Posted By Mark on Nov 25, 2019
One of the most notable pictures that comes to mind when thinking about a military course is a drill instructor yelling and belittling a poor private for not completing a task properly. Hardly the modern learning environment we see today, right? How could the notion of empathic design ever be thought to be a viable means to design courses in an institution like the Armed Forces? Before opinions and attestations occur, a basic understanding of empathic design is required.

A grief stricken American infantryman whose buddy has been killed in action is comforted by another soldier. In the background a corpsman methodically fills out casualty tags, Haktong-ni area, Korea. August 28, 1950. Sfc. Al Chang. (Army)
NARA FILE # 080-SC-347803
WAR & CONFLICT BOOK #: 1459
Empathic design is the melding of the exploration of feelings and moods with the realm of instructional design (Mattelmaki, Vaajakallio & Koskinen, 2014). It focuses on “everyday experiences and on individual desires, moods, and emotions in human activities and turning such experiences and emotions into inspiration” (Mattelmaki, Vaajakallio & Koskinen, 2014, p. 67). Empathic design contrasts the mainstream cognitive design approaches we mostly see around us…those approaches that display “design as a problem-solving engagement” as opposed to “an interpretative exercise through an interaction with people leading to innovative design” (Mattelmaki, Vaajakallio & Koskinen, 2014, p. 68). Why empathic design one may ask? The answer is simpler than you think. Objective design through problem-solving, combined with cognitive theory most definitely has its place. However, it becomes difficult for instructional designers to tackle some problems purely from the cognitive design mentality. Empathic design principles allow for a rich collaborative design approach and creates a type of sensitivity to design. It is ‘sensitive’ to humans, the design itself, techniques and collaboration as a whole (Mattelmaki, Vaajakallio & Koskinen, 2014). This type of sensitivity design brings stakeholders together in a collaborative sense and also fosters to develop the instructional designer’s abilities during the design process. This unique approach could lead to innovative processes and ideas during the design process.
The opinion: Overall, empathic design could have a role in the military context, but only to an extent. Modern warfare would easily dictate where empathic design is not necessary. Does a military commander, when training his troops to charge the enemy with bayonets take an empathic approach to design? Indoctrination training practices has arguably, some necessary place in the Armed Forces. However, there are many types of courses within the military that have little to nothing to do with direct enemy force close-in-combat learning. As an officer within the Canadian Armed Forces, many courses within the topic of leadership and communications may benefit from such as approach. In end, the simple answer is I believe it would work for some courses and not for others. Just one Officer’s opinion of thousands.
Mattelmaki, T., Vaajakallio, K., & Koskinen, I. (2014). What happened to empathic design? Design Issues, 30(1), 67-77. doi: 10.1162/DESI_a_00249
Photograph: August 28, 1950. Sfc. Al Chang. (Army, 111-SC-347803)
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Posted By Mark on Nov 17, 2019
After reading much literature on the topic of instructional design, it is clear that the subject is multifaceted in many ways. Merrill (2002) in his paper titled, “First Principles of Instruction” seeks to condense the multitude of theories within instructional design into five common principles which represent the commonalities within the design frameworks. In reviewing the paper numerous times now, one of the central themes cogently reinforced in all design theories is learner participation. Fast-forward to Merrill’s (2002) first principle: “learning is promoted when learners are engaged in solving real world problems” (p.43). Merrill (2002) elaborates that even within psychological studies, the engaged participation of students aids in their overall learning. Bates (2019) echoes the support that student engagement is critical in learning within the context of Open Pedagogy and Open Educational Resources (OER). Bates (2019) uses Paquette’s (1979) writings to explain that “open pedagogy is focused on the interaction within a class between a learner and the educational environment that is created for him.” He concludes that there is an increase of learner participation when Open Pedagogy and OERs are done correctly (Bates, 2019).
The melding between open pedagogy and learner participation appears to be mutually beneficial in the realm of instructional design. On the surface level it can be easy to associate better learning with greater student participation and when greater open resources are available to said students. However, answers to the questions: why student participation works well with OERs? or how does open pedagogy combined with engaged learners increase learning capacity/capability? These questions are more difficult to analyze, let alone prove empirically in some manner of journal article worthiness. Bates (2019) briefly concludes that “it is essential to create organizational environments or management frameworks that encourage and support the development and use of high quality OERs.” In my opinion, Bates is reasonable in his conclusions by acknowledging that the success of OERs is not just the mere student access to OERs, but is far more in-depth in that the organizational system of education and the type and/or quality of resources being offered is important as well. Instructional designers in essence, should use appropriate OERs, and not just OERs for the sake of the new educational modern-notion ‘OER.’ Merrill (2002) concludes that different instructional design theories lend themselves more to one of the five principles than others when he said, “no theory or model reviewed includes all of these principles” (p. 57). Learner engagement and participation appears to be a theme across many of the educational literature (Merrill, 2002).
