Activity 5 – Using real-world examples and encouraging collaboration

In exploring the three theoretical frameworks, behaviourism, cognitivism and constructivism, described by Ertmer and Newby (2013), I found that the constructivism approach fits well within my current work. Although I value pieces of both behaviourism and cognitivism theories, what stood out for me in constructivism is that the learner’s mind “filters input from the world” (Ertmer & Newby, 2013, p. 55) and creates meaning and personal interpretation.

For this assignment, I decided to wear my “team lead” hat, wherein I coach and support team members to enjoy increased job satisfaction through a solid understanding of job tasks and expected deliverables, coupled with fulsome on-going training and support initiatives. With a constructivist approach, learners have increased control over their learning and are best supported when allowed to construct their own meaning and when encouraged to collaborate with others. In leading a team, I cannot be the solver of all problems, nor can I be available to all team members all of the time. I chose to further explore constructivist frameworks as they afford that instruction shifts from “teaching to learning” (Ertmer & Newby, 2013, p. 58) in environments where learning outcomes are not pre-designed.

Our team faces unique problems every day, but many of these problems contain core themes that recur. For example, a customer may need support in interpreting a rule around late charges. Team members who have successfully interpreted rules with customers in the past will have increased confidence in describing rules and in negotiating successful outcomes, built from past real-world experiences. From Ertmer and Newby (2013), because learners create meaning based on their individual experiences and validate them through negotiation, a constructivist framework to learning works when learners are encouraged to share their perspectives. As a team member interprets additional rules, especially when encouraged and supported to discuss the various cases with colleagues or leaders, they are able to use accrued knowledge to solve other problems on the job.

I was interested to read Merrill’s (2002) description of the five principles of instruction, including how they help to create effective learning environments and that they can be applied in all learning design types. After reading Merrill’s (2002) four instructional phases, I realize that I need to spend more time considering treatment of the Activation phase. For learners to be successful, it is important that instructional design lays a sufficient foundation for learners, so that they can activate prior knowledge and build off of it. This can be achieved through encouraging learners to recall and demonstrate previous experiences or by the provision of experience in learning design. In my own studies, I remember memorizing formulae for Newton’s laws of motion in first-year Physics. Although memorizing formulae was enough to get me through the course, it wasn’t until second-year Physics, when I began to understand how the variables in the formulae worked together, that I was able to effectively structure the learning into a mental model that I could use.

Moving forward, I must ensure that all team members have access to and support in understanding core business practices. Instead of providing a guide on how to handle specific problems, I should encourage collaboration and mentorship between novice and experienced team members, again encouraging the shift from teaching to learning, including demonstrations by experienced team members (Merrill, 2002), who model expected performance standards. In constructivist environments, learners are supported to monitor, evaluate and update their constructions based on new knowledge or perspectives presented (Ertmer & Newby, 2013). This partnership between novice and experienced team members will provide an on-going source of support for both.

Finally, one thing I must watch for was around the use of media, wherein the use of combinations of multimedia in a learning intervention can cause the learner to split their attention, resulting in increased cognitive load (Merrill, 2002). As always, there is a balance to be had and the challenge is to find that balance, while maintaining the ability to flex as environmental changes occur.

 

References

Ertmer, P., & Newby, T. (2013). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly26(2), 43-71. Retrieved from: https://doi:10.1111/j.1937-8327.1993.tb00605.x

Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development50(3), 43-59. Retrieved from: https://doi.org/10.1007/BF02505022

Assignment #1 – Building blocks from history.

Ta Prohm at Angkor Wat in Siem Reap, Cambodia.

In continuing to research the history of learning and technology, what stands out for me is the importance of considering the link between instructional design issues and the theories of learning (Ertmer & Newby, 2013).

When reflecting on my history in the MALAT program, I considered an activity completed for LRNT 522. Our group chose to use Prezi to share our exploration of three theoretical frameworks. I see indications of both cognitive and constructivist views, as our learners were engaged as active participants, working through our material at their own pace. From Ertmer and Newby (2013), we “chunked” (p. 52) knowledge into building blocks and built personal meaning for our learners through the varied examples we presented. We incorporated behaviourism theory by providing a step-by-step approach to knowledge delivery and through feedback provided in the cohort forum (Ertmer & Newby, 2013).

