Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →
Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →
Timeline Link Frangoul, A. (2018, March 27). Eight milestones in the development of computers and home technology. Retrieved from https://www.cnbc.com/2018/03/27/eight-milestones-in-the-development-of-computers-and-home-technology.html Jorge, C. F., & Sutton, M. J. (2017). Funification 2.0. World Journal of Science, Technology and Sustainable Development,14(2/3), 84-110. doi:10.1108/wjstsd-11-2016-0060 The… Continue Reading →
Briefing Note Discussing the Idea of Gamification in Education Overview How do we encourage engagement and participation among learners who are using new technologies and digital learning environments? This concept is introduced in Introduction to Gamification: Foundation and Underlying Theories… Continue Reading →
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