Activity 2, Unit 2

I have been asked to select and critique a learning innovation for this blog post. This recent innovation I have chosen is learning with Virtual Reality (VR) and Augmented Reality (AR). I will analyze these technologies with a Trades and Vocational Education and Training (TVET) lens.

While the definitions of these technologies vary from expert to expert, I will be using Bardi (2022) definitions of the technologies. He defines VR as “the use of computer technology to create a simulated environment” (para. 2). Virtual reality often uses headsets that fully immerse the user within a 3D world. Augmented reality is defined by Bardi (2022) as an enhancement of “users’ real-world views with digital overlays that incorporate artificial objects” (para. 10). I have seen AR in practice where I work as students can point their phone camera at a wall. All of the wirings will appear digitally on their screen.

These technologies will be useful to aid in students’ development. They have been found to aid in training students in safety protocols (Sacks et al., 2012) and improve students’ knowledge retention (Chen et al., 2020). However, the cost of developing programs is exceptionally high. Day (2022), a VP at a VR development company, found that on average, a fully customized training program costs $50 000 to $150 000. This cost does not include the costs of the physical hardware (headsets) required, which typically cost $750-$1000. These headsets are also not optional, and to utilize the VR-developed investments in the hardware are required.

Another factor to consider for TVET is the inability to simulate realistic scenarios. To complete a task, many trades rely on different senses (touch and smell). For example, the sense of smell and taste in culinary arts. These senses are challenging to simulate, and currently, no devices can simulate taste and smell. In millwrighting, the ability to feel a small crack with your fingernail on a cylinder is also challenging to simulate. Perhaps one day these technologies will be able to simulate these senses but for now they are unable to.

This brings up the question, is the investment worth it? I would say currently, no…for now. The investment seems extremely high, with benefits limited. However, I could see in 5 years where the technology has evolved and gotten cheaper, which could change this analysis. What do you think?


References

Bardi, J. (2022). What is virtual reality: Definitions, devices, and examples. 3D Cloud Marxent. https://www.marxentlabs.com/what-is-virtual-reality/

Chen, F., Leng, Y., Ge, J., Wang, D., Li C., Chen, B., & Sun, Z. (2020). Effectiveness of virtual reality in nursing education: Meta-analysis. Journal of Medical Internet Research 22(9). https://doi.org/10.2196/18290

Day, N. (2022) Cost of custom virtual reality training: Full VR price, cost factors, And benefits. Roundtable Learning. https://roundtablelearning.com/cost-custom-virtual-reality-training-full-vr-price-cost-factors-benefits-2022/   

Sacks, R., Perlman, A., & Barak, R. (2012, August 30). Construction safety training using immersive virtual reality. Construction Management and Economics, 31(9), 1005-1017.  https://doi.org/10.1080/01446193.2013.828844