How will the future look in 2030? This question is something consistently on my mind because it is so open-ended. Who would have imagined we would achieve the technological advancements we had today ten to fifteen years ago? Even over the last couple of years, the COVID-19 Pandemic forced schools, corporations, and organizations around the globe to navigate the online world through online education, virtual connections, and digital technologies. In schools, we saw how quickly a traditional face-to-face classroom switched to a virtual learning structure with teachers implementing digital learning tools. Moreover, the Pandemic allowed organizations to normalize working from home and online for regular day-to-day tasks. Yet, with all these changes and advancements, we still face many unknowns about the future of the technological world.
I have chosen to look at the future of technology in 2030 through the lens of my work in the corporate world by focusing on digital tools in companies and other organizations. As an international corporation, Nutrien, my company has workers worldwide and requires cross-collaboration between countries. Undoubtedly, one of my company’s main priorities is implementing the most cutting-edge technological tools. Pearson and Koppi (2016) state that care must be taken when implementing new technologies to ensure proper “navigation, structure, content design and communications” (p.18). It is not just about providing fancy new technologies but ensuring employees understand their importance.
Additionally, technological tools will be utilized more effectively by providing employees with the proper knowledge regarding the “why” of the technologies used. As claimed by Kardes (2020), through the systematic use of these tools, technology can be a powerful tool for reducing “academic lack of motivation” and building better engagement (p.68).
Dron and Anderson (2014) claimed that social software allows for imaginative uses and purposes its developers could never have imagined. As a result, professional social software acts as a platform for innovative thinking in teaching and learning. When looking at new technologies, my company is now focused on finding meaningful and engaging collaborative virtual tools that engage its employees and help the company function as a cohesive business unit.
The Pandemic showcased that face-to-face interaction is not always necessary for a business to function, and most work can be performed online. Recently, many organizations are moving to a hybrid working model with employees working partially face-to-face and from home. However, with more people returning to the office to work, it is clear that nothing beats face-to-face learning, engaging, and collaborating. In their findings, Kemp and Grieve (2014) claimed that face-to-face is vital to building a sense of community. My biggest personal challenges at work are team building and employee engagement, especially with online collaboration tools. I struggle to choose between working with my team online or in person, as I have team members that work in other countries.
Organizations are noticing that working from home and online provides their employees flexibility and quiet focus time. However, there are challenges with personal networking, engagement, technical distractions, and more when working virtually. With that, we also need to acknowledge how far technology has come today and that we are fortunate to be where we are today with it. As Wieland and Kollias (2020) stated, “we may not feel comfortable to find ourselves suddenly online all the time, but how grateful we are now that the technology exists” (p.85). It is essential to recognize that with technology continuously developing, there is no telling how far it will go; we may even prefer it to in-person learning. Since many companies are going forward with a hybrid module, we must be proactive and prepare for the future. Managers and teams must discover the best solutions to enhance their digital transformation process. Right now, organizations are working towards bettering today’s tools like Zoom, Teams, and Slack, while at the same time developing new tools for the future.
According to Gtmhub (n.d.), organizations are spending billions of dollars to advance technological innovations beyond our current comprehension. This means that organizations like mine will have more choices regarding choosing the best tools for the business and how to streamline them to meet requirements. For example, as Selwyn et al. (2021) stated, “the future is not something to be predicted but to be made” (p. 105). Therefore, more companies are looking to understand the gap between physical and digital reality. Additionally, Euvrard (2022) claimed that “By 2030, workplaces will be completely transformed” as Virtual Reality (VR) will be one of the leading technologies used to engage and collaborate with people (para. 5). Through the development of VR Artificial Intelligence (AI) and the metaverse, the future of technology in both the workplace and schools is promising.
VR will probably rule the near future, and adoption will speed up into 2030. Euvrard (2018) stated that technology experts predict a transition from devices we carry to those we wear, modifying the possibilities available to employees. For example, Bersin (2022) stated that companies like STRIVR use VR today as a training tool. Today STRIVR has “over 1.5M individual learner sessions conducted to date, and over 1M employees trained in VR” (para.7). Additionally, VR can enable remote collaboration among employees from various company divisions or regions. This will allow our employees to adapt and complete projects more quickly, saving the business resources that would otherwise be used to relocate staff and equipment to different sites. Moreover, companies can test various working and production techniques without incurring the high cost of real-world experimentation.
