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I started a career in English language education ten years ago because I enjoyed working with people from other cultures and wanted a job that offered me the freedom to travel. I taught overseas in public and private language schools and enjoyed it. It was a dynamic environment in constant motion, with disruptions, lots of discussion, and novel ideas. What’s not to love?
But, the COVID-19 pandemic generated waves of change in language education as traditional face-to-face learning rapidly moved online. From an Instructional Design perspective, this sudden shift online was complicated because it required technological tools to mitigate the various forms of interaction typically involved in the teaching-learning process. For instance, deciding how learners would interact with the content, how they would interact with the instructor, and how students would interact. But, even before COVID, instructional design was a problem-solving activity that involved examining issues and offering solutions to them (Rothwell et al., 2015). Rothwell et al. (2015) explain that this process requires an iterative and systematic approach or design model to guide and support instructional designers in their practice.
When considering a design model, I would start by deciding on the course format (Dousay, 2017). Will the delivery be synchronous, asynchronous, or blended? Next, I would need to think about how a particular model would support my context or desired outcomes (Dousay, 2017). These two considerations play a crucial role in selecting an appropriate design model that facilitates consistency in decision-making (Dousay, 2017).
Admittedly, I lack sufficient experience making design decisions. Although, if I were tasked with making such decisions today, using the knowledge I have accumulated from the MALAT program, I would start by meditating on my audience: Who are my learners? Where are they geographically situated? How do they like/want to learn? What are their unique needs? In the ESL world, this information might be established through an interview and a pre-assessment to gather learner-specific information and gauge their level of English proficiency. Next, using the relevant data collected, I would go ahead with the planning process with multiple learning theories in mind:
• behaviourism/cognitivism to develop vital learning objectives and ensure my approach is learner-centered (Dron, 2014),
• connectivism to support various types of interactions (Dron, 2014),
• social constructivism to leverage the learners’ previous experiences to make learning meaningful (Dron, 2014),
• andragogy to ensure I always have the learning styles and preferences of my audience in mind (Knowles, 1973), and
• task-based language teaching (TBLT) focused on communicative interaction to promote successful language learning (Moore, 2018).
By incorporating multiple elements from different learning theories, I am in a better position to tailor my content to suit the needs of the course. And, now, with all the vital components, I would decide on the technology using Bates’ ACTIONS model (Dron, 2014).
As a novice designer, traditional design models, like ADDIE, are the best guides as they teach foundational design principles that are time-tested and reputable (Bates, 2015b; Giacumo, 2021). That being said, I recognize I run the risk of using a model that limits opportunities for innovation (Brown, 2018). In the future, I might consider newer models or integrate old elements with the latest in the form of a mash-up (Bates, 2015a), infusing the strengths of ADDIE with design thinking and rapid, responsive aspects of the Agile framework into my practice (Bates, 2015b). These adapted models would help tailor my course design when engaging in the Instructional Design problem-solving process (Bates, 2015b). As Parchoma et al. (2020) write, the focus should not be on designing learning but on creating conditions for compelling and emergent learning opportunities. With that in mind, I think playing around with the positive attributes of different design models once I am more skilled would be a desirable alternative to following one or none at all (Dousay, 2017).
In a rapid evolution context, like the one we find ourselves in, innovation and design is a transformational process of the teaching and learning experience (Veletsianos, 2011). It involves improving learning experiences through a series of phases that takes what currently exists through numerous iterative experimentation processes until the desired learning outcome is reached (Rothwell, 2015). However, as Veletsianos (2011) writes, the extent to which transformative results are realized depends on many factors, including individual learners, scaffolds, and the design of opportunities for transformation. Nevertheless, Instructional Designers are the main actors of teaching and learning design, and therefore are paramount in the innovation process.
