A MALAT Student Blog

Tag research

Disseminating Research

The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →

Defining the solution in the creation of learning tools

I think the ideal method for defining my design challenge would be the “How Might We (HMW)?” questions discussed in the Bootcamp bootleg (2016). As I’ve started down the path of creating this digital solution I’ve gotten feedback from peers… Continue Reading →

Reflections on Project Management

I’ve had the opportunity to work on the project of building multiple programs within my current work. I have background learning in project management in primarily the waterfall style of project. That said, I’ve always been interested and tried multiple… Continue Reading →

Reflection on the Principles of Leadership

In my experience leading a team, I have found that there is a huge benefit in allowing team members to work towards their own strengths. When looking at my plans for the future, I was never one to seek power… Continue Reading →

Is Change Innovative?

One of the questions proposed in LRNT 524 was: “Is all change necessarily innovative?” I found this to be an interesting question when looking at the word innovation itself. To be innovative there is a need to be creative and… Continue Reading →

LRNT Assignment 1 – Design Thinking Process (Jeff Clemens and Phyz Wilkes)

How to effectively engage students in active participation in an safe online learning environment without being constrained? Through the Stanford d.school design thinking process (DTP) we were able to look at ways to effectively engage students in online learning through… Continue Reading →

Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

Activity 7 | Team activity: Pinpoint the media debate in current events

As a group, we (Anita Fahrenbruch, Amanda Dunn, Jeff Clemens, Joyce Wimmer, and Alastair Linds) reviewed four current articles focused on the technology benefits in the classroom and opportunities they use to leverage those in education. Each article chosen offered… Continue Reading →

Principles of Instruction

When reading through the three different theoretical positions on learning, I found that I initially gravitated toward cognitivism in that it focused on what is known and how it is learned but felt that there was something missing from my… Continue Reading →

Educational Technology – New Tech, Old Ideas

Reading Reiser (2001) and Weller (2018) gives a great view into how technology has changed within the field of education and how in many ways nothing has changed but new terms have been created to discuss old ideas. The history… Continue Reading →

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