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As part of LRNT526, Inquiry into Contemporary Issues in Learning Technology, our team decided to investigate the application of simulations as educational technology in educational contexts. After participating in a Virtual Healthcare experience  (De.ryerson, n.d.) and attending five different modules; Mental Health, Medical-Surgical, Maternal & Child, and Pediatrics, we reviewed the associated literature and collectively approached this learning event with a critical inquiry lens. Our group decided to focus on three main areas (1) The importance of debriefing of a simulated learning event (2) The application of simulations embedded within a learning experience (3) The evaluation of a simulation’s effectiveness. My critical personal inquiry in this course will be examining simulations from a Universal Design for Learning (UDL) lens. 

Simulation as educational technology aims to imitate reality to facilitate learning in a safe and secure environment, often immersive in nature, to evoke or replicate substantial aspects of the real world in a fully interactive manner (Lateef, 2010). Simulations align with the Schank—Learning by Doing model as they can assist a goal-based scenario learning. Merrill (2002) postulated that “GBS [goal-based scenario] is a learn-by-doing simulation in which students pursue a goal by practicing target skills and using relevant content knowledge to help them achieve their goal” (Merrill, 2002, p.56). The technical (hard) design of simulations is variable depending on the degree that they match reality. Accordingly, simulations techniques can have low and high fidelity (Cant & Cooper,2009). However, the human factor should also contribute to the variability of simulations design. From a critical approach towards educational technology, the human factor allows us to investigate how individual learning technologies (simulations in this case) fit into wider socio-technical systems and networks (Selwyn, 2010). Dron (2014) also emphasized the role of humans in the process of learning by describing the process of learning as a “richly dynamic, interconnected, and human system in which we are at once the actors and the acted-upon” (Dron, 2014, p.261). How can we utilize UDL to act upon our role as humans in the learning process?

Introducing UDL to the instructional practices in the simulation’s design supports the human role in the learning process. The Center for Applied Special Technology, Inc. (CAST), an educational research organization, introduced UDL in its earliest form nearly 35 years ago and explained that the concept of UDL in education considers three distinct elements; multiple means of representation, action and expression, and engagement. (CAST, 2018). The UDL guidelines aim to improve and optimize teaching and learning for individuals based on scientific insights (CAST, 2018). Therefore, embedding inclusive pedagogical practices within course design and delivery support the increased diversity of the student population. My efforts in my critical personal inquiry will be to answer some if not all of the questions: How can UDL be applied in simulation debriefing to facilitate and enhance learning? Simulations as immersive environments afford applications that were previously limited to the real event, what can be brought to the learning environment if we apply UDL guidelines in the simulation design? Lastly, how does UDL affect the effectiveness of the simulations as educational technology?

Have you had any experience in simulations in an educational context? If yes, have you applied UDL guidelines? How? 

References

CAST (2018). Universal Design for Learning Guidelines version 2.2. Retrieved from http://udlguidelines.cast.org

De.ryerson. (n.d.). Virtual Healthcare Experience. Retrieved from https://de.ryerson.ca/games/nursing/hospital/index.html

Dron, J. (2014). Chapter 9: Innovation and Change: Changing how we Change. In Zawacki-Richter, O. & Anderson, T. (Eds.), Online distance education: Towards a research agenda. Athabasca, AB: AU Press. doi: https://doi.org/10.15215/aupress/9781927356623.01

Lateef, F. (2010). Simulation-based learning: Just like the real thing. Journal of Emergencies, Trauma and Shock, 3(4), 348.

Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3), 43-59. Retrieved from https://doi-org.ezproxy.royalroads.ca/10.1007/BF02505024

Selwyn, N. (2010). Looking beyond learning: notes towards the critical study of educational technology. Journal of Computer Assisted Learning, 26(1), 65-73. doi:10.1111/j.1365-2729.2009.00338.x

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