References:
Bates, T. (2015a). Chapter 4.3 – The ADDIE Model. In Teaching in a Digital Age. BCcampus. http://opentextbc.ca/teachinginadigitalage
Bates, T. (2015b). Chapter 4.7 – ‘Agile’ Design: flexible designs for learning. In Teaching in a Digital Age. BCcampus. http://opentextbc.ca/teachinginadigitalage
Dousay. T. A. (2017). Chapter 22. Instructional Design Models. In R. West (Ed.), Foundations of Learning and Instructional Design Technology. https://edtechbooks.org/lidtfoundations/instructional_design_models
Giacumo, L., & Breman, J. (2021). Trends and implications of models, frameworks, and approaches used by Instructional Designers in workplace learning and performance improvement. Performance Improvement Quarterly, 34(2), 131–170. https://doi.org/10.1002/piq.21349
Knowles, M. (1973). The adult learner: A neglected species. ERIC, ED084368. https://files.eric.ed.gov/fulltext/ED084368.pdf
Moore, P. (2018). Task-based language teaching (TBLT). In Liontas, J. I. (ed.), TESOL Encyclopedia of English Language Teaching. Wiley. DOI: 10.1002/9781118784235.eelt0175
Parchoma, G., Koole, M., Morrison, D., Nelson, D., & Dreaver-Charles, K. (2020). Designing for learning in the yellow house: A comparison of instructional and learning design origins and practices. Higher Education Research Development, 39(5), 997–1012. https://doi.org/10.1080/07294360.2019.1704693
Rothwell, W., Benscoter, B., King, M., & King, S. (2015). Chapter 1 – An overview of Instructional Design. In Mastering the Instructional Design Process: A Systematic Approach. Wiley. https://doi.org/10.1002/9781119176589
Veletsianos, G. (2011). Designing opportunities for transformation with emerging technologies. Educational Technology, 51(2), 41-46. http://dx.doi.org/10.25316/IR-44
Thanks for sharing your experience regarding your experience of the transition to online learning! Personally, I find it easier to learn languages when you have an instructor who is physically present to give you live feedback on your performance. Have you taken a look at digital apps like Duolingo? If so, are there some aspects that you feel they’ve gotten right, and some that they’ve completely missed out on? Maybe these can help guide you in your own course design.
Thank you for your comment, Jolee!
Yes, I am pretty familiar with Duolingo. I use it frequently to brush up on my Spanish. I’m so pleased you asked about Duolingo because I believe this gamification language learning platform has numerous strengths such as access, relevance, and play. In terms of access, it can be supported on any device, computer, or laptop. Also, users can choose from six languages, thus opening the door to many language options other than English. It’s relevant because it presents real-world scenarios that cover the areas of speaking, listening, grammar, and vocabulary, which are all necessary for language learning. I like that its content is always presented in complete sentences vs. fragments. Another benefit is that the user receives real-time feedback and can easily track their progress. But, I think the biggest strength of Duolingo is that it is flexible for both the casual and the intensive language learner. As a busy mom, I appreciate the app is self-paced, so learners can work their way through all seven levels as quickly or as slowly as they need. After gaining access to a new level, learners are free to re-explore completed sections if they wish, making learning a new language low-pressure.
However, Duolingo is far from perfect! The app’s speech recognition technology isn’t sophisticated. I have had to repeat myself countless times until the program recognized and approved my speech. Given this, a language learner will probably not obtain a natural speaking level using just this platform. Another weakness is, at times, the language presented is unnatural. For these reasons, Duolingo might be best kept as a tool to help a learner understand vocabulary usage (mainly for grammar).
In a nutshell, if you want to learn a foreign language to proficiency, you should supplement Duolingo with either a language course, a private tutor (native speaker), or both. Nevertheless, Duolingo is great for providing language learners with the essential tools to communicate and keep them using it every day in a fun and stress-free way.
Ashley
Hi Ashley, as a fellow novice designer, I appreciate your breakdown. I especially like your note on experimentation which leads me to a curious question: can ID models sustain the necessary adaptation that comes with innovation (I’m thinking of Weller’s definition of innovation)? Specifically, as a result of innovation, models may continue to evolve indefinitely. I like how Dousey (2017) approaches various complexities surrounding flexibility without extending too far into this speculation.
Thanks for indulging me,
Angela
Dousay, T. A. (2017). Chapter 22. Instructional Design Models. In R. West (Ed.), Foundations of Learning and Instructional Design Technology (1st ed.).
Weller, M. (2020). 25 Years of Ed Tech. Athabasca University Press.
Hi Ashley,
I appreciate your thoughts in this blog and admit that I too am an instructional design novice! I really liked how your starting point when engaging in instructional design would be to dig into who your learners are and consider their strengths and needs as you begin the design process. That is a top priority for me as well.
We have read so much about ADDIE as being the guiding framework and most well-known of the instructional design models. Do you think those of us who are new to instructional design should stick to the tried and true? Or as Morris (2018) suggests in his idea of approaching instructional design with a beginner’s mind, it is possible that ID newbies are at an advantage because we are engaging in instructional design with a relatively (ish) clean slate?
Amber
References
Morris, S. M. (2018). Critical Instructional Design. In An Urgency of Teachers. Pressbooks.
Hi, Ashley,
We can certainly appreciate that from an ID perspective:
“this sudden shift online was complicated because it required technological tools to mitigate the various forms of interaction typically involved in the teaching-learning process. For instance, deciding how learners would interact with the content, how they would interact with the instructor, and how students would interact with each other”
Aside from the example provided concerning facilitating interactive experiences, what other challenges added to your context’s already complex ID considerations? Starting the design process by considering who your learners are is fabulous to begin designing an effective learning environment and mitigating any challenges and barriers.
It is good that you are considering the approaches and theories that might underpin your methods of designing; now, the task is to align the “multiple elements from different learning theories” with the needs of your unique learners.
Lisa & Leeann