The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →
The Community of Inquiry (CoI) model is built upon three pillars that support the educational experience. The first pillar is the Teaching Presence which is “defined as the design, facilitation, and direction of cognitive and social processes for the purpose… Continue Reading →
This is a final facilitation plan created by a team consisting of Alistair Linds, Amanda Dunn, Jeff Clemens, and Joyce Wimmer. This is created for LRNT528 at Royal Roads University for the purpose of facilitating a module addressing conflict and… Continue Reading →
Online learning is different from traditional learning and brings along with it both challenges and benefits. As I am currently running through an online course I was inspired to look deeper into this while watching a live course I missed… Continue Reading →
Extended Reality (XR) has been growing larger year over year with (VR)Intellegence (2018) finding that the majority of growth is present in the educational field. This growth is in both the Augmented Reality (AR) and Virtual Reality (VR) fields to… Continue Reading →
I’ve had the opportunity to work on the project of building multiple programs within my current work. I have background learning in project management in primarily the waterfall style of project. That said, I’ve always been interested and tried multiple… Continue Reading →
You can view an infographic based on the interview of three leaders here: Change in the Workplace by Jeff Clemens The idea of following specific models of change seems to be something that most people look at as ideal but never… Continue Reading →
The theories and models created for change often seem to involve numerous steps and elements to get ready for coming change. This is great in an environment where change can be planned, researched, carefully and methodically implemented. That’s not the… Continue Reading →
How to effectively engage students in active participation in an safe online learning environment without being constrained? Through the Stanford d.school design thinking process (DTP) we were able to look at ways to effectively engage students in online learning through… Continue Reading →
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