As a group, we (Anita Fahrenbruch, Amanda Dunn, Jeff Clemens, Joyce Wimmer, and Alastair Linds) reviewed four current articles focused on the technology benefits in the classroom and opportunities they use to leverage those in education. Each article chosen offered… Continue Reading →
Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →
When reading through the three different theoretical positions on learning, I found that I initially gravitated toward cognitivism in that it focused on what is known and how it is learned but felt that there was something missing from my… Continue Reading →
Timeline Link Frangoul, A. (2018, March 27). Eight milestones in the development of computers and home technology. Retrieved from https://www.cnbc.com/2018/03/27/eight-milestones-in-the-development-of-computers-and-home-technology.html Jorge, C. F., & Sutton, M. J. (2017). Funification 2.0. World Journal of Science, Technology and Sustainable Development,14(2/3), 84-110. doi:10.1108/wjstsd-11-2016-0060 The… Continue Reading →
Reading Reiser (2001) and Weller (2018) gives a great view into how technology has changed within the field of education and how in many ways nothing has changed but new terms have been created to discuss old ideas. The history… Continue Reading →
When reading about technology in education it’s quite easy to fall down many rabbit holes as the field has grown quickly and definitely not in one direction. To say that growth is new is false in that technology has always… Continue Reading →
When doing research in areas of technology it’s easy to fall into the trap of using technology first. This leads to focusing specifically on the user experience or elements of the technology rather than looking at the problems you need… Continue Reading →
Briefing Note Discussing the Idea of Gamification in Education Overview How do we encourage engagement and participation among learners who are using new technologies and digital learning environments? This concept is introduced in Introduction to Gamification: Foundation and Underlying Theories… Continue Reading →
With online learning growing at such a high rate, it is now something that is impossible to be ignored in education. This growth means that “33% of higher education students took at least one online course” (Blayone, Van Oostveen, Barber,… Continue Reading →
The creation of a digital presence is important in establishing a base in an online participatory culture. In their work “THE PARTICIPATION DIVIDE: Content creation and sharing in the digital age, Information, Communication & Society” Eszter Hargittai & Gina Walejko examine the… Continue Reading →
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