Monthly Archives: October 2019

The Dichotomy of Screen-based Lifestyles – Toxic or Villainized?

Etchells et al. (2017) asserted that screen-based lifestyles are creating “moral panic” (p.1) and that the claims of adverse effects of screen time on behaviours and development lack research-based evidence.  This multi-authored open letter published in the Guardian would appear to be in response to the palpable rate that technology is manifesting in our lives and the often-heard expression of concern from the masses surrounding the rate in which it is arriving.  Tamana, S.K et al. (2019) concluded that there is, in fact, evidence to suggest a correlation between screen time and stress, which was established through the collection and analyzation of research participant’s saliva. The study found that there was a relationship between the use of screened devices and the rise in cortisol levels, which is the hormone indicated with a rise in stress levels. Stress has been found to lead to obesity in adolescents (Murray, Rieger, & Byrne, p., 2015) and illness, depression, and anxiety in college students (Rawson, Bloomer, & Kendall, p., 1994). These findings indicated that excessive stress could be physically unhealthy, and if there is a direct correlation between screen time and stress as suggested by Tamana et al. (2019), it can be concluded that excessive screen time is physically unhealthy.  Alternately, however, not having access to screen time can also affect behaviour and cause stress.  Konok, Pogany, & Miklosi (2017) found experimental support to conclude that humans form attachments to their mobile devices and seek proximity to them when separated.  I have felt the jolt of panic and the physiological symptoms of anxiety when my iPhone has been misplaced, and then the re-stabilization of my nervous system when (finally) safely back in my hands.  I believe there is a balance needed but hypothesize and agree with Etchells et al. (2017) that further quality research studies are needed surrounding this topic to establish the impact of digital technologies.

Etchells, P., et al. (January 6, 2017). Screen time guidelines should be built on evidence, not hype. The Guardian. Retrieved from https://www.theguardian.com/science/head-quarters/2017/jan/06/screen-time-guidelines-need-to-be-built-on-evidence-not-hype

Konok, V., Pogány, A., Miklósi, A. (2017). Mobile attachment: Separation from the mobile phone induces physiological and behavioural stress and attentional bias to separation-related stimuli, Computers in Human Behavior, 71, p.228-239 doi.org/10.1016/j.chb.2017.02.002.

Rawson, H., Bloomer, K., & Kendall, A. (1994). Stress, anxiety, depression, and physical illness in college students. The Journal of Genetic Psychology, 155(3), p.321-330, doi: 10.1080/00221325.1994.9914782

Tamana, S.K., Ezeugwu, V., Chikuma, J., Lefebvre, D.L., Azad, M., Moraes, T. J., … Mandhane, P. J. (2019). Screen-time is associated with inattention problems in preschoolers: Results from the CHILD birth cohort study. PLoS ONE, 14(4), p.1–15. doi-org.ezproxy.royalroads.ca/10.1371/journal.pone.0213995

Murray, K., Rieger, E., & Byrne, D. (2015). The relationship between stress and body satisfaction in female and male adolescents. Stress and Health, 31(1), p.13-23. doi:10.1002/smi.2516

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The Use of Cinema in Education: A Synthesis of Sources (Part 2)

Researching the history of the use of cinema in education resulted in the discovery of vast amounts of information; nevertheless, the sources analyzed were narrowed to the five most appropriate, and within these sources, themes were identified that are relevant to the furthering of research in this area.  This paper identifies themes discovered through the exploration of five sources surrounding this topic, bridging a period of one hundred years; that each respectively examined the use of cinema as an innovative tool for teaching and learning.  Both anecdotal and scientific evidence was provided in the respective sources to support claims of productive uses of cinema in education, though additional patterns arose through critical analyzation.  These patterns indicated gaps, limitations, and concerns requiring further contemplation and investigation.  This paper will focus on the juxtaposition of these themes and make connections in order to postulate the implications of using this medium for effective teaching and learning.  This essay will begin by first discussing some common themes that arose for the corresponding authors when using cinema in a variety of educational settings, including, improved understanding and empathy, increased student engagement, and enhanced learning opportunities; it will then go on to critically analyze the collective gaps, limitations, and concerns identified in these separate articles which demand further scrutiny.

Using cinema as an educational tool to promote understanding and empathy was a common theme discovered in the literature review.  Campos and Knudsen (2018) and Rorrer and Furr (2009) claimed that film could provide an appreciation for various perspectives and promote cultural awareness and empathy.  Data collected from 180 surveyed medical residents supported this notion, as 89% of respondents reported that their understanding of suicide assessment and treatment, as well as the grief process and impact on families, was increased (Retamero, Walsh, & Otero-Perez, 2014, p.609).  In addition to these findings, Kaye and Ets-Hokin (2000) argued that the use of the film “The Breakfast Club” during residency promoted the understanding of adolescent development and identity formation and cemented future empathetic attitudes towards adolescent psychiatry patients.  Kaye and Ets-Hokin (2000) and Rorrer and Furr (2009) agreed that the reason film could increase understanding and awareness was that cinema was an engaging teaching tool.  This assertation aligned with the second theme extrapolated from this literature review; learner engagement, and the augmentation of learning using film as a medium.

