Investigating the reality of virtual reality

Team 1 – the Extendibles (consisting of Zac Macdonald, Katia Maxwell, Corie Houldsworth, and myself) have decided to investigate Jigspace (Jig) as our learning event. Jig claims to be an intuitive, user-friendly augmented reality platform that requires limited training or design experience to create and host virtual reality opportunities/presentations.  

I want to get this out of the way early: I have no experience with Augmented Reality (AR) or Virtual Reality (VR). I have never played video games that utilize these technologies, I never took up the Pokemon GO craze – so seriously, no experience. As such, the entire concept of AR/VR is overwhelming to me. I am intrigued by the fact that Jig claims to be user-friendly and requires little experience to design or build virtual experiences, but simultaneously curious if I am lacking in the foundational level of knowledge that is required to be successful in its use. I am curious about the level of technological literacy that was considered when the company claimed it was “quick and easy”.

Zac made some solid points on his blog about further investigating the privacy policy contained on Jig’s website – in theory, it looks like their stance on privacy are simple and “in the interests of the user”, but further investigation into the privacy framework that Jig relies on, the European Union’s General Data Protection Regulation (GDPR), leads me to questions about their true intent in regard to the custom asset or creative privacy. One weakness that has been identified about the GDPR is the lack of 1) the right to withdraw policies and 2) the right to be forgotten policies 9 (Politou, 2018).

Putting aside my concerns about the baseline level of knowledge that may be required to swiftly navigate Jig, and some of the privacy loopholes that may be existing under their current privacy and data collection framework, I have optimistic questions about the use of AR/VR in my own contexts. Questions like can AR/VR help to build a sense of presence in a remote learning environment? Chen et al. (2009) seem to have explored this issue, and their paper may be of value to me; and how can I effectively utilize AR in an aviation context, given the high-risk nature of the work compared to in-person learning. I ask my MALAT colleagues – have you experimented with AR/VR in your contexts? What were the benefits and what detractors have you identified?

Chen, Y. C., Wang, S. J., & Chiang, Y. L. (2009). Exploring the Effect of Presence in an AR-based Learning Environment. In 13th Global Chinese Conference on Computers in Education, Taipei.

Politou, E., Alepis, E., & Patsakis, C. (2018). Forgetting personal data and revoking consent under the GDPR: Challenges and proposed solutions. Journal of cybersecurity4(1), tyy001.

4 thoughts on “Investigating the reality of virtual reality”

  1. Interesting topic and also app. I have never heard of Jig but I am super interested in augmented reality and how it can support place based learning but I am curious also how we might see it support workforce training and learning. I know the workforce training is up your alley Paula and I think one way that we may see AR work in the future is by creating reminders on worksites for safety. So for instance a workers is going into a space they have not been into before on a worksite and before a worker can proceed they need to review some safety materials they have previously done more robust training on but now they are reminded through AR they need to engage with the behaviours to keep them safe. Somewhere between a safety sign reminder and full blown training. I am going way into the ethers here but I think there is lots of potential to use non-private apps through open source with AR tech also. Cool topic! I really look forward to learning about this from your group.

  2. Paula, the thoughts you express at the very beginning of your post are representative of probably a vast majority of users who might want to consider using AR or VR in their educational activities. That makes it a good place to start from, putting the onus on the provider to demonstrate the reality of what they’re claiming. AR and VR have a large footprint in aviation, but more in flight and technology training than in other areas of operations. This makes it an excellent focus for your study.

  3. I’ve been enjoying this group work for this topic. I thought I knew some stuff about VR/AR, having used it in safety training 3-4 years ago, but there’s been SO much more research created since then. I’m beginning to wonder if there will be a “Netflix effect” at some point where the novelty wears off and use starts to decrease. It’s become obvious that we’re not there yet, but maybe some day?

  4. Hi Paula, I just finished watching your team presentation and well done! I saw that you were exploring AR for onboarding new employees into an organizations. It seems intriguing and I would love to read your paper if you’re open to it. I did my last paper from the LRNT 525 on onboarding so it is a topic that is relevant in my line of work. Well done on your team presentation, it was fascinating! – Stephanie

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