The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →
The Community of Inquiry (CoI) model is built upon three pillars that support the educational experience. The first pillar is the Teaching Presence which is “defined as the design, facilitation, and direction of cognitive and social processes for the purpose… Continue Reading →
Description: Instruct students on the importance of storytelling by giving tools to help tell a better story. Video will be the main medium focused on the ability for the tools to be used in other mediums as well. Learning Goals:… Continue Reading →
I think the ideal method for defining my design challenge would be the “How Might We (HMW)?” questions discussed in the Bootcamp bootleg (2016). As I’ve started down the path of creating this digital solution I’ve gotten feedback from peers… Continue Reading →
The design challenge I have chosen is the creation of a tool that can help students understand how to better tell a story. The medium that will be focused on is video but the tool should be available to help… Continue Reading →
My blog for LRNT526 looked into some of the elements of mixed reality in education that I found more interesting. For me mixed reality is something that I am extremely interested in so while working on this topic that I… Continue Reading →
The inclusion of Virtual Reality (VR) has been found to increase motivation for learners when introduced into the classroom. These elements have been explored in numerous different situations that address both the inclusiveness and effectiveness of the tool. Harris and… Continue Reading →
Online learning is different from traditional learning and brings along with it both challenges and benefits. As I am currently running through an online course I was inspired to look deeper into this while watching a live course I missed… Continue Reading →
Extended Reality (XR) has been growing larger year over year with (VR)Intellegence (2018) finding that the majority of growth is present in the educational field. This growth is in both the Augmented Reality (AR) and Virtual Reality (VR) fields to… Continue Reading →
I’ve had the opportunity to work on the project of building multiple programs within my current work. I have background learning in project management in primarily the waterfall style of project. That said, I’ve always been interested and tried multiple… Continue Reading →
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