On Team 2 in the MALAT program, we tackled the unpacking of Gamification Theory, Personality Theory, and Motivation Theory. Check out our presentation here.
On Team 2 in the MALAT program, we tackled the unpacking of Gamification Theory, Personality Theory, and Motivation Theory. Check out our presentation here.
Wise words from the author of this piece that I read today:
“You can create so much increased space in your brain just moving from “I need to apply will power so I stop being so bad and lazy” to “I’m experiencing a lot of internal resistance, let me get inventive in working with it today”.
A good research question is, obviously, answerable by research, or at least it seems answerable at first. It describes a theory that will be researched in a way that other researchers can understand and attempt to repeat.
The theory on which the question is based must also be falsifiable and parsimonious, testable, be able to predict future tests of it, repeatable, and general enough to apply to more than one situation (Johnson et al., 2014).
Johnson, R.B. & Christensen, L. (2014). Introduction to educational research. In Educational research: quantitative, qualitative, and mixed approaches (p.19). Thousand Oaks, CA: Sage.
We had a great time putting together some thoughts this week on inclusivity in learning. I learned a lot from a couple of our #rockstar teachers and their care and compassion for students.
Check out what we did here.
At what point could web 2.0 turn into the metaverse, “a digital, unifying virtual space that many believe will be the next evolution of the internet” (Tassi, 2021)? If, as Popper posits, “the objects of world 3 may be in a very clear sense not fictitious but quite real” (Popper, 1978, p. 150), could the the metaverse become a world 4? How far can our community building go? These questions intrigued me this week as we read about online community building and examined our own networks. I also considered the online communities that my son inhabits, given that we’re again in a state of physical isolation due to the ongoing pandemic. He uses a variety of online platforms to remain in contact with his peers, one of which has been Fortnite, created by Epic Games. Fortnite is a multiplayer video game that has more than 200 million users, up to 8 million of whom are online at any given time. (Wilson, 2020). I got thinking about the nature of online communities, whether for fun or for intentional learning. After all, what is an online gaming platform, but a giant Community of Inquiry (CoI) (CoI, 2021) without a teaching presence? Can we add a teaching presence to the metaverse as a CoI as it evolves?
When building a Fully Online Learning Community (FOLC), “bringing a sense of democracy to the digital class environment often challenges previous notions of what learning online can or should be” (vanOostveen et al., 2016, p. 7). Epic Games’ published intent is to “democratize” gaming (Epic Games, 2021), which removes the traditional roles of leader/follower, much like the “melding of roles” discussed by vanOostveen et al. (2016, p.7). Epic Games’ desire is to create a metaverse (Park, 2020). Epic Games Founder Tim Sweeney’s DICE 2020 Address was quoted by Gene Park in the Washington Post (2020) as:
“We need to give up our attempts to each create our own private walled gardens and private monopoly and agree to work together and recognize we’re all far better off if we connect our systems and grow our social graphs together.”
Democratizing online learning “requires adopting a shared collective identity, as learners become committed to rigorous forms of problem-solving and inquiry that are valued by the community as a whole.” (vanOostveen et al., 2016, p. 7) and it could be argued that a platform like Fortnite has taken the first steps to creating such a place. It is a space with a shared collective identity. Players (e.g. learners) are committed to problem-solving and inquiry. University professor Marlatt says, “[t]hrough diverse ranges of experience and competence, Fortnite players co-construct knowledge in an open exchange of digital literacies” (Marlatt, 2019) in his discussion on how gamers use Fortnite to construct Communities of Practice.
I wonder if the next step for adult educators is to give up their proprietary Learning Management Systems (LMS) where learning is done TO workers. They could join learners in the metaverse where participants can direct their own learning and educators can walk alongside them. I’m not talking about gamifying education, like many others have done. I’m talking about the opposite. Join the learners where they are, at their “campfires” (Wilson, 2020). These are serious spaces, no longer just for gamers, and they’re not going away. Don’t reinvent the wheel by making more LMS’s and forcing learners to come to educators. Take a page from public health providers trying to increase vaccine coverage, who advise to “[d]eliver vaccinations in settings in which they were not previously provided” (AMJ, 2008, S13). Go to the people. Deliver learning in settings in which it was not previously provided.
