The Influence of Technology in the Education Industry – Group Activity

The claim of no-learning benefit has been made and substantiated by Clark (1986). He acknowledges that media has economic benefits but not learning benefits. His theory on research and data is collected throughout many different research projects. He analyzed research that started in the 1960s and was tracked all the way up to the 1980s, but the data did not indicate how different teachers instructed.Clark (1986) also mentioned that authentic problems or tasks seem to be the most effective influence on learning. Since he believed that the media had no learning benefits, he stressed that a moratorium on further research dealing with media’s influence on learning was necessary (Clark, 1983).

Contrary to Clark’s (1986) research, the article “The Influence of Technology in the Education Industry” Dr Eliatamby (2018) says use of technology is, at its very core, blended learning. At its simplest, blended learning is “the integration of classroom face-to-face learning experiences with online learning experiences” (Garrison and Kanuka, 2004, p. 96). The use of blended learning creates space for students to actively participate in the interplay between their learning environment and their own cognitive processes (Kozma, 1994). Use of technology also allows for learning on the job or real-world learning to take place, or better generalization of student learning to real-world contexts (Kozma, 1994). This is supercritical in the age of industry 4.0.

In her article for Campus Technology, Reynard (2019) states the importance of understanding that how students’ think and learn has changed due to ongoing use of technology and talks about the integration of technology into design for learning. She falls firmly on the side of Kozma (1994) in advocating that course design should be done interdisciplinarily, setting out contextual problem-solving tasks for students, with an emphasis on the process of learning as opposed to the product (p.21). Use of technology in design for learning is not just about a method of delivering the information to the students, but also building utility with technology. Learning has to leave students equipped for the workplace, with skills that “involve thinking and processing information, including possible diversions of thought, redirection of focus and the integration of new ideas and trends,” and the ability to function within the technological world that they will be working in (Reynard, 2019).

In line with Eliatamby’s take on Technology and its role in learning Dalto (2018) adds that incorporating technology into a blended learning environment boosts learner retention.   Dalto touches on technological applications such a mobile learning, AR, VR and 3D simulated environments. Clark (1994) argued that “. . . the usual uses of a medium do not limit the methods or content it is capable of presenting”, but his argument does not consider immersive environments that did not exist at the time of his writing.  These new technologies also allow for freedom of instruction did not Clark did not take into account, these technologies “. . . provide[s] the ability to train in situations that would otherwise be too dangerous or expensive in real life.” (Dalto, 2018. p.5)

As Hastings and Tracey suggested in 2005 and even more applicable now media capabilities have changed dramatically over the last generation and the focus of the conversation should not be if, but how media affect learning. “Computers have unique, non replicable capabilities and therefore can support instructional methods that other media cannot” (Hastings and Tracey, 2005).  The most important thing about the debate is to acknowledge that the instructional methods and the delivery medium must be aligned to facilitate learning.

Another consideration is raised by Watters in a recent blog post. Commenting on the function of computers in education, Watters  quotes Weizenbaum (1995), “It is much nicer, it is much more comfortable, to have some device, say the computer, with which to flood the schools, and then to sit back and say, “You see, we are doing something about it, we are helping,” than to confront ugly social realities” (2019, para. 10). Indeed, based on Watter’s blog about Sesame Street moving from PBS to HBO in 2015 and then in October, 2019 to HPO Max echoes Weizenbaum’s observation in 1995 as this move results in restricting access due to socio-economic barriers. It could be argued that Sesame Street has moved so far from their original goal which was to, “…create a show for public (not commercial) television that would develop school readiness of viewers age 3 to 5, with particular emphasis on the needs of low-income children and children of color” (2019, para. 11) that it would appear Sesame Street has ‘sold out’. The implication being that they sold out in favour of higher profit rather than remaining accessible to its original, marginalised audience. Instead, the programming is available to only those who have the means to pay for it.

It is possible that Clark would agree that Weisenbaum is correct in his observation that computers could be used as a superficial solution to a much deeper problem. Whereas, Kozma might suggest that educators must consider media’s impact on educational outcomes while also exploring the far-reaching impacts as technology continues to advance. Regardless, the question of whether media will, or will not, influence learning is also about the accessibility of media.