In the context of my work as an aerospace control officer supervisor in the Canadian Armed Forces, student engagement is a necessity for student success. Pass rates for students within air traffic control within the Vancouver Region is less than 30%, or to put it conversely, at least 70% of students fail. With those odds, instructional designers within the vocation of air traffic control must be meticulous in how to best suit the learners needs. Most of all, they need to set students up for success within a learning environment that encourages their participation and engagement of the material.
Reference
Bates, T. (2019, September 26). Chapter 11.4 Open pedagogy [Blog Post]. Retrieved from https://www.tonybates.ca/2019/09/26/chapter-11-4-open-pedagogy/
Merrill, D. (2002). First principles of instructional design. Educational Technology Research and Development, 50(3), 43-59. doi: https://doi-org.ezproxy.royalroads.ca/10.1007/BF02505024
Paquette, C. (1979) Quelques fondements d’une pédagogie ouverte Québec Français, Vol. 36.
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Posted By Mark on Oct 17, 2019
In reading the article “screen time guidelines should be based on evidence, not hype” by Etchells et al., it is difficult to go against the position of ‘science’ based empirical pursuit. But, let me play ‘devil’s advocate’ in this rebuttal post, posing for the opposition to the proposition’s case. Etchells et al. (2017) argue, in response to a letter written by Palmer et al., that “we need quality research and evidence to support these claims and inform any policy discussion” (para. 2). Their argument is in response to Palmer et al. (2016) who argue in a letter that “despite widespread public concern, subsequent policy-making has been half-hearted, short-termist and disjointedly ineffective” (para. 2) in regards to “increasingly screen-based lifestyles” (para. 1) of children. Etchells et al. (2017) make the case that the solution to this problem is effective empirical research which in turn will increase the probability of good policy. They assert not enough empirical and science-based evidence is present in the literature to warrant the response of Palmer and her colleagues.
On a quick glance and read of the article, most individuals would probably agree with Etchells et al. After all, are they wrong in anything they assert? I have read their article many times over now and have to say, I do not really disagree with the principles they assert. After all, good empirical research is usually always helpful and the notion that policies should be based on good evidence is also true. But what about their word choice or diction inherently required for them to do the rebuttal in the first place…words like moral, family, and well-being, to name a few within the article. Policy cannot simply be based on the notion of good empirical research. Are the 40 signatories of education professionals, not-for-profit agencies, and health professionals who align their views with Palmer some how catastrophizing the children technology usage issue? My answer to that, No.
As a childcare professional and childcare manager for numerous facilities, prior to my military career, I understand the position of Palmer and her colleagues. I saw too many times children from ages 4-12 addicted to their phones, tablets and smart devices alike. I saw children who refused to want to interact on a physical level with other children, but were perfectly fine, if not adamant, to interact with other kids between their smart devices. Is there anything wrong with the technologically inclined child, lets call them the digitally native child? The answer depends, in my opinion, on your worldview. What inherent principles or moral codes do you hold to? What does it mean to you to be in good relationship with another person? Watching a child refuse to play tag with all the other kids, but someone was fine to play a car racing game on their smart phone seemed wrong on so many levels to me. By no means by any empirical standard, but from my worldview position.
Policy formation is complicated and multifaceted. I assert that empirical evidence can indeed aid in the policy formation of children screen usage – whatever that actually looks like. However, I also assert that non-empirical evidence is equally important in this case, perhaps arguably more important. Policies based on the almost metaphysical concepts of terms like family and well-being, deserve a multitude of evidence-based approaches and data. Data such as anecdotal evidences, survey polls, and approaches for viewpoint consensus such as formal debate may be useful. Etchells et al. (2017) said themselves that the “acknowledgement that children’s health is a complex issue” must be realized (para. 3). Moreover, their evidence within the literature was inconclusive, with most articles hinting that Palmer and colleagues may have research backed merit to their so-called exaggerated analysis (see Mills, 2016; George & Odjers, 2015; Gebremariam et al., 2013; and Briddle et al., 2004).
After this rebuttal, you can start to see my unintentional worldview take shape. But you can arguably see the worldview of both Etchells et al. and Palmer et al. equally take shape as well in their articles. Something to think about when pondering policy production.
