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LRNT Assignment 1 – Design Thinking Process (Jeff Clemens and Phyz Wilkes)

How to effectively engage students in active participation in an safe online learning environment without being constrained? Through the Stanford d.school design thinking process (DTP) we were able to look at ways to effectively engage students in online learning through… Continue Reading →

Agile Instructional Design

The more I learn about instructional design the more I am able to see how it’s evolution is something that will never be fully complete. As we learn and discover new ways that content can be delivered (while materials are… Continue Reading →

Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

Open Education Resources: Historical Issues and Opportunity

Open Education Resources (OER) has become an important part of the discussion surrounding the delivery and development of content for education. A wide adoption of the internet around the world has increased the availability and the ease of sharing content… Continue Reading →

Activity 7 | Team activity: Pinpoint the media debate in current events

As a group, we (Anita Fahrenbruch, Amanda Dunn, Jeff Clemens, Joyce Wimmer, and Alastair Linds) reviewed four current articles focused on the technology benefits in the classroom and opportunities they use to leverage those in education. Each article chosen offered… Continue Reading →

Dr. David Wiley (@opencontent)

When looking at Open Education Resources (OER) for a separate assignment I found the work done by Dr. David Wiley. In reading more about him I saw that his work has had numerous effects not only on the teaching aspects… Continue Reading →

VR in First Hand Learning

Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →

Principles of Instruction

When reading through the three different theoretical positions on learning, I found that I initially gravitated toward cognitivism in that it focused on what is known and how it is learned but felt that there was something missing from my… Continue Reading →

Timeline supporting elements of gamification in education

Timeline Link Frangoul, A. (2018, March 27). Eight milestones in the development of computers and home technology. Retrieved from https://www.cnbc.com/2018/03/27/eight-milestones-in-the-development-of-computers-and-home-technology.html Jorge, C. F., & Sutton, M. J. (2017). Funification 2.0. World Journal of Science, Technology and Sustainable Development,14(2/3), 84-110. doi:10.1108/wjstsd-11-2016-0060 The… Continue Reading →

Educational Technology – New Tech, Old Ideas

Reading Reiser (2001) and Weller (2018) gives a great view into how technology has changed within the field of education and how in many ways nothing has changed but new terms have been created to discuss old ideas. The history… Continue Reading →

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