Nearly one hundred years ago, Crandall (1926) suggested that not only could using cinema in education engage learners but could also, in fact, enhance the learning.  This older suggestion is strengthened by the recent findings of Campos and Knudson (2018), who discovered that cinema used in a classroom setting cultivated the development of critical thinking and analytical skills.  Retamero, Walsh, and Otero-Perez (2014) found that concepts shown through multimedia could enhance the learning when addressing the topic of suicide with psychiatric residents, and in a similar healthcare educational setting, Kaye and Ets-Hokin (2000) concurred that the use of cinema allowed the medical students to draw connections for future applications when diagnosing developing adolescents.  These common findings support the use of cinema as an effective tool in teaching and learning; even so, there were some corresponding limitations and contradictions identified throughout the five articles that warrant consideration.

In contrast to the previous evidence that supported the use of cinema in education, several parallel gaps discovered in the literature established that further study might be needed to validate the use of cinema as an effective teaching tool.  Crandall’s 1926 piece noted that instructors could not merely be “throwing motion pictures at the children” (p.114) and that cinema, like other educational devices, must fit the purpose.  Crandall (1926) predicted that pedagogical practices would be resolved in the future, and this would no longer be an issue.  Campos and Knudson (2018), Kaye and Ets-Hokin (2000), and Retamero, Walsh, and Otero-Perez (2014) all agreed that instructional design and methods of instruction are critically important when using cinema to educate and confirmed that the issue of sound pedagogy continues to plague educators.  Crandall could not have predicted the complexities of future education in 1926, and arguably nor could current researchers predict the complexities of education in the future; what can be safely established from analyzing these various works is that films should be selected to support the pedagogy, and instructors using cinema as a teaching tool require instructional supports (Crandall, 1926., p.114., Rorrer & Furr, 2009, p.164).  This is as significant today as it was when Crandall (1926) stated that in the future every established educational institution would have solved the “technique” problems and be using cinema with purpose (p.115), which arguably continues to be a complex issue in the current, increasingly digital learning environment, where the efficacy of pedagogy is reliant on the instructor understanding technology, learner diversity, and adapting the learning context to the instructional  environment (Murty & Rao, 2019, p.1).  Acknowledging the importance of pedagogical practices and instructional design was highlighted in several of these articles and strengthened the author’s assertations, that said, there were also limitations and contradictions encountered in their respective arguments.

Several limitations and concerns were identified through the analyzation of the five articles, which included antiquation, limited sample sizes, and inadequate ethical considerations. Crandall (1926) and Kaye and Ets-Hokin (2000) are both antiquated, with the former being postulated nearly one hundred years ago long before digital film and streaming modalities; and the latter by using “The Breakfast Club” as the film choice to represent adolescent archetypes from 1985.  Rorrer and Furr (2009) conducted a study using only thirty-three participants from a region of North Carolina, and Retamero, Walsh, and Otero-Perez (2014) failed to include a comparison group and thus were unable to verify the impact on student’s attitudes post-screening.  Finally, and arguably most important, several studies demonstrated inadequate ethical considerations; Campos and Knudson (2018) screened films that contained complex themes that may have required further supports be in place, and Retamero, Walsh, and Otero-Perez (2014) attached an incentive grade to the viewing of the film and participation in the study, and four students vocalized they felt required to watch as a result (p.608), moreover, actual footage of suicides were used in the film (p.610) and two students required post-screening counseling (p.608).  Despite these concluded limitations and concerns, the history of the use of cinema in education explored through these five articles was encouraging, with all collectively finding cinema to be an effective tool in teaching the desired concepts.

By comparing and analyzing these five articles focused on the use of cinema in education, common themes emerged that connected arguments and supported findings for the continued use of film as a teaching tool in various learning environments.  Additionally, the literature review allowed for the examination of potential limitations and concerns for future use of cinema in education.  Historically, cinema has been used in many educational contexts with varying success, although the sources here were narrowed to a small collection, patterns developed through the comparison, and should be noted when using cinema as a teaching tool.  We are streaming, downloading, webcasting, webinaring, and PVR’ing, and it may be concluded that no one can predict how films will be accessed in the future; nonetheless, the use of cinema for effective teaching and learning can be an excellent tool if used with sound pedagogy and purpose.

REFERENCES

Campos, D., & Knudson, E. (2018). Using film to expand horizons. Educational Leadership, 76(4), 73-78.

Crandall, E. (1926). Possibilities of the cinema in education. The Annals of the American Academy of Political and Social Science,128, 109-115.