Athabasca University. CoI. (n.d.). Retrieved May 7, 2021, from https://coi.athabascau.ca/
Epic Games. Glossary. (n.d.). Retrieved May 7, 2021, from https://www.epicgames.com/fortnite/en-US/creative/docs/fortnite-creative-glossary
Marlatt, R. (2020). Capitalizing on the Craze of Fortnite: Toward a Conceptual Framework for Understanding How Gamers Construct Communities of Practice. Journal of Education, 200(1), 3–11. https://doi.org/10.1177/0022057419864531
Park, G. (2020, April 17). Silicon Valley is racing to build the next version of the Internet. Fortnite might get there first. Washington Post. Retrieved May 7, 2021, from https://www.washingtonpost.com/video-games/2020/04/17/fortnite-metaverse-new-internet/
Popper, K. (1978). Three Worlds. The Tanner Lectures on Human Values. The University of Michigan. p. 150
Stinchfield, P. K. (2008). Practice-Proven Interventions to Increase Vaccination Rates and Broaden the Immunization Season. The American Journal of Medicine, 121(7), S11–S21. https://doi.org/10.1016/j.amjmed.2008.05.003
Tassi, P. (2021, April 14). When Does ‘Fortnite’ Become More Than ‘Fortnite’ In Epic’s Pursuit Of The Metaverse? Forbes. Retrieved May 6, 2021, from https://www.forbes.com/sites/paultassi/2021/04/14/when-does-fortnite-become-more-than-fortnite-in-epics-pursuit-of-the-metaverse/
vanOostveen, R., DiGiuseppe, M., Barber, W., Blayone, T., & Childs, E. (2016). New conceptions for digital technology sandboxes: Developing a Fully Online Learning Communities (FOLC) model. In Proceedings of EdMedia: World Conference on Educational Media and Technology 2016 (pp. 665-673). Association for the Advancement of Computing in Education (AACE). p. 7.
Wilson, S. (2020, February 5). The Era of Antisocial Social Media. Harvard Business Review. https://hbr.org/2020/02/the-era-of-antisocial-social-media
“Whenever I am infuriated,” she wrote to her friend, the influential politician Sidney Herbert, “I revenge myself with a new diagram.”
My network map isn’t nearly as interesting or groundbreaking as Florence Nightingale’s, but it’s mine and it taught me some interesting things.
It taught me that I mostly know people in Canada, although lots of people in my network are in places outside of Canada.
It also taught me that most of my contacts are in the oil and gas industry, through regulatory affairs, or Nondestructive Testing (NDT), which came as no surprise to me.
Finally, it taught me that I’m not very good at Kumu, and that I’d like to give it another try. I did learn that Excel has a map function, which was new to me! I’ve done some other research and reading on different types of networks and will include that in my Unit 3 reading reflection, to be posted this weekend.
As a member of Generation X, I’ve grown up with computers as part of my life and, like most of my cohort who are “comfortable on the Internet and are making extensive use of it” (Miller, 2017, p. 32), I’ve already got an online presence that goes back at least a decade and a half in my adult life. Further to White and LeCornu’s comments on internet visitors and residents, as well as their follow up article in 2017 that the Visitors and Residents, “metaphors … have proved their worth and we have become aware not only of their conceptual appeal but also of their practical value as individuals and teams from a wide variety of employment contexts and professional roles have spontaneously used them as a simple structure on which to base reflection and exploration” (White, 2017), I would tend to agree that Visitors and Residents are less about the generation of the user and more about “ways of engaging with and via the digital” (White, 2017). I’ve been pretty happy with my online presence so far, because I spent the better part of a decade working as a consultant and using the internet to get work. From 2006-2014, I actively used developing platforms such as LinkedIn, Facebook, Twitter, and my own website to promote my business and believed that “taking control of the situation is always a better strategy than sitting back and seeing what they find” (Korkki, 2010). I set up Google Alerts for my name to stay abreast of how I was showing up online. I made sure that my personal race results and volunteering work showed up in Google searches of my name. Starting in 2014, I slid into a space where I stopped doing a lot of that. By 2018, my life had changed substantially, and I started to re-examine my online life. Given that it had only been four years since I last actively curated myself online, I was surprised at how much had changed. Fast forward to 2021 where the MALAT program is challenging me to rethink what I’ve been doing online in the past and what I want to do in the future. My goals are no longer to promote myself as a consultant, but to rebuild my sense of self, to retake control over my creations, then to create something new. I want to make my online presence like a grand building, full of “extensions of our minds that both reflect thinking and engender it” (Dron, 2014, p. 49). Ideally, it will be a place where I can simultaneously teach and be taught by my community. Ultimately, I want to positively increase information access to my community, disseminate knowledge, and help create a community of practice where we treat “learning as dynamic and situated” (Dron, 2014, p. 56).