References
Briddle, S.J., Gorely, T., Marshall S.J., Murdey, I., & Cameron, N. (2004). Physical activity and sedentary behaviours in youth: issues and controversies. Journal of the Royal Society for the Promotion of Health, 124(1), 29-33. Retrieved from: https://www.ncbi.nlm.nih.gov/pubmed/14971190
Etchells, P., et al. (January 6, 2017). Screen-time guidelines should be built on evidence, not hype. The Guardian. Retrieved from: https://www.theguardian.com/science/head-quarters/2017/jan/06/screen-time-guidelines-need-to-be-built-on-evidence-not-hype
Gebremariam, M.K., et al. (2013). Are screen-based sedentary behaviours longitudinally associated with dietary behaviours and leisure-time physical activity in the transition into adolescence? International Journal of Behavioural Nutrition and Physical Activity, 10(9). doi: 10.1186/1479-5868-10-9
George, M.J., & Odgers, C.L. (2015). Seven fears and the science of how mobile technologies may be influencing adolescents in the digital age. Journal of the Association for Psychological Science, 10(6), 832-851. doi: 10.1177/1745691615596788
Mills, K.L. (2016). Possible effects of internet use on cognitive development in adolescence. Media and Communication, 4(3). doi: http://dx.doi.org/10.17645/mac.v4i3.516
Palmer, S., et al. (December, 25, 2016). Screen-based lifestyle harms children’s health. The Guardian. Retrieved from: https://www.theguardian.com/education/2016/dec/25/screen-based-lifestyle-harms-health-of-children
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Posted By Mark on Oct 8, 2019
Written By: Shared post between Laren Helfer, Sandra Kuipers, Kathy Moore, Mark Regan
Clark (1994) and Kozma (1994) see opposite sides of the issue regarding if and how media influences learning. As a team, we were tasked with looking at what is happening in the field to see if or how media affects learning. Here are four articles we found with our thoughts on the great debate between Clark and Kozma.
3 Ways Big Data is Changing Education Forever
https://www.entrepreneur.com/article/340087
Big data refers to large volumes of data bytes, which can be mined for information to provide a company with valuable, and otherwise inaccessible pieces of information about their customers. In 3 Ways Big Data is Changing Education Forever, Das (2019) describes how the affordances of big data can be applied to, and are impacting education. The nature of bytes existing as digital pieces of information, renders the impacts discussed by Das as relevant to education which has been delivered across a digital platform. Instruction delivered via traditional means would not generate bytes of information to analyze. If the digital platform (perhaps an LMS or a website) is understood to be the media of the instructional delivery, it would mean that it is the media itself, or the way by which the instruction is delivered and not the design of the instruction delivered by the media that is impacting education. That is, if the media was changed to a non-digital mode of delivery, any potential impacts of big data could not be realized. This is contrary to the Clark’s (1994) position that media does not influence learning; that it is merely a vehicle for delivering content, and that it is the design of the content that impacts learning.
Das (2019) points out that assessment and feedback are integral components of the learning process. When content is delivered via a digital media platform, big data can be used to illuminate elements about how a learner interacts with the content (e.g., how many times they return to certain pages, how long they view pages, how long it takes to answer questions, etc.). The analysis of this data can be applied to instructional design. The instructor can either provide the analysis as feedback to the student, modify subsequent instruction to better address learning needs, or even design automatic modifications into the software so that the digital course itself can modify the instruction to suit the individual learning needs it identifies. The bytes of data analyzed which enable these insights and interventions could not be obtained if the content was not delivered digitally. Therefore, digital media would be necessary to influence learning in exactly this way.
Clark (1994) challenges would-be critics of his arguments to consider; when media is being used instructionally, if there are any attributes of that “media that are not replaceable by a different set of media and attributes to achieve similar learning results for any given student and learning task” (p. 22). The potential of big data to afford enhanced assessment and feedback opportunities, relies on the attribute of digital media that it has the capacity to generate bytes of data. While this does not require only one specific type of software or platform be used to deliver content, it does implicate the choice of media as being an integral component as to whether or not the learning opportunities afforded by big data could be realized.
The Influences of Technology and Media on Learning Process
https://medium.com/@_mufarrohah/the-influences-of-technology-and-media-on-learning-process-de86ac9d7da6
In this article, the author seeks to explain the general concepts behind the pros and cons of media usages on learning. The article begins through reflection by explaining that technology is omni-present in many facets of learning and that the modern technology we see today, including computers and tablets, are changing the roles of both teachers and learners (Mufarroahah, 2016, para. 1). The article does justice to the dichotomy presented by Clark and Kozma. Kozma (1994) has made the case that media and learning are in a positive relationship, giving more opportunities for not only the learning environment itself, but the teaching process as well. Clark (1994) has taken a position that “there are no learning advantages from using technology and media in the learning process” (Mufarrohah, 2016, para. 3). The article in its conclusion is telling, in terms of what side the author leans in the great media debate. The author has sought to show the positive learning effects media in general can give the education community. Examples were presented such as Reeves’ (1998) cognitive tools reflection and beyond traditional teaching norms reflection, both of which point to the positive effects to which Kozma makes a case in his arguments. The author overall has presented both sides in an appropriate and fair manner, but leans to the side of Kozma that media enhances the learning process and that there exists a positive relationship between them.
