual evolution and advancement in healthcare, content should be reviewed periodically and updated as necessary. Through our shared experience, collective research and discussions, our team concludes that functionality, interaction, authenticity, and source credibility are all vital elements/considerations needed for optimal learning purposes within educational based simulation environments. Even though the team would not feel confident applying what we learned in practice, we felt we learned and retained valuable information, appreciating the values of what the simulation afforded. The true value is evident in the interaction with the simulated environment and reflection of debriefing. Aredes, Campbell & Fonseca (2018) note that a facilitator’s knowledge of how to maximize each context is likely more important than the platform itself.

 

Reference

Aredes, N. D., Campbell, S. H., & Fonseca, L. M. (2018). Virtual gaming in nursing education. In R. M. Gordon & F. McGonigle (Eds.), Virtual simulation in nursing education (pp.143-158). New York, NY: Springer Publishing Company.

Centennial College, Ryerson University, and George Brown College. Virtual Healthcare Experience. (2015). Retrieved from https://de.ryerson.ca/games/nursing/hospital/index.html

Feinstein, A. H., & Cannon, H. M. (2002). Constructs of simulation evaluation. https://doi.org/10.1177/1046878102238606