To achieve these goals, I need to re-examine the place I currently inhabit in my communities, determine where I want to be, then identify the steps I’ll need to take to get there. I will examine the platforms and online places I inhabit, and critically assess my image. Something I haven’t examined recently is how my various online personas relate to one another. Since, as danah boyd argues, “privacy is simply in a state of transition as people try to make sense of how to negotiate the structural transformations resulting from networked media” (boyd, 2011), I need to examine what my privacy looks like in my current networks and whether I’m comfortable with that. Since I want to explore building a healthy Community of Practice, I’d also like to examine online communities like r/science, frontporchforum, MeWe, and CloudHub where community is built differently than in the big social media companies. As Ethan Zuckerman said, “being global and powerful is incompatible with wanting to build a really healthy and resilient community” (Venkatesh, 2021, 27:00-27:08). Further to this, I will also critically examine the six elements of digital capability described by Beetham and identify any areas of weakness there (Beetham, 2015), as well as my level of social media literacy as described by Rheingold (Rheingold, 2010, p. 16) in the following areas:
I have already mapped where I am as part of a previous blog post. I want to redo that visitor resident typology to imagine what I want it to look like, then overlay the two to make a plan forward. I expect that I’ll make blog posts about it, for accountability as I learn new information and skills.
Measures of success are moving targets. With all the new platforms that are being developed as a result of social change and scientific (e.g. pandemic) change, there will be new platforms to examine in the future. This isn’t a matter of “success” or “failure”, but rather a continuum of continually re-analyzing and readjusting. I see this as an annual (at most) activity, or sooner if something major changes, like a job change or some other life event. I fully expect to continue to use my MALAT blog to track this evolution.
Beetham, Helen. (2015, November 10). Framing digital capabilities for staff – deliverables. https://digitalcapability.jiscinvolve.org/wp/2015/11/10/framing-digital-capabilities-for-staff-deliverables/
boyd, danah. (2010). Social Network Sites as Networked Publics:Affordances, Dynamics, and Implications. Networked Self: Identity, Community, and Culture on Social Network Sites, 39–58.
Dron, J., & Anderson, T. (2014). Teaching Crowds Learning and Social Media. https://www.aupress.ca/books/120235-teaching-crowds/
Korkki, P. (2010, October 9). Is Your Online Identity Spoiling Your Chances? The New York Times. https://www.nytimes.com/2010/10/10/jobs/10search.html
Miller, Jon D., and Laspra, Belén. “Generation X in Mid Life: A Summary from the Longitudinal Study of American Life.” Generations – Journal of the American Society on Aging 41, no. 3 (Fall 2017): 32.
Rheingold, H. (2010). Attention, and Other 21st-Century Social Media Literacies. EDUCAUSE, 45(5), 14–24.
Venkatesh, Sudhir. (n.d.). “Someone Needs to Save the World from Silicon Valley” (SBTI Ep. 3) (No. 3). https://freakonomics.com/podcast/sbti-social-media-solutions/
White, David S., Le Cornu, Alison. (2011). Visitors and Residents: A new typology for online engagement. 16(9). https://doi.org/10.5210/fm.v16i9.3171
White, David S., Le Cornu, Alison. (n.d.). Using “Visitors and Residents” to visualize digital practices. https://doi.org/10.5210/fm.v22i18.7802
Further to Dave Cormier’s alternate tension pairs, I think that a lot of my tools would fit better in his model. As much as I use digital tools a lot because I travel (yay for e-books!), I do prefer to hold a real book in my hands and to use a real highlighter on real paper. I still use a paper journal to record random thoughts and diary entries for personal appointments and such. There’s something to be said about paper not being “hackable” like cloud-based tools. Paper-based tools feel safer, provided I don’t lose them! Analogue/collaborative tools are tough to use these days, but have been incredibly useful in my past work as a classroom facilitator. Sticky notes that a group uses to investigate an incident or brainstorm audit findings are invaluable. I hope there remains a place for them in future. There’s a lot to be said for his alternate proposal.
Visitor or resident? As the French say, ça dépend…
Depends on the time of day, the day of the week, and the hat I’m wearing. If it’s a weekday morning, I’m at work, and I have enough coffee in me, I’m on that blue/pink Resident/Institutional side where I’m creating using those Microsoft tools we’re tied to at work. If it’s the evening, it’s the other diagonal at Personal/Visitor in green and purple where I’m using more Apple product and connecting with friends and family, consuming news, books, school updates, and language learning resources, rather than producing.