Make personalized learning a reality for your students
https://news.microsoft.com/apac/2019/05/02/make-personalized-learning-a-reality-for-your-students/
In this article, Microsoft presents a vision of personalized learning through collaboration tools, artificial intelligence, and immersive mixed reality. Images of touch-screen devices and colourful overlays of educational content embellish this message. Microsoft suggests that, for students to learn and thrive, they need the latest technologies: that these technologies “can transform a classroom” (Microsoft, 2019, para. 12) and “stimulate learning” (para. 10). The message conveyed is that personalization requires technology. Microsoft suggests that personalization “can be challenging for a teacher” (para. 8): why not solve these problems with artificial intelligence and machine learning? The article’s argument is backed with a glossy PDF of research by Microsoft and McKinsey, presenting data and infographics about the importance of social-emotional skills and critical thinking in future workplaces. Yet, this argument breaks down when critiqued against Clark’s (1994) argument of media vs. method. Do social-emotional skills and critical thinking require OneNote and Microsoft PowerPoint? Clark cautions that “we continue to invest heavily in expensive media in the hope that they will produce gains in learning” (para. 18). However, at the heart of learning is the method of instruction, and the method should not be confounded with the medium. Clark (1994) argues that “all methods required for learning can be delivered by a variety of media and media attributes” (para. 16). With Clark’s argument in mind, one shouldn’t discount educational technology either, yet it should be approached with a critical eye. McLuhan (1964) famously suggested that “the medium is the message,” which Kozma (1994) maintains and Clark disputes. As educators and technologists decide where they align in The Great Media Debate, it’s also important to ask: When does the message itself become lost behind the shiny touch-screen wifi-enabled augmented-reality medium?
Université de Montréal Opens Quebec’s First Virtual Reality Optometry Lab in Partnership with FYidoctors | Visique
https://www.newswire.ca/news-releases/universite-de-montreal-opens-quebec-s-first-virtual-reality-optometry-lab-in-partnership-with-fyidoctors-visique-831580808.html
This article introduces a new technology that the University of Montreal and FYidoctors | Visique are using to better the education of optometrists. The media behind the technology is a simulation lab that provides students with experience in a virtual reality environment. The media allows students to work with real patient scenarios, but in the security of a simulated environment, where there is no risk to patient care. Working in the lab provides students with the learning opportunity to experience everything from common to rare pathologies, allowing them to gain enough experience to be prepared to work on live patients.
The concept behind the lab goes against Clark’s (1994) position that media does not enhance learning. Clark states “…computer simulation was used to teach students some skills required to fly a plane…people learned to fly planes before computers were developed and therefore the media attributes required to learn were obviously neither exclusive to computers nor necessary for learning to fly” (Clark, 1994, p. 11); however, just because learning once occurred without media does not mean that it cannot occur. The media discussed in this article provides students with a learning experience that was not otherwise available, meaning that without this media their education would be missing a vital practical component. While optometrists did always receive the required education for the job, this media advances their learning, resulting in better optometrists. If the use of media enhances learning, then there is a strong relationship between the two. As Kozma states, “[media will] advance the development of our field and contribute to the restructuring of schools and the improvement of education and training” (Kozma, 1994, p. 23), this concept makes media more than a learning tool, but a method critical to learning, which is applied by the simulation lab by the University of Montreal and FYidoctors | Visique.
References
Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-29.
Kozma, R. B. (1994). Will media influence learning: Reframing the debate. Educational Technology Research and Development, 42(2), 7-19.
Microsoft. (2019, May 2). Make personalized learning a reality for your students. Retrieved from https://news.microsoft.com/apac/2019/05/02/make-personalized-learning-a-reality-for-your-students/
Mufarrohah, St. (2016, December 09). The influences of technology and media on learning processes [Blog Post]. Retrieved from https://medium.com/@_mufarrohah/the-influences-of-technology-and-media-on-learning-process-de86ac9d7da6
Reeves, T.C. (1998). The impact of media and technology in schools. The Journal of Art and Design Education, 4, 58-63. Retrieved from https://s3.amazonaws.com/academia.edu.documents/30758321/The_Impact_of_Media_by_Bertelsmann_Fdtn.pdf
Université de Montréal Opens Quebec’s First Virtual Reality Optometry Lab in Partnership with FYidoctors | Visique. (2019, October 3). Cision. Retrieved from https://www.newswire.ca/news-releases/universite-de-montreal-opens-quebec-s-first-virtual-reality-optometry-lab-in-partnership-with-fyidoctors-visique-831580808.html
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Posted By Mark on Oct 3, 2019
Please find Annotated Bibliography Below:
assignment2-annotation Mark Regan LRNT523
I am exploring the effectiveness of Mixed Reality Systems in Learning Environments
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