References

Clark, R. E. (1994). Media will never influence learning. Educational Technology Research and Development, 42(2), 21-29. Retrieved from Potential_in_Higher_Education

Eliatamby, M. (2018, July 02).The Influence of Technology in the Education Industry [blog post] (2018, July 02). Retrieved from  https://theknowledgereview.com/the-influence-of-technology-in-the-education-industry

Garrison & Kanuka (2004). The Internet and Higher Education. Retrieved from https://www.researchgate.net/publication/222863721_Blended_Learning_Uncovering_Its_Transformative_

Hastings, N.B. & Tracey, M.W.  Does media affect learning: Where are we now?  TECHTRENDS TECH TRENDS (2005) 49: 28. https://doi.org/10.1007/BF02773968

Kozma, R. B. (1994). Will media influence learning: Reframing the debate. Educational Technology Research and Development, 42(2), 7-19.

Reynard, Ruth (2019) Why Integrated Instruction is a Must For Today’s Tech Enabled Learning [blog post]. Retrieved from https://campustechnology.com/articles/2019/05/29/why-integrated-instruction-is-a-must-for-todays-tech-enabled-learning.aspx

The Influence of Technology in the Education Industry [blog post]. Retrieved from  https://theknowledgereview.com/the-influence-of-technology-in-the-education-industry

Dalto, J. (2018). Ar, vr and 3-d can make workers better. Ise ; Industrial and Systems Engineering at Work, 50(9), 42-47. Retrieved from https://royalroads.on.worldcat.org/oclc/7862472750 

Watters, A. (2019, October 04). Hewn, no. 324. [blog post]. Retrieved from https://hewn.substack.com/p/hewn-no-324

Explorations of the early history of animation as educational material

Lisa Gates — early history of animation in ed tech

I found this exercise to be really valuable. We had the opportunity to explore academic and other literature around our chosen topic, then to populate an Excel sheet with our findings. Reading the papers with these topics in mind helped to crystallize the information and organize it mentally. It was a good grounding in the material, and will shape the way that I prepare for the writing of future papers.

Now, on to writing the synthesis paper…

Activity 3: Application of readings to my context

Lesson from the past that I can apply to my work:

The quality of media use matters. Reiser (2001, p. 58) identifies that much of the reason that instructional television began to lose its momentum as an educational media was that the instructional quality was poor. Poorly designed materials are poorly designed materials, no matter how expensive, interesting, modern or cutting edge the delivery method is. Shoehorning poor pedagogy or andragogy into a new delivery method will not make a good lesson.

Really this is very relevant in my work. As instructors, we need to remember that the first thing in the 1994 Association for Educational Communications and Technology definition of field categories for Education Technology is design. Taking time to first design a lesson, prioritizing the learning outcomes over the media through which we are working with students is paramount to finding ways to use technology effectively. My current strategy is to think through, “what are the things I need the students to come away with?” Then to look at the educational media tools at my disposal to see which one best delivers the information and allows for student input and feedback.

Lesson from the past that conflicts, contradicts, or causes problems with my work:

Reiser (2001, p.59) talks about how the early work done in computer-assisted instruction from the 1950s did not change the way the information was being delivered to students, and that education practices remain the same – just that tech has become the media through which that teaching happens. I’d like to see that, at my institution, we can move beyond replicating the classroom experience to the virtual realm, to do more than videotape and post lectures. I am currently part of a committee that is developing a course, and much of the suggestion has been around filming in-class to create video lectures, enabling us to translate the course from a face-to-face setting to an online setting. My concern is that there is no room in this model for student feedback and relationship to the material. There is a prevailing attitude that putting it online is easy, that additional development does not need to be done. I would argue that 1950s attitude about what educational media can do for us and our students is still prevalent in my post-secondary institution today.

Reference

Reiser, R. A. (2001). A history of instructional design and technology: Part I: A history of instructional mediaEducational Technology Research and Development49(1), 53-64.

Introducing Martha Burtis and Jim Groom

Graphic Recording of Jim Groom talking about sd106 for BC Campus(A note at the outset – I started writing this post about Jim Groom, only to realize how important Martha Burtis’ voice is to the story of ds106. I elected to write about the two of them to ensure that her voice is not lost.)

I would like to share a brief overview Jim Groom and Martha Burtis’ work around Digital Storytelling 106 (ds106) with the University Mary Washington (UMW) in Fredricksburg, Virginia.

