
For this assignment, we were asked to consider and state our design principles for a proposed solution to a design problem we identified in a previous assignment using the design thinking process. Design principles are guidelines that inform decision-making and help designers narrow the scope of their design to ensure that their decisions are appropriate for the user (What Are the Principles of Design?, n.d.). Design thinking is a process that helps solve problems with focus and consideration of the user at the centre of the process (Baker & Moukhliss, 2019). Both centre on designing for the user.
The full design process can be seen in this video, which provides context to my students’ issues and barriers and the project. However, for this post and some context to what my design principles refer to, the solution my partner and I decided on was a redesign of the current Learning Management System (LMS) at my college. Leveraging the functions of the LMS can mitigate barriers and challenges they face and increase student success. Success in this context is defined by students understanding the materials, completing assessments, and passing the courses. All the design principles that guide the LMS redesign consider the impact they could have on student success.
Design for the User
For effective design, a designer must understand the user and their needs as the basis for design development (What Is User Experience (UX) Design?, n.d.) to increase usability. Usability is about ensuring that what is being produced meets the user’s goals in a suitable context for their needs (Petrie & Bevan, 2009). This includes focusing on the user experience (UX) and the functionality of the product (What Is User Experience (UX) Design?, n.d.). The students in my scenario are all from India and are dialling into mandatory online synchronous sessions on a phone, and they are often at work while doing so. In this context, designing for the user considers the Universal Design for Learning principles (UDL) because, when implemented, it successfully removes barriers for international students and promotes a flexible approach to learning (Fovet, 2020). Redesigning the LMS, knowing who the user is and what they need, helps to mitigate inflexible barriers and biases in place with the current design and aims to improve usability to help them succeed. Focusing on the user is the overarching design principle guiding all other design decisions in this context.
Design for Flexibility
UDL is a “framework for designing flexible instructional environments” (Rao & Meo, 2016, p. 1), which the users in my scenario need because the inflexible design hinders student success. Flexibility in design aids usability because it is about accommodating changes required by the user (Petrie & Bevan, 2009). In this context, flexibility to meet user needs requires options for asynchronous assessment completion and leveraging the LMS functions to create asynchronous activities to promote engagement. Offering a combination of asynchronous and synchronous components in an online learning community creates a more favourable digital learning environment for the students (Blayone et al., 2016). Furthermore, it increases perceived flexibility and engagement when students can pace and determine to learn time in online courses (Kokoç, 2019). Thus, designing with flexibility for the user can impact their ability to participate in the course and be successful.
Design for Access
Accessibility, from a UDL perspective, speaks to the principle of using multiple means of representation and focuses on providing access and limiting barriers to resources (CAST, 2022; Fovet, 2020). Ways that can be leveraged to offer multiple means of representation are by considering the user in how information is displayed and offering various mediums to present information, such as audio, media and language options (CAST, 2022). Fovet (2020) notes that with a UDL mindset, instructors can use LMS as a tool for inclusion by moving beyond using it as a space to hold traditional resources. Considering how the student’s access and view materials in the LMS is essential in this context because most use a phone rather than a laptop which can be cumbersome to read. Offering audio and language options can increase their ability to access course materials and understand because all the students have varying English language competencies. Designing for access can positively impact user success because it integrates consideration of user needs for comprehension.
Design for Simplicity
What does it mean to design for simplicity? Making things “easy to use, easy to learn, easy to find, and easy to adapt” (Hess, 2009, 5 Guiding Principles for Experience Designers section). Keeping the design simple in an online space promotes user engagement and acceptance (What Is Keep It Simple, Stupid (KISS)?, n.d.) by creating a user-friendly environment. From a UDL perspective, designing with simplicity speaks to using multiple means of representation by guiding information processing and visualisation (CAST, 2022). Designing for simplicity in the LMS redesign will promote useability by creating simple and intuitive pathways to access information. This can be achieved by removing items from the LMS that are not vital to instruction and outcomes, releasing information in chunks and creating prompts for steps to guide the student rather than overwhelm them with all the information at once. Designing for simplicity can enhance student comprehension and increase their capacity for success.
