My design uses qualitative research to gain insight and understanding to establish a hypothesis for the quantitative research that I will be transforming into statistics. This means I will need to implore continual feedback and evaluations to ensure the design is constructive, accessible and user centered.  This process fits perfectly into constructivism theory, because I am basing my design on evidence and observation. I feel constructivism is the best learning theory to frame my problem of practice as “Constructivists believe that meaning or understanding is achieved by assimilating information, relating it to our existing knowledge, and cognitively processing it” (Kay & Knaack, 2008). I am hoping I can blend traditional constructivism with social constructivism to ensure I keep a human centered approach, where information and knowledge is continually shared through collaboration and feedback. “Social constructivists believe that this process works best through discussion and social interaction, allowing us to test and challenge our own understandings with those of others (Kay & Knaack, 2008). With constructivism, the learner plays a more active role in constructing the knowledge and by introducing social constructivism, “a small culture of shared artifacts, with shared meaning” (Millwoods, 2013) can be created.

I am also blending two instructional designs: Addie’s model and Bloom’s Taxonomy. I prefer Addie’s model, as it is a basic design process which outlines what needs need to be assessed, design phase, development of materials and then evaluation (Gutierrez, 2018). I will be sure to add verbs from Bloom’s Taxonomy to ensure a deeper level of understanding and reflecting is achieved. I also feel this will help me solve problems as they arise. I don’t want to create a design where people feel overlooked, I want to create an experience that achieves results based on the needs and wants of the user: “Humans are active, free & strive for meaning in personal terms” (Kay & Knaack, 2008).

Please click the following link to view my diagram: LRNT527 Mapping Tool

References

  • Gutierrez, K. (2018). A Quick Guide to Four Instructional Design Models. Retrieved from https://www.shiftelearning.com/blog/top-instructional-design-models-explained
  • Kay, R., & Knaack, L. (2008). Evaluating the learning in learning objects. Open Learning: The Journal of Open, Distance and E-Learning22(1), 5-28.
  • Millwood, R. (2013). Learning Theory[Interactive map]. Retrieved from