Assignment 2B: Design Principles

The ever-evolving access to new or improved technology can be challenging for employees to keep abreast at the workplace. Job dissatisfaction or even frustration may occur when employees are mandated to learn a new system, technology, or software when they are accustomed to their current tools. Based on this context in my organization, six design principles have been created for cultivating positive employees’ learning experience on new technology through my reflection and learning in this course. 

“Design Principles are a set of considerations that form the basis of any good product.”

(Brignell, n.d.)
UX Bristol19. (2019). Ben
Brignell [Online image]. http://2019.uxbristol.org.uk/speakers/
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Miro

In this blog post, I will continue exploring the impact of the virtual collaboration tool, Miro, that I introduced in the forum of unit two activity one.

Innovation – Miro

Miro is a visual collaboration platform that was founded by Andrey Khusid in 2011. Miro allows distributed teams to communicate and collaborate through a virtual whiteboard without the constraints of physical location and meeting space (Miro, n.d.-a). In comparison to a physical whiteboard that has fixed dimensions in a specific location, Sadan (2022) explains that Miro is an unlimited online canvas whiteboard that you can make notes, brainstorm, and share ideas with your teammates in real-time. Miro is like a “whiteboard, marketing, project management, and brainstorming tool in one”, which people can work together to ideate, prototype, and develop a project. Other features of Miro include but not limited to diagramming, mind mapping, and creation of agile workflows and process models. The following are a few Miro introduction videos for further details:

Photo by Miro

Getting started with Miro: Navigation (Miro, 2019a)

Getting started with Miro: Creating content (Miro, 2019b)

Getting started with Miro Collaboration (Miro, 2019c)

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