The theoretical framework that I would like to explore through my research project is the social presence theory. Looking at work done by Rice (1993) there has been previous work looking at how different media has been used as communications… Continue Reading →
The focus of my research over the course of the Masters of Learning and Technology (MALAT) program has focused quite heavily on mixed reality. My primary focus was on Virtual Reality (VR) with a light touch on Augmented Reality (AR)…. Continue Reading →
The Community of Inquiry (CoI) model is built upon three pillars that support the educational experience. The first pillar is the Teaching Presence which is “defined as the design, facilitation, and direction of cognitive and social processes for the purpose… Continue Reading →
This is a final facilitation plan created by a team consisting of Alistair Linds, Amanda Dunn, Jeff Clemens, and Joyce Wimmer. This is created for LRNT528 at Royal Roads University for the purpose of facilitating a module addressing conflict and… Continue Reading →
I think the ideal method for defining my design challenge would be the “How Might We (HMW)?” questions discussed in the Bootcamp bootleg (2016). As I’ve started down the path of creating this digital solution I’ve gotten feedback from peers… Continue Reading →
The design challenge I have chosen is the creation of a tool that can help students understand how to better tell a story. The medium that will be focused on is video but the tool should be available to help… Continue Reading →
My blog for LRNT526 looked into some of the elements of mixed reality in education that I found more interesting. For me mixed reality is something that I am extremely interested in so while working on this topic that I… Continue Reading →
Online learning is different from traditional learning and brings along with it both challenges and benefits. As I am currently running through an online course I was inspired to look deeper into this while watching a live course I missed… Continue Reading →
Extended Reality (XR) has been growing larger year over year with (VR)Intellegence (2018) finding that the majority of growth is present in the educational field. This growth is in both the Augmented Reality (AR) and Virtual Reality (VR) fields to… Continue Reading →
Introduction: Our team, Alastair, Anita, Christy, and Jeff, will be focusing on the use of Virtual Reality (VR) and Augmented Reality (AR) in the development of soft skills. These educational technologies greatly impact each of our respective fields and each… Continue Reading →
© 2026 Jeff's Blog — Powered by WordPress
Theme by Anders Noren — Up ↑
Recent Comments