Although I was impressed by the theoretical associations I drew, this reflection highlighted that I need to work to better understand the link between instructional design and learning theory. I found a video by Andrew Wolf, Learning Conversations in an Online Space (2014), which I found helpful in correlating instructional principles used in classroom environments to those used in online environments.

Based on Gagne’s nine events of instruction, Wolf (2014) shares a simple example of how instructors can work to engage learners by gaining their attention or interest, sharing learning objectives and eliciting their prior knowledge. In addition to sharing content and providing guidance, the instructor again elicits performance from the learners and provides targeted feedback. After the learner demonstrates their learning through assessments, the learning loop is closed when the learner transfers knowledge to a real world situation. Gagne’s nine stages of instruction are then explored through the lens of an online course, including examples of how to incorporate each stage.

After reading Merrill (2002), I noted the four instructional phases detailed: activation of prior knowledge, encouraging the demonstration and application of skills, and integrating the skills learned into real world activities (p. 44). The cross-over to Wolf’s video emphasized the importance of active learning and embedding careful design into learning interventions.

Wolf’s video continues and provides and overview of three types of interaction in learning communities that can foster learning conversations: student-content, student-student, student-instructor, described again in Anderson (2016, p. 35). The video provides an overview of the Community of Inquiry (CoI) framework, describing it as involving the active process of constructing meaning based on novel information and occuring best in a well-thought out, well-planned and well-facilitated CoI that is built through interaction between students and content, students and other students and students and instructor (Wolf, 2014). I am drawn back to Bates’ (2014) thought that oral communication remains as strong today in education as ever, but has been incorporated into or accommodated by new technologies (para. 19). I look forward further exploring the CoI framework and integrating it into future work.

References

Anderson, T. (2016). Chapter 3: Theories for Learning with Emerging Technologies. In Veletsianos, G. (Ed). Emergence and Innovation in Digital Learning: Foundations and Applications. Edmonton, AB: Athabasca University Press.

Bates, T. (2014). A short history of educational technology. Online learning and distance education. Published December 10, 2014. Retrieved from: https://www.tonybates.ca/2014/12/10/a-short-history-of-educational-technology/

Ertmer, P., & Newby, T. (2013). Behaviorism, Cognitivism, Constructivism: Comparing critical features from an instructional design perspective. Performance Improvement Quarterly26(2), 43-71. Retrieved from: https://doi:10.1111/j.1937-8327.1993.tb00605.x

Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development50(3), 43-59. Retrieved from: https://doi.org/10.1007/BF02505022

Wolf, A. [Andrew Wolf]. (2014, Sep. 4). Learning Conversations in an Online Spaces [Video File]. Retrieved from: https://www.youtube.com/watch?v=RffGJFVWQEc

A timeline of social collaboration tools.

I used Sutori to create this timeline that explores the social collaboration tools that I have used in the past.  Although it’s not an exhaustive list, I chose to explore tools that I had used in the past.

Check it out by following this link.

I’d appreciate it if you add any other tools that you find valuable in the comments.

History repeats itself.

Technological advances can have a dramatic impact on learning environments. Instead of forgetting the history of ed-tech, or ignoring it all together, we must learn to leverage lessons from the past as we re-write the history of embedding educational technology in new applications (Watters, 2014b).

This lesson resonates with me in my career to date, most of which has been spent designing and delivering adult education in not-for-profit or government funded companies. My roles have given me the ability to follow my passions, thereby leaving me feeling inspired every day. However, the red thread that weaves throughout every role is limited capacity, both human and financial. In 2001, Reiser included “research and theory, as well as practice” (2001a, p. 54), as part of the definition of the field of instructional design and technology. As my work tends to be project-based, the expectations for measurable outcomes are constantly shifting. Due to the short-term nature of project-based work, coupled with quick turn-arounds in project design and launch, time for reflection on lessons learned is lost.

In addition, with each new board of directors or funder, comes new rules, new governance and new expectations. In working to meet shifting stakeholder expectations around technical innovation, I notice that the interventions we create are designed almost solely for computer-aided instruction, as opposed to computer-aided inspiration. Instead of considering how the use of computer networks could enable communication between stakeholder groups, we remain focused on leveraging technology to automate learning (Bates, 2014). From reading that post-World War II research found that learning was not impacted by media type (Reiser, 2001a), I begin to wonder if spending all of our time embedding the newest technologies into our program design is the best approach. After all, effective learning that meets the needs of the learner cohort is the goal.

