A MALAT Student Blog

Tag games

Disseminating Research

The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →

Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

Activity 7 | Team activity: Pinpoint the media debate in current events

As a group, we (Anita Fahrenbruch, Amanda Dunn, Jeff Clemens, Joyce Wimmer, and Alastair Linds) reviewed four current articles focused on the technology benefits in the classroom and opportunities they use to leverage those in education. Each article chosen offered… Continue Reading →

VR in First Hand Learning

Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →

Impacts of Gamification on Learning using New Technologies and Digital Learning Environments

Briefing Note Discussing the Idea of Gamification in Education Overview How do we encourage engagement and participation among learners who are using new technologies and digital learning environments? This concept is introduced in Introduction to Gamification: Foundation and Underlying Theories… Continue Reading →

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