At least that’s how the past couple of years have gone. If I go further back, my workday is producing. My evenings are producing AND consuming. Looking at this graphic, I realize how much I’ve been on autopilot and consuming, rather than consuming, THEN PRODUCING. I’m looking forward to shifting this and expect to redo this in a year or so and see what’s changed. For me, this was a good exercise to more consciously do something with what I’m consuming, rather than just let it marinate in my brain. I was also surprised to see that my Personal-Institutional divide was so starkly divided by technology hardware brand. I’d like to look into that more.
It’s going to be interesting to look back on this post from time to time throughout the program and see how my opinions and knowledge have changed. The terms used comfortably by current MALAT students were a mystery to me this week and I am excited to learn what they are talking about. I was also challenged to update and expand on my land acknowledgement skills (Coolidge, 2021, 4:20-5:08), which led me to learn more about the peoples who stewarded the places I come from before I arrived.
I was surprised by the range of backgrounds of MALAT students, their disparate research topics, but how they use common theoretical frameworks and research methods. Earl Einarson’s description of his delight in finding research results that he didn’t expect (Einarson, 2021, 16:38-17:05) after using working hard to find the right tool that would help him synthesize his research topic work showed me that there is a place for non-K-12 work in MALAT. This was surprising because I think I thought of research as being more staid and less dynamic and focused more on pure information transfer and I was concerned that I would be in a very small minority of non-K-12 educators.
Reading through the projects posted on the Padlet pages gave me a broad overview of the type of research on which students are working. I was really intrigued by Owen Lloyd’s ARP presentation about Vocational Situated Learning where he describes how constructivism helps “learners develop new knowledge by making connections to their existing knowledge” (Lloyd, 2021, 2:24-2:30). Based on his description of his research and our communications on the padlet, I suspect that the use of Augmented Reality (AR) for experiential learning will be one of many new or adapted tools to better transfer Subject Matter Expert (SME) knowledge to learners in the future, especially in times where in-person learning cannot happen.
Open Practice and learner engagement were ideas that I especially agreed with, philosophically and ethically. I find myself wondering how they could be implemented in the safety training space where I have more experience, given the closed (e.g. copyrighted material), for-profit nature of the industry. The broad definition of activities covered by “Open Practice” including “open pedagogy, open educational infrastructure, open research, open data, and open science” (Coolidge, 2021, 8:20-8:30) has challenged how I think about learning practices. To be able to remove financial barriers to experience for learners is exciting in an industry that is financially motivated and saturated with material developed for mass consumption and not for quality learning experiences. As for learner engagement, as Steary pointed out, a lot of regulatory required training is something workers “click through” in their required continuing education courses, even when it’s known that training can save lives (Steary, 2021, 9:05-9:44). The themes uncovered by Steary will be interesting to follow as he develops Best Practice Guidelines. Both Coolidge’s and Steary’s work challenged me to rethink the place that for-profit, “closed” learning has in adult safety learning.
Coolidge, A. (2021, April 12). Open Education: what it is; what it does and its amazing impact! In E. Childs (Chair), MALAT Virtual Symposium [Virtual Symposium]. Royal Roads University, Victoria, British Columbia. https://ca.bbcollab.com/collab/ui/session/playback
Einarson, E. (2021, April 12). How can we incorporate Indigenous Worldviews in the creation of online culturally safe learning environments? In E. Childs (Chair), MALAT Virtual Symposium [Virtual Symposium]. Royal Roads University, Victoria, British Columbia.https://bluejeans.com/playback/s/DBSzyH6DFF3XAsXArMml8VRRZCr0aGO9zv6SQUsy5ABuSGKWk8Dvadz4ogA3m7J7
Lloyd, O. (2021, April 9). Augmented Reality for Vocational situated learning. In E. Childs (Chair), MALAT Virtual Symposium [Virtual Symposium]. Royal Roads University, Victoria, British Columbia. https://youtu.be/4GdW0EJDR2o
Steary, D. (2021, April 16). Online Engagement of Paramedics: Best Practice Recommendations for Continuing Professional Development Design In E. Childs (Chair), MALAT Virtual Symposium [Virtual Symposium]. Royal Roads University, Victoria, British Columbia. https://ca.bbcollab.com/collab/ui/session/playback