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Audio Debate on if Video Games are appropriate for Education

Jeff Clemens and Amanda Dunn LRNT 523 – Assignment 3 – Royal Roads University   References Adachi, P. J. C., & Willoughby, T. (2017). The link between playing video games and positive youth outcomes. Child Development Perspectives, 11(3), 202–206. Danforth, L. (2009)…. Continue Reading →

VR in First Hand Learning

Among the newer and exciting technologies being used for education today is virtual reality (VR) and augmented reality (AR). For the purpose of this report we are going to focus on VR. This technology allows learners to be immersed in… Continue Reading →

Technology in Education

When reading about technology in education it’s quite easy to fall down many rabbit holes as the field has grown quickly and definitely not in one direction. To say that growth is new is false in that technology has always… Continue Reading →

What does copyright really mean?

The topic of copyright is something that has so many unique elements that it becomes quite a topic of discussion in the world of academics and education. Through my time in education I learned about many of the different elements… Continue Reading →

Don’t let the technology guide you

When doing research in areas of technology it’s easy to fall into the trap of using technology first. This leads to focusing specifically on the user experience or elements of the technology rather than looking at the problems you need… Continue Reading →

What Makes a Good Research Question?

When looking at research questions there are many things that are necessary to determine. This include but are not limited to: What are you hoping to answer (Do you have a question or are you hoping to find one with… Continue Reading →

Impacts of Gamification on Learning using New Technologies and Digital Learning Environments

Briefing Note Discussing the Idea of Gamification in Education Overview How do we encourage engagement and participation among learners who are using new technologies and digital learning environments? This concept is introduced in Introduction to Gamification: Foundation and Underlying Theories… Continue Reading →

Impact of Digital Learning: Access to Education for Students with Disabilities

Reflections on Readings into Online Education

With online learning growing at such a high rate, it is now something that is impossible to be ignored in education. This growth means that “33% of higher education students took at least one online course” (Blayone, Van Oostveen, Barber,… Continue Reading →

My Digital Network

This map shows the connections I have through LinkedIn and is an interesting view of how I am personally or professionally connected to others within this digital community. Looking at this visualization and what it represents, it was interesting to… Continue Reading →

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