Resources

Alnajjar, M. & Brick, B. (2017). Utilizing Computer-Assisted Vocabulary Learning Tools in English Language Teaching: Examining In-Service Teachers’ Perceptions of the Usability of Digital Flashcards. International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), 7(1), 1-18. http://doi.org/10.4018/IJCALLT.2017010101

Al-Wasy, B. Q. (2020). The effectiveness of integrating technology in EFL/ESL writing: a meta-analysis. Interactive Technology and Smart Education, 17(4), 435–454. https://doi.org/10.1108/ITSE-03-2020-0033

Nitisakunwut, P., Hwang, G., & Chanyoo, N. (2022). Pedagogical Design Perspective of Digital Game-Based English Language Learning: An Analysis of Journal Publications From 2000 to 2021. International Journal of Online Pedagogy and Course Design (IJOPCD), 12(4), 1-28. http://doi.org/10.4018/IJOPCD.311437

Mayra C. Daniel and John E. Cowan2* (2012. )Exploring Teachers’ Use of Technology in Classrooms of Bilingual Students. Gist Education and LEarninG rEsEarch JournaL. issn 1692-5777. no. 6, novEmbEr 2012. pp. 97-110 https://files.eric.ed.gov/fulltext/EJ1062555.pdf

OECD. (2018). Trends Shaping Education Spotlight 15

Tan, D. A., Lee, B. C., Ganapathy, M., & Kasuma, S. A. (2019). Language Learning in the 21st Century: Malaysian ESL Students’ Perceptions of Kahoot!. International Journal of Virtual and Personal Learning Environments (IJVPLE), 9(2), 55-71. http://doi.org/10.4018/IJVPLE.2019070104