LRNT 523


This blog post is an expansion on my previous post Ideas on the Future of Ed Tech. In this post, I will discuss my prediction of the future of Ed Tech in post-secondary computer programming educational programs. Based on the creation and adoption of Ed Tech in other fields and the emergence of several technologies for computer programming, I believe that, by the year 2030, mastery-based learning will become mainstream in numerous...

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Ideas on the Future of Ed Tech

Ideas on the Future of Ed Tech


Posted By on Oct 20, 2020

In the course I’m taking for my MALAT, LRNT 523, Activity 6 and Assignment 3 are asking that I predict the future of Ed Tech. Since this is a broad topic, involving many disciplines and with many facets, I wanted to narrow the scope of the prediction to something I’m familiar with: the teaching of computer programming languages to post-secondary students. So in ten years from now, in the year 2030, what will learning...

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Articles in the Great Media Debate

Articles in the Great Media Debate


Posted By on Sep 26, 2020

Activity 5: Articles in the Great Media Debate Article 1: Technology Has No Impact on Teaching and Learning. In this EdWeek blog post, Peter DeWitt invites Emily Davis and Brad Currie to talk about a topic that continues along the lines of the “Great Media Debate.” Davis and Currie (2019) state that many schools spend large sums of money on technology, with the hope of improving the quality of teaching. However, without the proper...

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Influencer in Gaming and Ed Tech

Influencer in Gaming and Ed Tech


Posted By on Sep 19, 2020

In my course, LRNT 523 for Assignment 1, I wanted to find someone who was an inspiration in gamification educational technology. I have chosen to look at Jane McGonigal who has an incredible life-changing story, but more on this later. Jane McGonigal has a PhD, is a professional game designer, has written two New York Times Bestselling Books, Reality is Broken and SuperBetter, and has a number of inspirational TED talks including...

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Lessons from the History of Ed Tech

Lessons from the History of Ed Tech


Posted By on Sep 10, 2020

XKCD Isolation comic (#1601) by Randall Munroe retrieved Sep 6, 2020 from https://xkcd.com/1601/ I found this XKCD comic well before taking LRNT 523 at RRU, and I think it summarizes that while the specific technologies might change, namely books, newspapers, magazines, televisions, walkmans, and smartphones; the perceptions and opinions regarding them remain fairly constant, in this case social isolation. This applies for technology...

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History of Ed Tech

History of Ed Tech


Posted By on Sep 2, 2020

As mentioned in the book 25 Years of Ed Tech by Martin Weller, it is hard to define the start of Education Technology. Ideas and concepts often predate the invention and popularity of technology. I found this to be the case as well when investigating the roots of mobile learning (often referred to as m-learning) while studying conceptual frameworks for my course LRNT 522.  Although not well known, m-learning is often attributed to...

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