The design challenge I have chosen is the creation of a tool that can help students understand how to better tell a story. The medium that will be focused on is video but the tool should be available to help with storytelling in all mediums.

Design Rationale:

Within the School of Creative Technologies at Bow Valley College there are numerous courses that use the Adobe Creative Suite to create video content. This is a common thread in both the digital design programs and the digital marketing program. This toolkit will be focused on the video unit in the digital media production course.

This is one of the first courses taken so students have not been given the opportunity to learn how to create better storytelling and how to design something that is engaging to the viewer. One of the challenges in the creation is that students come from many different cultures and backgrounds. This creates an interesting challenge in that there is likely not a one size fits all solution.

Audience: 

Post secondary students taking courses in digital design. Primarily first year students in a digital media production course.

Success Determinants:

  • Multiple solutions and pathways created for the learners
  • Students will have multiple tools/templates to help create more engaging content
  • Examples created that give students a reference

For the creation of this toolkit the method of empathy that will be employed specifically is immersion. By following the steps and creating different elements towards the toolkit the designer will have the opportunity to experience the user’s point of view and hardships. To help with this immersion I will be connecting with a k-12 teacher who is certified through Adobe in training the trainers to get another objective viewpoint.

This will be done according to both the work discussed in the d.School Bootcamp Bootleg (2016) and the IDEO Design Kit (2015). The framework and elements of creation will also come from Crichton, S. & Carter, D. (2017) and their work “Taking making into classrooms: A toolkit for fostering curiosity and imagination”.

To create this there will be a need to have recording devices but this should not be an issue with the ability to use items like mobile devices for video capturing. Likely the biggest potential concern will be the access to video editing software as it is the most expensive and difficult element to obtain. This should not become an issue with the students in these programs as the Adobe Creative Suite is a requirement.

The plan is that the creation of this will also be able to be further enhanced through consultation and discussion with the Adobe Education Leader community which I am a part of. The hope is that with the creation of this toolkit it will also be shared with the Adobe Education Exchange (https://edex.adobe.com/) to help other educators use this in their classrooms.

 

Crichton, S. & Carter, D. (2017). Taking making into classrooms: A toolkit for fostering curiosity and imagination. Retrieved from https://mytrainingbc.ca/maker/downloads/Taking_Making_into_Classrooms.pdf

Stanford University Institute of Design. (2016). Bootcamp Bootleg.  Retrieved from http://dschool-old.stanford.edu/wp-content/uploads/2013/10/METHODCARDS-v3-slim.pdf

IDEO. (2015). Design Kit – Methods. Retrieved from http://www.designkit.org/methods