Ds106, originally written by Jennifer Pollack, was restructured and delivered in an experimental ‘Open’ way in 2011 by Jim Groom and Martha Burtis. Faculty at UMW had, the year before, received their own domains and had started writing blogs, experimenting with open community and network building. Groom had been teaching ds106 face-to-face and suggested opening it up to the World Wide Web, allowing open participation. Burtis agreed, and the phenomenon of ds106 was born.

They taught different sections of the course – the first of its kind. It combined a real, practical understanding of ‘Open’ as an education concept and successful implementation. Ds106 is remarkable for several reasons: students received their own domain with which to demonstrate learning (something that later evolved into Domain of Ones Own, or DoOO), all the domains were syndicated into the main site so that they could be viewed by categories and tags, creating a connected, online community of students. Students were given the opportunity to submit assignments for themselves and other students to do, allowing them to choose an assignment a week from this democratized assignment bank to complete and post for others to view, give feedback and comment on.

This short introduction does not capture the seismic effect that this course delivery model had on Ed Tech in general. The after shocks of ds106 are seen in our own program, with each member of our cohort having a blog to publish to and network with, our syndication through Feedly, and the use of the RRU WordPress site to house the bulk of our teaching materials. Our blogs are open to the Web, meaning that anyone can view and comment on our work.

 

Martha Burtis is currently Learning Teaching Developer at Plymouth State University. She has blogged for many years at The Fish Wrapper, and currently muses about Ed Tech, teaching and more at Beyond the Wrapper.

Jim Groom is currently an owner operator of the web hosting company Reclaim Hosting, founded in 2013 that specializes in hosting for Higher ed. He continues to blog about Ed Tech, Edupunk topics, media, and his personal life over at Bava Tuesdays.

Resources:

Groom, J. (n.d.). About – Reclaim Hosting. Retrieved September 20, 2019, from Reclaim Hosting website: https://reclaimhosting.com/about/

Friend, C. (2016, August 19). Making and Breaking Domain of One’s Own: Rethinking the Web in Higher Ed. Retrieved September 20, 2019, from Hybrid Pedagogy website: https://hybridpedagogy.org/making-breaking-rethinking-web-higher-ed/

University Mary Washington. (2019). About ds106 [Course Description]. Retrieved September 20, 2019, from http://ds106.us/about/

Musings on the History of Education Technology

Cave Painting - Paleolithic, Cantabria, Spain painted 20,000 years agoGetting an understanding of the history of education technology really relies on the definition given to the word technology. Is technology defined only in what might be considered a modern way? As a mechanical or electronic gadget that mediates learning? Or can we look back to see that carving marks into stone (cuneiform script as early as 3200 BC in Mesopotamia) or tying knots into string (going back to the first millennium AD in Andean South America) could be considered technology used to pass on knowledge (to teach)?

I like the idea that we’ve been using all of our technologies to teach each other since the dawn of time, that the only real differences through history are the technological tools we use and the types of information that we convey. I do graphic recording and illustration and think of the power of mark-making as one of the most powerful tools that humans possess to convey information. With this, I think that education technology has been used since the first person went from teaching through oral history to teaching through image and mark making, perhaps by using a stick to draw on the ground during a conversation, and later through the use of pigments to make images on stone and in caves.

Wandering through the research and different perspectives was interesting. The Rosetta stone is the earliest known written translation between languages. Early religious teachings of the contents of holy books were done through paintings (in religions that favour use of images of god), and through illuminated manuscripts in the early centuries AD. The boom of literacy that came with the invention of the printing press in the 15th Century AD was unprecedented and opened up a new era of education, creating a mechanism by which information could be distributed on a mass scale. The next largest boom in terms of mass access to information was probably late last century, with the wide adoption of use of the World Wide Web.

Between the printing press and the adoption of the web was a time rich with ongoing growth in education technologies. I’d not heard of desktop sandboxes for practicing the alphabet (1806), or hornbooks (1450) but remember my grandfather talking about use of slate in his Prairie one-room schoolhouse. As a child, I learned a lot from watching Sesame Street and The Electric Company on our little black and white television. I look at our K-12 and post-secondary settings today with their use of electronics for everything from creating and distributing digital print documents to the use of richly multimodal teaching materials, ones that are interlinked with as much (or little) as a student might like to know.

I’m excited to be stepping into history at this point in the stream, having the opportunity to look back and learn more about what has led us to this point, as well as to squint into the future to see what new ways of teaching and learning it might hold.