Design for Consistency
Like designing for simplicity, consistency helps users adapt, promoting usability and learning the platform (Nikolov, 2017). Consistency from a user perspective is the ability to use devices and platforms without additional training (Seok, 2015). It instils a feeling of reliability and trust because things work in a manner the user understands (Hess, 2009). Think of the differences between an iPhone and an Android in design, how things work, where functions are located, and what things look like; they are inconsistent between products. If you switch brands, as a user adapting and learning can take time. However, if you switch from an iPhone to a newer version, the ability to adapt is quicker because it is recognisable through consistency. In the context of my students, keeping the LMS’s navigation, text, layout and functionality consistent from one course to the next aids the user’s capacity to access and use the site. These are an example of implementing UDL practices in an LMS because they aid in accessibility and ease of use (Dell et al., 2015) by reducing barriers and increasing students understanding.
Design for Feedback
Designing for feedback as a principle is viewed from two angles in this design project: designing to provide multiple avenues to receive and use feedback and planning opportunities for users to provide feedback on the LMS and it is functioning to improve the next course shell (which is every four weeks in this context). The first aligns with the UDL principle of increasing mastery-oriented feedback because it speaks to giving various means of timely feedback by encouraging and supporting the user (CAST, 2022). Programming specific feedback to responses while providing resources and further options for additional exploration support is possible in the LMS. It can aid in student understanding when given options to repeat tasks to promote mastery. The LMS can also be used to provide different media options for feedback to the user but also from the user. Regarding receiving feedback on design, I envision every course shell as a prototype where the user will have an opportunity to provide feedback on what works and what does not and any aspects of the design that may need clarification. Prototyping considers the user by increasing functionality and considering the user’s perspectives that may not have been identified earlier in the design process (Petrie & Bevan, 2009)—giving space to receive and provide feedback aims to diminish barriers and increase the usability of the LMS site.
By focusing on these design principles in the LMS redesign project, I can focus the design decisions on UX guided by UDL principles to increase my student’s success.
And with that final note, I bid LRNT 524 adieu. Thanks for reading.
References
Baker, F. W., & Moukhliss, S. (2019). Concretising design thinking: A content analysis of systematic and extended literature reviews on design thinking and human‐centred design. Review of Education, 8(1), 305–333. https://doi.org/10.1002/rev3.3186
Blayone, T., Van Oostven, R., Barber, W., DiGiuseppe, M., & Childs, E. (2016, November). Developing learning communities in fully online spaces: Positioning the fully online learning communities (FOLC) model [Conference Paper]. Conference: Higher Education in Transformation, Oshawa, ON, Canada.
CAST. (2022, September 2). UDL: The UDL guidelines. CAST: Until learning has no limits. https://udlguidelines.cast.org
Dell, C. A., Dell, T. F., & Blackwell, T. L. (2015). Applying universal design for learning in online courses: Pedagogical and practical considerations (EJ1068401). ERIC. https://files.eric.ed.gov/fulltext/EJ1068401.pdf
Fovet, F. (2020). Universal design for learning as a tool for inclusion in the higher education classroom: Tips for the next decade of implementation. Education Journal, 9(6), 163. https://doi.org/10.11648/j.edu.20200906.13
Hess, W. (2009, November 23). So you wanna be a user experience designer — Step 2: Guiding principles. Pleasure & Pain by Whitney Hess. Retrieved January 12, 2023, from https://whitneyhess.com/blog/2009/11/23/so-you-wanna-be-a-user-experience-designer-step-2-guiding-principles/
Kokoç, M. (2019). Flexibility in e-learning: Modelling its relation to behavioural engagement and academic performance. ERIC. https://files.eric.ed.gov/fulltext/EJ1251161.pdf
Nikolov, A. (2017, April 8). Design principle: Consistency. the most known and most fragile design…. Medium. Retrieved January 12, 2023, from https://uxdesign.cc/design-principle-consistency-6b0cf7e7339f
Petrie, H., & Bevan, N. (2009). The evaluation of accessibility, usability, and user experience. In Human factors and ergonomics (pp. 1–16). CRC Press. https://doi.org/10.1201/9781420064995-c20
Rao, K., & Meo, G. (2016). Using universal design for learning to design standards-based lessons. SAGE Open, 6(4), 215824401668068. https://doi.org/10.1177/2158244016680688
Seok, W. (2015). A framework proposal of UX evaluation of the contents consistency on multi screens. In (Ed.), Communications in computer and information science (pp. 69–73). Springer International Publishing. https://doi.org/10.1007/978-3-319-21380-4_13
What are the principles of design? (n.d.). The Interaction Design Foundation. Retrieved December 28, 2022, from https://www.interaction-design.org/literature/topics/design-principles
What is keep it simple, stupid (KISS)? (n.d.). The Interaction Design Foundation. Retrieved January 13, 2023, from https://www.interaction-design.org/literature/topics/keep-it-simple-stupid


