The theoretical frameworks that I’m currently interested in learning more about are Engagement Theory (Kearsley & Shneiderman, 1998) and Gamification Theory (Landers, 2015). Engagement theory posits that students must be meaningfully engaged in learning activities through interaction with others and worthwhile tasks, and that technology can facilitate engagement in ways which are difficult to achieve […]
Author: Jason
LRNT622: Activity 2 – Disseminating Research
How might I disseminate my research once the research paper has been completed? It would be great if it made it into a peer-reviewed, academic journal, so that it would carry more weight when referenced. Of everything mentioned in this blog post, being accepted into a journal is likely the most difficult and raises many […]
LRNT528 Assignment 1: Effective Online Facilitation Infographic
The infographic below provides five key tips that online instructors should know in order to be effective facilitators. The first tip is for online instructors to start with great course design. Online instructors should plan a variety of authentic activities and write clear assignment descriptions (Boettcher, 2013). A greater variety of activities provides more effective, engaging […]
LRNT527 – U3 Activity 2 – The Reflect Phase
This post will be in a question and answer format. The original questions have been modified to better fit the format. What was the most surprising thing learned by participating in the design thinking process and designing and developing the digital learning resource? I can’t think of anything that seemed surprising to me. Some people […]
LRNT 527 – U3 Activity 1 – The Test Phase
Our team chose to use the LRNT 527 assignment 2 evaluation criteria as our evaluation criteria for activity 1. In addition to using the evaluation criteria to evaluate digital learning resources, this also allows us to also evaluate the evaluation criteria that the course uses, assessing support in the literature for the evaluation criteria used […]
LRNT 527 – U2 Activity 3 – Developing a Design Plan
Description: Clearly and concisely describe the purpose of your digital learning resource. The main problem to be addressed is that instructors need to be able to efficiently determine what learning technology tools will best suit their instructional activities delivered online. Learning Goals: Clearly describe your intended learning goals for the digital learning resource. The learning […]
LRNT527 U2 Activity 2 – Selecting Promising Ideas
The main problem to be addressed is that instructors need to be able to efficiently determine what learning technology tools will best suit their instructional activities delivered online. Many ideas have been brainstormed, and the updated Bates SECTIONS model (2015) is being considered to not only help in determining which of the brainstormed solutions is […]
LRNT527 U1 Activity 4 – The Define Phase
The human-centred needs assessment method selected was what the the Stanford University Institute of Design Bootcamp Bootleg (2016) refers to as the “interview for empathy” (p. 10). This method will allow a deeper understanding of the thoughts, emotions, and motivations of the users, allowing the identification of their needs and the creation of a design […]
LRNT527 U1 Activity 3 – Empathy Methods
My design challenge question was how can I help instructors efficiently determine the best learning technology tools for their instructional activities? I reviewed the empathy methods described in the Bootcamp Bootleg (Stanford University Institute of Design, 2016) and the Design Kit (IDEO, 2015) and decided that individual interviews will be my empathy method. This empathy […]
LRNT526 Blog Post Summary
My blog posts look at different aspects of Khan Academy, which is an online educational website that provides free online education. The first blog post compared my expectations of Khan Academy to my first experience with it, while also looking a bit at the mastery learning philosophy that Khan Academy uses along with its extensive […]