Kaye, D.L., & Ets-Hokin, E. (2000). The breakfast club: Utilizing popular film to teach adolescent development. Academic Psychiatry, 24(2), 110-116. doi:10.1176/appi.ap.24.2.110

Murty, B., & Rao, K. (2019, April). Digital pedagogy: An opportunity or a threat? Proceedings of International Conference on Digital Pedagogies (ICDP).  doi.org/10.2139/ssrn.3375701

Retamero, C., Walsh, L., & Otero-Perez, G. (2014). Use of the film the bridge to augment the suicide curriculum in undergraduate medical education. Academic Psychiatry, 38(5), 605-610. doi-org.ezproxy.royalroads.ca/10.1007/s40596-014-0086-y

Rorrer, A., & Furr, S. (2009). Using film as a multicultural awareness tool in teacher education. Multicultural Perspectives, 11(3), 162-168. doi-org.ezproxy.royalroads.ca/10.1080/15210960903116902

 

 

 

The Medium is the Modality (Collaborative Post by: Ambata-Villanueva, S., Einarson, E., Gedak, L., Goodes, J., Nassiripour, S., 2019)

Richard E. Clark (1994) argued that there is little to no evidence that media influences learning. Robert Kozma (1994) also offers evidence that media has not played a substantial role in learning, although he leaves the door open to arguing that media still have the potential to do so in the future. The authors’ positions are refuted by many scholars and writers. We have compiled some examples. 

Westera, W. (2017). How people learn while playing serious games: A computational modelling approach. Journal of Computational Science, 18(1), 32-45. Retrieved from doi-org.ezproxy.royalroads.ca/10.1016/j.jocs.2016.12.002

This paper focuses on the use of games for learning and questions the position of Clark (1983, 2010). The author argued that using games in education and training is engaging and results in stronger learner involvement, simulates realistic environments, stimulates problem-solving, and supports learning-by-doing; which all supports “the acquisition of tacit and contextualised knowledge.” 

EdTech. (2019). Early adopters pioneer virtual reality use in higher education. Retrieved from https://edtechmagazine.com/higher/higher/higher/higher/higher/higher/higher/higher/higher/article/2019/08/early-adopters-pioneer-virtual-reality-use-higher-education

This article points out the use of Virtual Reality in the online biological science degree program in the School of Life Sciences at Arizona State University. A unit within Arizona State University – EdPlus – is dedicated to “scaling access to education through online programs and other initiatives” (EdTech, para. 7); it is responsible for the implementation of VR within the school. Philippos Savvides. a EdPlus learning technology manager, states that using VR, the students “get to be active and move around using the headset and controller, so there’s an active-learning element involved”. Clark (1994) restates from his early work that “that any necessary teaching method could be designed into a variety of media presentations” (Clark, 1994), but in the case of the movement allowed in VR learning, this specific learning could not be replaced by other movement-restrictive technologies. 

Beckingham, K (2019, February 23). What impact is edtech having on pedagogy? Education Technology.Retrieved from https://edtechnology.co.uk/Article/what-impact-is-edtech-having-on-pedagogy/

 This article features the role of technology in enhancing the learning experience for students. Utilizing education technology in the classroom (e.g., virtual pinboards, screen sharing, and VR) has made it easier for teachers to engage their students by making learning more interactive (Kennedy, para. 6). Keeping pedagogy at the core of developing these products is essential. According to several edtech providers, this field is competitive.  To ensure not only the longevity of the product but also the efficacy of the learning tool, pedagogy needs to be incorporated in the product development; The critical element to the success of this is ensuring that the different roles the teacher, the learner, and the technology play are fully understood (Hague, para. 10). As Kozma (1994) asserted, the question that should be asked is, how do we use the capabilities of media to influence learning for particular students, tasks, and situations? (p. 23).  This question articulated that media do have a place in enhancing the learning experiences of students as well as the experience of teachers providing the lessons.

Lynch, M. (2017). 7 Ways technology is impacting modern education. Retrieved from https://www.thetechedvocate.org/7-ways-technology-impacting-modern-education/

Clark (1994) claims that media have no advantages when it comes to learning. Lynch (2017) would disagree. In his article “7 Ways Technology is Impacting Modern Education”, he states that technology is a considerable means in pedagogy, and that technology can significantly affect students’ and teachers’ learning processes. Lynch lists the ways in which technology aids learning; he makes a strong point observing how young learners become more passionate about their studies depending on how interactive their learning is. He offers geography class as an example; Students are much more passionate about studying geography when using interactive technologies such as Google Maps or Google Earth. Clark (1994) on the other hand feels that media are not responsible for bringing passion to learners. Overall, Lynch’s view in the great media debate contradicts Clark’s.

Clark and Kozma offer a challenging view of the role of media in learning. Their arguments are robust and controversial. As the learning and technology community continues to evolve, Clark and Kozma’s writings have yielded an abundance of healthy discourse. We are pleased that we have the opportunity to explore some of the many articles and research.

Additional References

Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-29.

Kozma, R. B. (1994). Will media influence learning: Reframing the debate. Educational Technology Research and Development, 42(2), 

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