A MALAT Student Blog

Tag gamification

Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

Activity 7 | Team activity: Pinpoint the media debate in current events

As a group, we (Anita Fahrenbruch, Amanda Dunn, Jeff Clemens, Joyce Wimmer, and Alastair Linds) reviewed four current articles focused on the technology benefits in the classroom and opportunities they use to leverage those in education. Each article chosen offered… Continue Reading →

VR in First Hand Learning

Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →

Timeline supporting elements of gamification in education

Timeline Link Frangoul, A. (2018, March 27). Eight milestones in the development of computers and home technology. Retrieved from https://www.cnbc.com/2018/03/27/eight-milestones-in-the-development-of-computers-and-home-technology.html Jorge, C. F., & Sutton, M. J. (2017). Funification 2.0. World Journal of Science, Technology and Sustainable Development,14(2/3), 84-110. doi:10.1108/wjstsd-11-2016-0060 The… Continue Reading →

Technology in Education

When reading about technology in education it’s quite easy to fall down many rabbit holes as the field has grown quickly and definitely not in one direction. To say that growth is new is false in that technology has always… Continue Reading →

Impacts of Gamification on Learning using New Technologies and Digital Learning Environments

Briefing Note Discussing the Idea of Gamification in Education Overview How do we encourage engagement and participation among learners who are using new technologies and digital learning environments? This concept is introduced in Introduction to Gamification: Foundation and Underlying Theories… Continue Reading →

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