LRNT 526 | Critical Inquiry into Virtual Reality

Audio File Introduction This paper acts as a simplified analogy of my academic research regarding the pedagogical implications of virtual reality (VR). I acknowledge there are many potential roadblocks and limitations when using VR. Capital costs and vendor monopolies...

LRNT 526 | Unit 3 Final Blog Post

Sorry, this is late. I ended up getting lost in research and writing the final paper. Then when attempting to post this, I was no longer able to log in to my blog. Either way, the final reflective-summary is completed. I hope you enjoy it. Throughout this course, I...

LRNT 526 | Unit 2 | Blog Updates

Our learning event was a social-constructivist art project using a 3D VR art program. The goal of the activity was to develop a sense of familiarity with group members and the technology. One of my largest concerns about the event was its inability to portray scoped...

LRNT 526 | Assignment 1.P1 | Individualized Learning Plan

As part of team three, I, Michael MacKay, spearheaded the group’s exploration of virtual reality (VR) as our learning technology. The group had little to no experience using the technology. As such, I wanted to create an event that expressed the capabilities of...

LRNT 526 | Activity 3 | Individual Post

As part of team three, we are working towards a better understanding of virtual reality (VR) and the affordances it brings to education. Specifically, I want to explore the pedagogical implications of virtual reality and help remove the cyclical nature of technology...