Changes to technology use take time, a well-resourced plan and champions in every stakeholder group. As Watters describes, consumption must balance creation (2014a). Bates (2014) notes that technology is becoming increasingly interwoven into our daily lives, but also reminds us that “claims made by for a newly emerging technology are likely to be neither true nor new” (para. 30).  Watters’ (2014b) reminder that the first Dot Com bubble did not result in substantial profits or educational outcomes cements my resolve to focus on improving the quality of the training we provide, with a focus on constructivist practices that emphasize “authentic learning tasks” (Reiser, 2014b, p. 63), as opposed to incorporating the newest fad in ed-tech.

References

Bates, T. (2014). A short history of educational technology. Online learning and distance education. Published December 10, 2014. Retrieved from: https://www.tonybates.ca/2014/12/10/
a-short-history-of-educational-technology/

[Polar4201]. (2011, Nov. 13). A.O.S. History (Repeats Itself) [Video file]. Retrieved from https://www.youtube.com/watch?v=tg5C8aT2S8M.

Reiser, R.A. (2001a). A history of instructional design and technology: Part I: A history of instructional media. Educational Technology Research and Development, 49(1), 53-64. Retrieved from: https//doi.org/10.1007/BF02504506

Reiser, R.A. (2001b). A history of instructional design and technology: Part II: A history of instructional design. Educational Technology Research and Development, 49(2), 57-67. Retrieved from: https//doi.org/10.1007/BF02504928

Watters, A. (2014a). The history of the future of Ed-Tech, Chapter 1. In The monsters of educational technology. Licensed under the Creative Commons CC BY-SA.

Watters, A. (2014b). Un-fathomable: The hidden history of Ed-Tech, Chapter 2. In The monsters of educational technology. Licensed under the Creative Commons CC BY-SA.

 

Links between learning and technology throughout history.

The relationship between technology and learning goes back 2,500 years, (Bates, 2014) from the use of rudimentary tools and paints by earth’s earliest inhabitants, to the expanse of digital platforms and technology tools available today. The concept that recurred for me as I researched the history of technology in the education field was a simple one: the effective transfer of knowledge requires mutually accessible and adopted communication tools.

The introduction of the printing press in the 15th century allowed increased access to written knowledge, thereby backing-up standard oral communication practices (Bates, 2014). Advances to transportation infrastructure in the 19th century further facilitated information sharing through improved channels such as the postal system. As new technologies including radio in the 1920s and television in the 1960s emerged, so did new opportunities for education. However, just as the lack of transportation infrastructure limited the exchange of knowledge before the 19th century, many challenges restricted pervasive uptake of radio and television as education tools, including the lack of available electricity, high costs and local language and cultural issues (Bates, 2014).

World War II significantly impacted uptake in use of technology in education through the development of audiovisual devices, widely used by governmental agencies to train troops both during the war and later in the workplace (Reiser, 2001). The launch of the World Wide Web in 1991 and improvements to user experience provided by search engines such as Google in 1999, further shifted the adoption of technology, both in education and in daily life (Bates, 2014).

In reflecting on this research, the posts of fellow cohort members and my own experiences using technology for learning, I grow to appreciate that technology-based learning environments are not effective on their own. As the field continues to grow, learners must be supported to adopt technological advances in relation to their abilities, communication styles and perspectives around technological learning environments (Lowyck, 2014). Instructional designers must also continually consider and incorporate evolutions in learning theory, with the goal of supporting learners to success.

References
Bates, T. (2014). A short history of educational technology. In Online learning and distance education Resources. Retrieved from https://www.tonybates.ca/2014/12/10/a-short-history-of-educational-technology/

Lowyck, J. (2014). Bridging learning theories and technology-enhanced environments: A critical appraisal of its history. In Handbook of research on educational communications and technology (pp. 3-20). Springer New York. Retrieved from http://dx.doi.org/10.1007/978-1-4614-3185-5_1

Reiser, R. A. (2001). A history of instructional design and technology: Part I: a history of instructional media. Educational Technology Research and Development, 49(1), 53–64. Retrieved from https://doi.org/10.1007/BF02504506