Learning about the TAPPA (Target, Accomplishment, Past, Prototype, Artifact) method of design as outlined in Robert Moore’s article helped to reaffirm some elements of my own approach as an instructor over the past ten years.

I’ve been fortunate to have been involved in the LINC program, teaching newcomers to Canada language skills for life and work.  Similar to the TAPPA approach, LINC focuses first on a TARGET-type stage, which uses a backwards design approach.  We determine needs of learners within certain topics each month, before choosing materials to help build those skills to summative assessments at the end. 

I really like this approach, as each group of learners will have different needs, and the design process should be flexible enough to adapt with each incarnation.  Developing activities to help establish these needs are definitely challenging though.  As mentioned in the article, dealing with SMEs can also be tough at this point, as they are aware of WHAT, but not so much HOW to “produce learning” (Moore, 2016, p. 426).

TAPPA also focuses heavily on micro type activities such as those where students engage in some sort of interaction.  Breaking the course down to its key elements can also aid in the above mentioned flexibility, as any learning activity itself can be broken down, and in turn can be modified without requiring the course to change drastically. 

As an instructor, I have in the past had a set of activities at the ready for any specific unit. I would though adapt which ones to use and how to use them depending on the way the class was progressing, and my interpretation of how successful students are in formative evaluations. 

One part of TAPPA which was just glazed over was the role of reflection.  I was surprised that reflection in action was not incorporated, in order to aid in rapid prototyping.  Perhaps it is part of the formative evaluation, and I can definitely see myself creating as many opportunities for reflection as possible in order to get a sense from both the learners and the instructor as to the effectiveness (at the PROTOTYPING stage).

Another aspect of TAPPA that I can see practical application for is the use of design principles.  We have learned about using them as part of A3 in this course, and I can envision myself using design principles to guide iterations of courses I build in future.  Moore outlines this as a way to assist novice designers, as well as to aid in the PAST part of TAPPA.  Proceeding from a worked example can really help novice designers to see the path of execution of a project.  The principles (as Deb and Susan have mentioned) need to be constantly adapted to fit the specific context, but key principles can be carried across like contexts. 

One part of this that I look forward to learning and understanding more about is how to “identify those characteristics that are most critical to the achievement of the specific training objectives” (Moore, 2016, p. 427).  While designing course materials for programs where I am not a subject matter expert in the past, I have found it extremely challenging to know what types of ‘skills’ are needed to be successful at work.  The content part can be determined fairly easily, but the design of learning environments that build appropriate skills (working with others, taking initiative, etc.) as well as allowing learners to retain content are where I plan to focus.  We all know that just being given the book doesn’t always mean we can do the job. 

TAPPA is a set of building blocks that I plan to use in future, and I really enjoyed this article. 

 

 

Reference

Moore, R. L. (2016). Developing distance education content using the TAPPA processTechTrends60(5), 425–432.

 

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