Overall, we already see how AI has improved the efficiency of people’s lives by powering several applications and services that assist users in carrying out daily tasks like utilizing emails or riding-sharing services. Some of the applications of AI that we use today are smartphones, drones, and smart cars. Furthermore, Future Business Tech (2022) claimed that by 2030, specialized AI applications, like computer processing power, speech recognition, image identification, deep learning and other software techniques, will be more advanced. As experts predict, I believe these AI applications will be more prevalent, practical, and helpful in enhancing business functions and the economy.
McKinsey’s State Balakrishnan et al. (2020) report claimed that 50% of respondents said their companies had adopted AI in at least one business function. By 2030, this percentage will increase drastically, and most companies will adopt AI technologies in some capacity. Furthermore, the authors also talk about the shift in the last few years to cloud-based communications collaboration software instead of on-premise software. As the demand for permanent flexible hybrid workplaces with increased flexibility rises, more and more businesses will switch to the cloud as we reach 2030. Building on the cloud, right now, there is speculation and talk about the “metaverse,” which is described as a “virtual world where humans, as avatars, interact with each other in a three-dimensional space that mimics reality” (Cambridge Dictionary, n.d.). Furthermore, I believe by 2030, the idea of this “metaverse” will be something everyone is aware of, and that is further developed.
To sum up, VR, AI, the metaverse and other immersive technology give me hope that collaboration, and engagement will be more systemic, helping close the gap we see today between online and physical reality. Of course, some technologies already offer a strong collaborative culture, but there is still room for advancement and improvement.
References:
Balakrishnan, T., Chui, M., & Henke, N. (2020, November 17). The state of AI in 2020. McKinsey. https://www.mckinsey.com/business-functions/mckinsey-analytics/our-insights/global-survey-the-state-of-ai-in-2020#
Bersin, J. (2022, April 28). Virtual reality has now gone mainstream for corporate training. [Blog]. https://joshbersin.com/2022/04/virtual-reality-has-now-gone-mainstream-for-corporate-training/
Cambridge Dictionary, n.d. Metaverse. In Cambridge Dictionary. Retrieved October 26, 2022, from https://dictionary.cambridge.org/dictionary/english/metaverse
Dron, J., & Anderson, T. (2014). Teaching Crowds: Learning and Social Media. Athabasca University Press. https://doi.org/10.15215/aupress/9781927356807.01
Euvrard, V. (2022, June 22). How will the digital workplace 2030 looks like? Wimi. https://www.wimi-teamwork.com/blog/how-will-the-digital-workplace-2030-look-like/
Kemp, N., & Grieve, R. (2014). Face-to-face or face-to-screen? Undergraduates’ opinions and test performance in classroom vs. online learning. Frontiers in psychology, 5, 1278. https://doi.org/10.3389/fpsyg.2014.01278
Kardes, I. (2020). Increasing classroom engagement in international business courses via digital technology. Journal of Teaching in International Business, 31(1), 51–74. https://doi.org/10.1080/08975930.2020.1729292
Pearson, E. J., Koppi, T. (2016). Inclusion and online learning opportunities: designing for accessibility. ALT-J, 10(2), 17-28. https://doi.org/10.1080/0968776020100203
Selwyn, N. (2021). Ed-Tech Within Limits: Anticipating educational technology in times of environmental crisis. E-Learning and Digital Media, 18(5), 496-510. https://doi.org/10.1177/20427530211022951
7 Ways to win in the future of work. (n.d.). Gtmhub. https://gtmhub.com/resources/articles/future-of-work
The World in 2030: Top 20 future technologies, (2022, January 8). Future Business Tech. https://www.futurebusinesstech.com/blog/the-world-in-2030-top-20-future-technologies
Wieland, N., & Kollias, L. (2020). Online learning before, during and after covid-19: observations over 20 years. International Journal of Advanced Corporate Learning, 13(2). https://doi.org/10.3991/ijac.v13i2.16779
