A MALAT Student Blog

Tag Virtual Reality

Social Presence Theory

The theoretical framework that I would like to explore through my research project is the social presence theory. Looking at work done by Rice (1993) there has been previous work looking at how different media has been used as communications… Continue Reading →

Disseminating Research

The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →

A reflection on LRNT526

My blog for LRNT526 looked into some of the elements of mixed reality in education that I found more interesting. For me mixed reality is something that I am extremely interested in so while working on this topic that I… Continue Reading →

VR and Motivation for Special Needs Students

The inclusion of Virtual Reality (VR) has been found to increase motivation for learners when introduced into the classroom. These elements have been explored in numerous different situations that address both the inclusiveness and effectiveness of the tool. Harris and… Continue Reading →

Exploring XR in Art and Cultural Education

Extended Reality (XR) has been growing larger year over year with (VR)Intellegence (2018) finding that the majority of growth is present in the educational field. This growth is in both the Augmented Reality (AR) and Virtual Reality (VR) fields to… Continue Reading →

Virtual Reality (VR) and Augmented Reality (AR) in the development of soft skills – Team Anonymous Dumbo Octopus (ask about the name)

Introduction: Our team, Alastair, Anita, Christy, and Jeff, will be focusing on the use of Virtual Reality (VR) and Augmented Reality (AR) in the development of soft skills. These educational technologies greatly impact each of our respective fields and each… Continue Reading →

Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

VR in First Hand Learning

Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →

© 2026 Jeff's Blog — Powered by WordPress

Theme by Anders NorenUp ↑